Beispiel #1
0
//        [ServerCallback]
        private void Start()
        {
            if (isServer)
            {
                collection = UNetCollectionUtility.CreateServerVendorItemCollection(10, _vendorCollectionName, _vendorCollectionGuid.guid, _identity);
                foreach (var itemDef in _itemDefs)
                {
                    if (itemDef == null)
                    {
                        continue;
                    }

                    var inst = ItemFactory.CreateInstance(itemDef, Guid.NewGuid());
                    var prod = new VendorProduct <IItemInstance>(inst, itemDef.buyPrice, itemDef.sellPrice);
                    collection.Add(prod);
                }
            }

            _vendor = new UNetVendor <IItemInstance>(_vendorGuid.guid, _vendorCollectionName, _vendorCollectionGuid.guid, _identity, collection, new InfiniteCurrencyCollection()); // TODO: Make currency customizable

            if (isServer)
            {
                ServerVendorRegistry.itemVendors.Register(_vendorGuid.guid, _vendor);
            }

            if (isClient)
            {
                VendorRegistry.itemVendors.Register(_vendorGuid.guid, _vendor);
            }
        }
        public IUNetCollection Server_AddVendorItemCollectionToServer(AddCollectionMessage data)
        {
            // NOTE: The collection might already exist server side on the target objects (for example, a trigger)

            var col = GetServerCollection(data.collectionGuid);

            if (col == null)
            {
                col = UNetCollectionUtility.CreateServerVendorItemCollection(data.slotCount, data.collectionName, data.collectionGuid, data.owner);
            }

            return(col);
        }