Beispiel #1
0
        private void RefurbishListView(TimeThresholdGoodsType type)
        {
            this.SetVisible(true);
            m_wndView.ClearTypeThresholdGoodList(type);
            switch (type)
            {
            case TimeThresholdGoodsType.TIMETHRESHOLDGOODSTYPE_SKIN:
            {
                Dictionary <int, List <cmd_Hero_Skin_Info> > SkinData = LogicDataCenter.heroSkinDataManager.HeroSkinData;
                if (SkinData == null)
                {
                    this.SetVisible(false);
                    return;
                }

                foreach (int nHeroId in SkinData.Keys)
                {
                    foreach (cmd_Hero_Skin_Info info in SkinData[nHeroId])
                    {
                        if (!CheckGoodIsInTimeThreshold(type, info.dwDurationTime))
                        {
                            continue;
                        }

                        SkinInfoScheme skinConfig = new SkinInfoScheme();
                        if (!GameLogicAPI.GetHeroSkinInfo(info.nSkinId, ref skinConfig))
                        {
                            continue;
                        }

                        UListTimeThresholdData data = new UListTimeThresholdData();
                        data.nGoodId      = info.nSkinId;
                        data.nGoodIconId  = nHeroId;       //skinConfig.nSkinIconID;
                        data.sGoodName[0] = "皮肤  :";
                        data.sGoodName[1] = skinConfig.szSkinName;

                        data.szParam            = "英雄";
                        data.nParam             = nHeroId;
                        data.nGoodThresholdTime = info.dwDurationTime;
                        m_wndView.AddThresholdGoodListItem(type, data);
                    }
                }
            }
            break;

            default:
                break;
            }

            bool bShow = m_wndView.SetThresholdGoodListDataSource();

            this.SetVisible(bShow);
        }
        public void AddThresholdGoodListItem(TimeThresholdGoodsType type, UListTimeThresholdData data)
        {
            if (TimeThresholdList == null)
            {
                return;
            }

            ObservableList <UListTimeThresholdData> ListData = TimeThresholdList.GetTypeListTimeThresholdData(type);

            if (ListData == null)
            {
                return;
            }

            ListData.Add(data);
        }