// Start is called before the first frame update
 void Start()
 {
     inputManager = GetComponent <InputManager>();
     ui           = GameObject.FindGameObjectWithTag("UI").GetComponent <UI_Manager>();
     glitch       = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GlitchEffect>();
     inputManager.Initialize();
     ui.Initialize();
 }
Beispiel #2
0
    public void Initialize(Text t = null)
    {
        //backendManager.BackeEndTokenLogIn();
        //backendManager.GetPlayerStat();

        //backendManager.WelcomeNewUser();

        //backendManager.GetFreshCarStat();

        const string loadingString = "Loading. . .({0}%)";

        wealthManager.Initialize();

        if (t != null)
        {
            t.text = string.Format(loadingString, 92);
        }
        track_manager.Initialize();

        if (t != null)
        {
            t.text = string.Format(loadingString, 93);
        }
        car_manager.Initialize();

        if (t != null)
        {
            t.text = string.Format(loadingString, 94);
        }
        select_car.Initialize();

        if (t != null)
        {
            t.text = string.Format(loadingString, 96);
        }
        select_map.Initialized();

        if (t != null)
        {
            t.text = string.Format(loadingString, 98);
        }

        sound_manager.Initialized();
        setting_manager.Initialized();

        if (t != null)
        {
            t.text = string.Format(loadingString, 99);
        }

        //storeController가 널인 경우가 있는듯하다
        if (IAPManager.storeController == null)
        {
            StartCoroutine(SCChecker());
        }
        else
        {
            store_manager.Initialized();
        }

        ui_manager.Initialize();
    }