UI_EffectItemView MakeNewView(UnitEffect item, Transform target) { // MDebug.Log(item.Unique_ID); UI_EffectItemView view1 = Instantiate(Prefab).GetComponent <UI_EffectItemView>(); view1.SetEffect(item); view1.transform.SetParent(target, false); return(view1); }
void RemoveView(UI_EffectItemView view) { Destroy(view.gameObject); }