private void AddAxis(string _axisName) { UInputAxis ax = new UInputAxis(); ax.Name = _axisName; m_Axis.Add(ax); }
public void Initialize(List <string> _buttons, List <string> _axes) { foreach (string name in _buttons) { UInputButton but = new UInputButton(); but.Name = name; m_Buttons.Add(but); } foreach (string name in _axes) { UInputAxis axis = new UInputAxis(); axis.Name = name; m_Axis.Add(axis); } }