Beispiel #1
0
    public static void NoEventRelease(GameObject button)
    {
        UITouchAndRelease component = button.GetComponent <UITouchAndRelease>();

        if (Object.op_Implicit(component))
        {
            component.touched = false;
        }
    }
Beispiel #2
0
 public static void Set(GameObject button, string touch_event_name, string release_event_name = null, object event_data = null)
 {
     if (!(button.GetComponent <UIButton>() == null))
     {
         UITouchAndRelease uITouchAndRelease = button.GetComponent <UITouchAndRelease>();
         if (uITouchAndRelease == null)
         {
             uITouchAndRelease = button.AddComponent <UITouchAndRelease>();
         }
         uITouchAndRelease.touchEventName   = touch_event_name;
         uITouchAndRelease.releaseEventName = release_event_name;
         uITouchAndRelease.eventData        = event_data;
     }
 }
    }    //IL_0010: Unknown result type (might be due to invalid IL or missing references)

    //IL_0015: Unknown result type (might be due to invalid IL or missing references)
    //IL_002a: Unknown result type (might be due to invalid IL or missing references)
    //IL_002f: Unknown result type (might be due to invalid IL or missing references)


    protected void Awake()
    {
        //IL_002f: Unknown result type (might be due to invalid IL or missing references)
        //IL_0034: Unknown result type (might be due to invalid IL or missing references)
        //IL_0045: Expected O, but got Unknown
        //IL_0066: Unknown result type (might be due to invalid IL or missing references)
        UILongTouch.Set(longTouchTarget, "EVOLVE", null);
        UITouchAndRelease.Set(longTouchTarget, "EVOLVE_TOUCH", null, null);
        effectTrans = EffectManager.GetUIEffect("ef_ui_skillgauge_blue_01", gauge.get_transform().get_parent(), 0f, 1, gauge);
        if (!object.ReferenceEquals(effectTrans, null))
        {
            effectTrans.get_gameObject().SetActive(false);
        }
    }