void Start() { Instance = this; for (int i = 0; i < playerUIItem.Length; i++) { playerUIItem[i].Reset(); } isStartLoading = false; Debug.Log("isStartLoading is : " + isStartLoading); }
/// <summary> /// 所有玩家加载结束 /// </summary> /// <param name="suc"></param> public void onLoadingFinish(int suc) { UI_Room.onLoadingFinish(); }