// Start is called before the first frame update void Start() { // Take the current position = new position (0,0,0); transform.position = new Vector3(0, 0, 0); _spawnManager = GameObject.Find("Spawn_manager").GetComponent <SpawnManager>(); _manager = GameObject.Find("Canvas").GetComponent <UI_manager>(); laserSource = GetComponent <AudioSource>(); _anim = GetComponent <Animator>(); if (_spawnManager == null) { Debug.LogError("SpawnManager is null"); } if (_manager == null) { Debug.LogError("Manager is null"); } if (laserSource == null) { Debug.LogError("audiosource is null"); } else { laserSource.clip = laserClip; //explosionSource.clip = explosionClip; //powerupSource.clip = explosionClip; } }
void Awake() { if (instance == null) { instance = this; } }
void PickUp(Collider2D player) { UI_manager ui = player.GetComponent <UI_manager>(); ui.UpdateScore(playerScore); Destroy(gameObject); Debug.Log("Picked Up"); }
private void Awake() { if (manager_instance == null) { manager_instance = this; } else if (manager_instance != this) { Destroy(this); } DontDestroyOnLoad(gameObject); }
void Start() { transform.position = new Vector3(0, -2, 0); _spawnManager = GameObject.Find("Spawn_manager").GetComponent <SpawnManager>(); _uiManager = GameObject.Find("Canvas").GetComponent <UI_manager>(); if (_spawnManager == null) { Debug.Log("SpawnManager is NULL."); } if (_uiManager == null) { Debug.Log("UIManager is NULL"); } }
// Start is called before the first frame update void Start() { _Manager = GameObject.Find("Canvas").GetComponent <UI_manager>(); rigidbody = GetComponent <Rigidbody2D>(); randomValue = Random.Range(1, 4); health = health * randomValue; Vector3 localScale = transform.localScale; localScale *= randomValue; localScale.x *= -direction; transform.localScale = localScale; speed = Random.Range(4, 6); savedSpeed = speed; animator = GetComponent <Animator>(); transform.localScale = localScale; }
private void Start() { _uiManager = GameObject.Find("Canvas").GetComponent <UI_manager>(); }
void Awake() { S = this; }