Beispiel #1
0
    private void Start()
    {
        ui = FindObjectOfType <UI_ManagerBase>();
        GameManager gm = FindObjectOfType <GameManager>();

        lvl      = FindObjectOfType <LevelManager>();
        soundMng = GetComponent <SoundManager>();
        if (gm == null && lvl != null)
        {
            instance = this;
            ui.Setup(gm);
            soundMng.Init();
            lvl.Init(ui, speedrunMode);
            if (speedrunMode)
            {
                PlayerInputManager.SetCanReadInput(false);
                lvl.GetPlayer().GetHealthController().SetCanLoseHealth(false);

                ui.GetGameplayManager().GetCountdownPanel().OnCountdownEnd += HandleOnCountdownEnd;
                ui.ToggleMenu(MenuType.Countdown);
            }
            else
            {
                PlayerInputManager.SetCanReadInput(true);
                ui.ToggleMenu(MenuType.Game);
            }
        }
        else
        {
            DestroyImmediate(gameObject);
        }
    }
Beispiel #2
0
    /// <summary>
    /// Funzione che cerca un ui manager in scena e se è diverso da quello precedente lo sostituisce
    /// </summary>
    public UI_ManagerBase FindUIManager()
    {
        UI_ManagerBase newUi = FindObjectOfType <UI_ManagerBase>();

        if (newUi != uiManager)
        {
            uiManager = newUi;
            uiManager.Setup(this);
        }

        return(uiManager);
    }