Beispiel #1
0
    void Awake()
    {
        Instance = this;
        GameObject[] s = GameObject.FindGameObjectsWithTag("ship");
        ships = new ShipData[s.Length];
        for (int i = 0; i < s.Length; i++)
        {
            s[i].transform.GetChild(1).GetComponent <Ship>().InitShip();
            ships[i] = s[i].transform.GetChild(1).GetComponent <Ship>().data;
        }
        input = _CustomInput.Instance;
        wd    = WeaponData.Instance;
        ui    = UI_script.Instance;

        if (ships[1].playerControlled)
        {
            ShipData t = ships[0];
            ships[0] = ships[1];
            ships[1] = t;
        }
        ui.InitPanels();
    }
Beispiel #2
0
 void Start()
 {
     ui_script_1 = GameObject.Find("Canvas").GetComponent <UI_script>();
     Instantiate(prefab_Script_1.gameObject, new Vector3(Random.Range(-60f, 30f), 5, Random.Range(-5f, 20f)), Quaternion.identity);
 }
Beispiel #3
0
 void Awake()
 {
     Instance = this;
 }
Beispiel #4
0
 void Start()
 {
     Instance = this;
     WeaponClick(0);
     wp = Whirpool.Instance;
 }