Beispiel #1
0
    public void InvokeFailure()
    {
        //lastSceneState = LastSceneState.FAILURE;
        //LoadMinigame(SceneIndex);
        UI_Minigame minigameUI = GameObject.FindWithTag("UI").GetComponent <UI_Minigame>();

        minigameUI.state = UI_Minigame.State.fail;
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     minigameLoader = GameObject.FindWithTag("MinigameLoader").GetComponent <MinigameLoader>();
     spriteRenderer = this.transform.GetChild(0).GetComponent <SpriteRenderer>();
     UI_Minigame    = GameObject.FindWithTag("UI").GetComponent <UI_Minigame>();
 }