Beispiel #1
0
        public _0x78DrawObject(UOStream Data)
            : base(Data)
        {
            this.Data = Data;
            this.Serial = Data.ReadInt();
            this.GraphicID = Data.ReadShort();
            this.X = Data.ReadShort();
            this.Y = Data.ReadShort();
            this.Z = Data.ReadBit();
            this.Direction = Data.ReadBit();
            this.Hue = Data.ReadShort();
            this.Flags = Data.ReadBit();
            this.Notoriety = Data.ReadBit();

            int serial;
            while ((serial = Data.ReadInt()) != 0)
            {
                short graphicID = Data.ReadShort();
                byte layer = Data.ReadBit();
                if ((graphicID & 0x8000) == graphicID)
                {
                    short hue = Data.ReadShort();
                }

            }
        }
 public _0xA9CharStartingLocation(UOStream Data)
     : base(Data)
 {
     _length = Data.ReadShort();
     NumberOfChars = Data.ReadBit();
     for (int i = 0; i < NumberOfChars; i++)
     {
         Characters.Add((byte)(i+1),Data.ReadString(30));
     }
     NumberStartingCities = Data.ReadBit();
     for (int i = 0; i < NumberStartingCities; i++)
     {
         byte Index = Data.ReadBit();
         string CityName = Data.ReadString(32);
         string AreaName = Data.ReadString(32);
         int X = Data.ReadInt();
         int Y = Data.ReadInt();
         int Z = Data.ReadInt();
         int MapID = Data.ReadInt();
         int cliloc = Data.ReadInt();
         int zero = Data.ReadInt();
     }
     if (Data.Position < _length)
     {
         Data.Position = _length;
     }
 }
Beispiel #3
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 public _0x5BTime(UOStream Data)
     : base(Data)
 {
     this.Hour = Data.ReadBit();
     this.Minute = Data.ReadBit();
     this.Second = Data.ReadBit();
 }
 public _0xBCSeasonalInfo(UOStream Data)
     : base(Data)
 {
     SeasonFlag = Data.ReadBit();
     if (Data.ReadBit() == 0)
         PlaySound = false;
     else
         PlaySound = true;
 }
 public _0x21CharMoveRejection(UOStream Data)
     : base(Data)
 {
     this.Seq = Data.ReadBit();
     this.X = Data.ReadShort();
     this.Y = Data.ReadShort();
     this.Direction = Data.ReadBit();
     this.Z = Data.ReadBit();
 }
Beispiel #6
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 public _0x2EWornItem(UOStream Data)
     : base(Data)
 {
     Serial = Data.ReadInt();
     GraphicID = Data.ReadShort();
     unknown = Data.ReadBit();
     Layer = Data.ReadBit();
     OwnerSerial = Data.ReadInt();
     Hue = Data.ReadShort();
 }
Beispiel #7
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 public _0x08DropItem(UOStream data)
     : base(data)
 {
     this.Serial = data.ReadInt();
     this.X = data.ReadShort();
     this.Y = data.ReadShort();
     this.Z = data.ReadBit();
     this.GridIndex = data.ReadBit();
     this.ContainerSerial = data.ReadInt();
 }
 public _0x6CTargetCursorCommands(UOStream Data)
     : base(Data)
 {
     TargetType = Data.ReadBit();
     CursorID = Data.ReadUInt();
     CursorType = Data.ReadBit();
     TargetSerial = Data.ReadUInt();
     X = Data.ReadShort();
     Y = Data.ReadShort();
     unknown = Data.ReadBit();
     Z = Data.ReadBit();
     GraphicID = Data.ReadShort();
 }
Beispiel #9
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 public _0x77UpdatePlayer(UOStream Data)
     : base(Data)
 {
     this.Data = Data;
     this.PlayerID = Data.ReadInt();
     this.GraphicID = Data.ReadShort();
     this.X = Data.ReadShort();
     this.Y = Data.ReadShort();
     this.Z = Data.ReadBit();
     this.Direction = Data.ReadBit();
     this.Hue = Data.ReadShort();
     this.Flags = Data.ReadBit();
     this.HighliteColor = Data.ReadBit();
 }
        byte OffSetGraphicID; // unknown??

