Beispiel #1
0
    private void InitItemUIList()
    {
        if (mItemList == null)
        {
            return;
        }

        mItemList.Clear();

        SortedList <int, Scene_StageSceneTableItem> sortedlist = new SortedList <int, Scene_StageSceneTableItem>();

        IDictionaryEnumerator itr = DataManager.Scene_WantedSceneTable.GetEnumerator();

        while (itr.MoveNext())
        {
            Scene_StageSceneTableItem res = itr.Value as Scene_StageSceneTableItem;
            sortedlist.Add(res.resID, res);
        }

//      foreach (Scene_StageSceneTableItem res in DataManager.Scene_WantedSceneTable.Values)
//      {
//          sortedlist.Add(res.resID, res);
//      }

        foreach (Scene_StageSceneTableItem res in sortedlist.Values)
        {
            GameObject obj = WindowManager.Instance.CloneGameObject(cloneItemPrefab);
            if (obj == null)
            {
                continue;
            }

            obj.SetActive(true);
            obj.name                 = "UIWantedItem" + res.resID.ToString();
            obj.transform.parent     = mGrid.transform;
            obj.transform.localScale = Vector3.one;

            UIWantedItem itemui = new UIWantedItem(obj);
            //itemui.Idx = i;
            itemui.Res = res;
            UIEventListener.Get(obj).onClick = OnWantedItemClicked;

            itemui.InitUI();

            mItemList.Add(itemui);
        }

        mGrid.repositionNow = true;
    }
Beispiel #2
0
    private void OnWantedItemClicked(GameObject target)
    {
        UIWantedItem item = null;

        foreach (UIWantedItem ui in mItemList)
        {
            if (ObjectCommon.ReferenceEquals(ui.gameObject, target))
            {
                item = ui;
                ui.SetSelected(true);
            }
            else
            {
                ui.SetSelected(false);
            }
        }

        mSelectedItemUI  = item;
        mSelectedItemRes = item.Res;

        UpdateSelectedItem();
    }