Beispiel #1
0
    public void ShowWindow <T>(eWindowsID windowId) where T : WindowsBasePanel
    {
        if (!ConfigData.Instance.UIWindowsDataDict_.ContainsKey((int)windowId))
        {
            Debug.LogError("窗口Id [" + windowId + "] 不存在,请检查配表。");
            return;
        }
        UIWindowsData windowData = ConfigData.Instance.UIWindowsDataDict_[(int)windowId];

        if (windowData != null)
        {
            switch (windowData._opentype)
            {
            case 1: {
                ShowMainWindow <T>(windowId);
            }
            break;

            case 2: {
            } break;

            case 3: {
            } break;

            default:
                break;
            }
        }
        else
        {
            Debug.LogError("窗口Id [" + windowId + "] 配表数据为空。");
        }
    }
Beispiel #2
0
    public void LoadConfigs()
    {
        //UIWindows配置表
        ReadCsv config = new ReadCsv("UIWindows");

        for (int i = 3; i < config.GetRow(); i++)
        {
            UIWindowsData data = new UIWindowsData(config, i);
            this.UIWindowsDataDict_.Add(data._id, data);
        }

        //BattleSatge配置表
        config = new ReadCsv("BattleSatge");
        for (int i = 3; i < config.GetRow(); i++)
        {
            BattleSatgeConfigData data = new BattleSatgeConfigData(config, i);
            this.BattleSatgeConfigDict.Add(data._id, data);
        }

        //HeroConfigData配置表
        config = new ReadCsv("Hero");
        for (int i = 3; i < config.GetRow(); i++)
        {
            HeroConfigData data = new HeroConfigData(config, i);
            this.HeroConfigDict.Add(data._id, data);
        }
    }
Beispiel #3
0
 private void ShowMainWindow <T>(eWindowsID windowId) where T : WindowsBasePanel
 {
     this.IsShowingWindow_ = true;
     if (this.CurShowingWindow_ != null)
     {
         if (this.CurShowingWindow_.WindowData_._id == (int)windowId)
         {
             this.IsShowingWindow_ = false;
             return;
         }
         else
         {
             CloseMainWindow((eWindowsID)this.CurShowingWindow_.WindowData_._id);
         }
     }
     if (this.DeletingWindowsDict_.ContainsKey(windowId))
     {
         this.CurShowingWindow_ = this.DeletingWindowsDict_[windowId];
         this.CurShowingWindow_.gameObject.SetActive(true);
         this.DeletingWindowsDict_.Remove(windowId);
     }
     else
     {
         UIWindowsData windowData   = ConfigData.Instance.UIWindowsDataDict_[(int)windowId];
         T             windowScript = AddChild <T>(this.gameObject);
         if (windowScript != null)
         {
             windowScript.gameObject.SetActive(true);
             windowScript.WindowData_ = windowData;
             this.CurShowingWindow_   = windowScript;
         }
         else
         {
             Debug.LogError("窗口[" + windowData._name + "] 创建失败,请检查预制路径或实例化是否成功。");
         }
     }
     this.IsShowingWindow_ = false;
 }