        #endregion Fields

        #region Constructors

        public _0x25AddItemToContainer(UOStream Data)
            : base(Data)
        {
            Serial = Data.ReadInt();
            GraphicID = Data.ReadShort();
            OffSetGraphicID = Data.ReadBit();
            Amount = Data.ReadShort();
            X = Data.ReadShort();
            Y = Data.ReadShort();
            Index = Data.ReadBit();
            ContainerSerial = Data.ReadInt();
            Hue = Data.ReadShort();
            this.Item = new Item(this);
        }
 public _0x20DrawGamePlayer(UOStream Data)
     : base(Data)
 {
     Serial = Data.ReadInt();
     GraphicID = Data.ReadShort();
     unknown1 = Data.ReadBit();
     Hue = Data.ReadShort();
     Flag = Data.ReadBit();
     X = Data.ReadShort();
     Y = Data.ReadShort();
     Unknown2 = Data.ReadShort();
     Direction = Data.ReadBit();
     Z = Data.ReadBit();
 }
 public _0xA8GameServerList(UOStream Data)
     : base(Data)
 {
     _length = Data.ReadShort();
     Flag = Data.ReadBit();
     NumServers = Data.ReadShort();
     if(NumServers > 0)
         for (int i = 0; i < NumServers; i++)
         {
             Servers.Add(Data.ReadShort(), Data.ReadString(32));
             Data.ReadBit();//percentfull
             Data.ReadBit(); // TimeZone
             Data.ReadInt();// IP
         }
 }
 public _0x88OpenPaperDoll(UOStream Data)
     : base(Data)
 {
     this.Serial = Data.ReadInt();
     this.Text = Data.ReadString(60);
     this.Flags = Data.ReadBit();
 }
Beispiel #14
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 public _0xF3ObjectInfo(UOStream Data)
     : base(Data)
 {
     unknown = Data.ReadShort();
     DataType = Data.ReadBit();
     Serial = Data.ReadInt();
     GraphicID = Data.ReadShort();
     Direction = Data.ReadBit();
     Amount = Data.ReadShort();
     Amount2 = Data.ReadShort();
     X = Data.ReadShort();
     Y = Data.ReadShort();
     Z = Data.ReadBit();
     Layer = Data.ReadBit();
     Hue = Data.ReadShort();
     Flag = Data.ReadBit();
 }
 public _0x8CConnectToGameServer(UOStream Data)
     : base(Data)
 {
     _ip[0] = Data.ReadBit();
     _ip[1] = Data.ReadBit();
     _ip[2] = Data.ReadBit();
     _ip[3] = Data.ReadBit();
     Port = Data.ReadShort();
     Key = Data.ReadInt();
     if (UOProxy.ProxyMode)
     {
         // If we are in proxy mode, overwrite servers IP with local IP
         IP = IPAddress.Loopback;
         Data.Position = 1;
         Data.Write(_ip, 0, 4);
         //ToDo Add Port override
     }
 }
 public _0xDEUpdateMobileStatus(UOStream Data)
     : base(Data)
 {
     _len = Data.ReadShort();
     Serial = Data.ReadInt();
     Status = Data.ReadBit();
     if (Status == 1)
         AttackerSerial = Data.ReadInt();
 }
 public _0x1BCharLocaleBody(UOStream Data)
     : base(Data)
 {
     ID = Data.ReadInt();
     i1 = Data.ReadInt();
     GraphicID = Data.ReadShort();
     X = Data.ReadShort();
     Y = Data.ReadShort();
     Unknown1 = Data.ReadBit();
     Z = Data.ReadBit();
     Facing = Data.ReadBit();
     i2 = Data.ReadInt();
     i3 = Data.ReadInt();
     Unknown2 = Data.ReadBit();
     ServerBoundX = Data.ReadShort();
     ServerBoundY = Data.ReadShort();
     Unknown3 = Data.ReadShort();
     i4 = Data.ReadInt();
 }
 public _0x54PlaySoundEffect(UOStream Data)
     : base(Data)
 {
     Mode = Data.ReadBit();
     SoundID = Data.ReadShort();
     unknown = Data.ReadShort();
     X = Data.ReadShort();
     Y = Data.ReadShort();
     Z = Data.ReadShort();
 }
 public _0x3CAddMultipleItemsToContainer(UOStream Data)
     : base(Data)
 {
     _length = Data.ReadShort();
     _numberOfItems = Data.ReadShort();
     while (Data.Position + 4 < Data.Length)
     {
         int Serial = Data.ReadInt();
         short GraphicID = Data.ReadShort();
         byte OffSetGraphicID = Data.ReadBit(); // Could be unknown
         short Amount = Data.ReadShort();
         short X = Data.ReadShort();
         short Y = Data.ReadShort();
         byte Index = Data.ReadBit();
         int ContainerSerial = Data.ReadInt();
         short Hue = Data.ReadShort();
         Items.Add(new Item(Serial,GraphicID,Amount,X,Y,Index,ContainerSerial,Hue));
     }
 }
Beispiel #20
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 public _0x1CSendSpeech(UOStream Data)
     : base(Data)
 {
     length = Data.ReadShort();
     ObjectID = Data.ReadInt();
     GraphicID = Data.ReadShort();
     TypeOfText = Data.ReadBit();
     TextColor = Data.ReadShort();
     Font = Data.ReadShort();
     Name = Data.ReadString(30); // try normal read?
     Message = Data.ReadNullTermString();
 }
