private void Start() { uiplayer.shells = this; uiplayer.SetPlayer(); for (int i = 0; i < shellArray.Length; i++) { shellArray[i].fillAmount = 1f; } }
private void Start() { uiplayer.grenades = this; for (int i = 0; i < Grenades.Length; i++) { Grenades[i].SlotMe(i); } uiplayer.SetPlayer(); }