 public _0x16StatusBarUpdate(UOStream Data)
     : base(Data)
 {
     length = Data.ReadShort();
     ID = Data.ReadInt();
     Extended = Data.ReadShort();
     if (Extended != 0x0000)
     {
         HealthBarColor = Data.ReadShort();
         Flag = Data.ReadBit();
     }
 }
 public _0xAEUnicodeSpeech(UOStream Data)
     : base(Data)
 {
     _length = Data.ReadShort();
     Serial = Data.ReadInt();
     GraphicID = Data.ReadShort();
     type = Data.ReadBit();
     hue = Data.ReadShort();
     font = Data.ReadShort();
     Language = Data.ReadInt();
     SpeakerName = Data.ReadString(30);
     Message = Data.ReadNullTermString();
 }
 public _0xC1ClilocMessage(UOStream Data)
     : base(Data)
 {
     _length = Data.ReadShort();
     Serial = Data.ReadInt();
     GraphicID = Data.ReadShort();
     type = Data.ReadBit();
     hue = Data.ReadShort();
     font = Data.ReadShort();
     MessageNumber = Data.ReadInt();
     SpeakerName = Data.ReadString(30);
     _args = Data.ReadNullTermString();
     Message = Helpers.Cliloc.constructCliLoc(Helpers.Cliloc.Table[MessageNumber].ToString(), _args);
 }
Beispiel #24
0
 public _0xBFGeneralInfo(UOStream Data)
     : base(Data)
 {
     _length = Data.ReadShort();
     SubCommand = Data.ReadShort();
     switch (SubCommand)
     {
         case 4:
             int gumpID = Data.ReadInt();
             int buttonID = Data.ReadInt();
             break;
         case 0x22:
             Data.ReadShort();// Unknown short;
             int Serial = Data.ReadInt();
             byte Damage = Data.ReadBit();
             break;
         case 0x24:
             byte unknown = Data.ReadBit();// Unknown
             break;
         default:
             Logger.Log("Unhandled 0xBF: " + SubCommand);
             break;
     }
 }
 public _0x72RequestWarMode(UOStream Data)
     : base(Data)
 {
     Flag = Data.ReadBit();
 }
 public _0xC8ClientViewRange(UOStream Data)
     : base(Data)
 {
     Range = Data.ReadBit();
 }
Beispiel #27
0
 public _0x22MoveAck(UOStream Data)
     : base(Data)
 {
     Seq = Data.ReadBit();
     Notoriety = Data.ReadBit();
 }
 public _0x4EPersonalLightLevel(UOStream Data)
     : base(Data)
 {
     Serial = Data.ReadInt();
     Level = Data.ReadBit();
 }
Beispiel #29
0
 public _0x11StatusBarInfo(UOStream Data)
     : base(Data)
 {
     Length = Data.ReadShort();
     PlayerID = Data.ReadInt();
     PlayerName = Data.Read30CharString();
     HitsCurrent = Data.ReadShort();
     NameChangeFlag = Data.ReadBit();
     StatusFlag = Data.ReadBit();
     SexRace = Data.ReadBit();
     Str = Data.ReadShort();
     Dex = Data.ReadShort();
     Int = Data.ReadShort();
     StamCurrent = Data.ReadShort();
     StamMax = Data.ReadShort();
     ManaCurrent = Data.ReadShort();
     ManaMax = Data.ReadShort();
     Gold = Data.ReadInt();
     AR = Data.ReadShort();
     Weight = Data.ReadShort();
     if (StatusFlag >= 0x5)
     {
         MaxWeight = Data.ReadShort();
         Race = Data.ReadBit();
     }
     if (StatusFlag >= 0x3)
     {
         StatCap = Data.ReadShort();
         Followers = Data.ReadBit();
         FollowersMax = Data.ReadBit();
     }
     if (StatusFlag >= 0x04)
     {
         FireRes = Data.ReadShort();
         ColdRes = Data.ReadShort();
         PoisonRes = Data.ReadShort();
         EnergyRes = Data.ReadShort();
         Luck = Data.ReadShort();
         DmgMin = Data.ReadShort();
         DmgMax = Data.ReadShort();
         TithingPoints = Data.ReadInt();
     }
     if (StatusFlag >= 0x06)
     {
         HitChanceIncrease = Data.ReadShort();
         SwingSpeedIncrease = Data.ReadShort();
         DamageChanceIncrease = Data.ReadShort();
         LowerReagCost = Data.ReadShort();
         HitsRegen = Data.ReadShort();
         StamRegen = Data.ReadShort();
         ManaRegen = Data.ReadShort();
         ReflectPhys = Data.ReadShort();
         EnhancePotions = Data.ReadShort();
         DefenseChanceIncrease = Data.ReadShort();
         SpellDamageIncrease = Data.ReadShort();
         FasterCastRecovery = Data.ReadShort();
         FasterCasting = Data.ReadShort();
         LowerManaCost = Data.ReadShort();
         StrIncrease = Data.ReadShort();
         DexIncrease = Data.ReadShort();
         IntIncrease = Data.ReadShort();
         HitsIncrease = Data.ReadShort();
         StamIncrease = Data.ReadShort();
         ManaIncrease = Data.ReadShort();
         MaxHitsIncrease = Data.ReadShort();
         MaxStamIncrease  = Data.ReadShort();
         MaxManaIncrease = Data.ReadShort();
     }
 }
Beispiel #30
0
 public _0x73Ping(UOStream Data)
     : base(Data)
 {
     Seq = Data.ReadBit();
 }