Beispiel #1
0
    void OnCollisionEnter2D(Collision2D coll)
    {
        if (coll.gameObject.name == "upperGround")
        {
            flyingDisabled = true;
        }
        if (coll.gameObject.tag == "jetMissile")
        {
            if (!isDead)
            {
                if (gameHolder.ROUND_NUMBER == 3)
                {
                    gameHolder.ROUND_NUMBER = 4; UITextBehavior.ResetTime();
                }
                toHeliResp = 120; isDead = true;
            }

            //ded
        }
        if (coll.gameObject.tag == "tankBullet" && flyingDisabled)
        {
            if (!isDead)
            {
                if (gameHolder.ROUND_NUMBER == 3)
                {
                    gameHolder.ROUND_NUMBER = 4; UITextBehavior.ResetTime();
                }
                toHeliResp = 120; isDead = true;
            }
            //also ded
        }
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        fence1 = GameObject.Find("env_fence");
        fence2 = GameObject.Find("env_fence (1)");
        fence3 = GameObject.Find("env_fence (2)");
        fence4 = GameObject.Find("env_fence (3)");

        mountaint1 = GameObject.Find("env_mountain");
        mountaint2 = GameObject.Find("env_mountain (1)");
        mountaint3 = GameObject.Find("env_mountain (2)");

        audio = this.GetComponent <AudioSource>();

        cam      = Camera.main;
        rb       = GetComponent <Rigidbody2D>();
        animator = this.GetComponent <Animator>();

        //tank jest zawsze 1, jak ginie to respi kolejnego
        //jak oddalimy sie za bardzo to sie derespi i respi bliżej
        Quaternion zero = new Quaternion();

        zero.eulerAngles = new Vector3(0, 0, 0);
        Vector3 tank1pos = new Vector3(-57, -2.474545f, 0);

        Transform tank0 = Instantiate(tank, tank1pos, zero) as Transform;

        //koniec respienia tanka
        gameHolder.NewGame();
        UITextBehavior.ResetTime();
    }
Beispiel #3
0
    // Update is called once per frame
    void Update()
    {
        if (isDead)
        {
            audio.volume = 0.0F;
        }
        else if (flyingDisabled)
        {
            audio.volume = 0.6F;
        }
        else
        {
            audio.volume = 1F;
        }

        if ((gameHolder.ROUND_NUMBER != 5) && (gameHolder.SURV_DIED + gameHolder.SURV_SAVED >= 64))
        {
            gameHolder.ROUND_NUMBER = 5;
            UITextBehavior.ResetTime();
        }

        if (moveright)
        {
            rb.velocity = new Vector2(movespeed, rb.velocity.y);
            if (movespeed < 15)
            {
                movespeed += 0.5f;
            }
        }
        if (moveleft)
        {
            rb.velocity = new Vector2(-movespeed, rb.velocity.y);
            if (movespeed < 15)
            {
                movespeed += 0.5f;
            }
        }
        if (moveup)
        {
            flyingDisabled = false;
            rb.velocity    = new Vector2(rb.velocity.x, movespeed);
        }
        if (movedown)
        {
            rb.velocity = new Vector2(rb.velocity.x, -movespeed);
        }


        if (movespeed > 5)
        {
            if (moveleft)
            {
                cam.transform.localPosition = new Vector3(-4 * ((movespeed - 5) / 10), 0, -10);
            }
            if (moveright)
            {
                cam.transform.localPosition = new Vector3(4 * ((movespeed - 5) / 10), 0, -10);
            }
        }
        else
        {
            if (cam.transform.localPosition.x > 0)
            {
                if (cam.transform.localPosition.x <= 0.5f)
                {
                    cam.transform.localPosition = new Vector3(0, 0, -10);
                }
                else
                {
                    Vector3 localCam = cam.transform.localPosition;
                    localCam.x -= 0.5f;
                    cam.transform.localPosition = localCam;
                }
            }
            else if (cam.transform.localPosition.x < 0)
            {
                if (cam.transform.localPosition.x >= -0.5f)
                {
                    cam.transform.localPosition = new Vector3(0, 0, -10);
                }
                else
                {
                    Vector3 localCam = cam.transform.localPosition;
                    localCam.x += 0.5f;
                    cam.transform.localPosition = localCam;
                }
            }
            else
            {
                cam.transform.localPosition = new Vector3(0, 0, -10);
            }
        }

        Vector3 camPos = cam.transform.position;

        cam.transform.position = new Vector3(camPos.x, 0, camPos.z);

        //respienie przeciwników
        //respienie dżetów
        jetTimer -= Time.deltaTime;
        if (gameHolder.SURV_SAVED > 8)
        {
            if (jetTimer <= 0 && transform.position.x < -30) //jeśli czas na jeta + gracz jest poza safeZonem
            {
                //resp atak dżeta
                Quaternion zero = new Quaternion();
                zero.eulerAngles = new Vector3(0, 0, 0);
                Transform burningHouse = Instantiate(jet, transform.position, zero) as Transform;
                //zrespiony
                if (gameHolder.SURV_SAVED >= 32)
                {
                    jetTimer = 10f;
                }
                else if (gameHolder.SURV_SAVED >= 16)
                {
                    jetTimer = 20f;
                }
                else
                {
                    jetTimer = 40f;
                }
            }
        }
        //koniec dżetów


        toHeliResp--;
        if (toHeliResp > 0)
        { //animacja śmierci
            rb.velocity = new Vector2(rb.velocity.x, -movespeed);
            if (toHeliResp % 20 == 0)
            {
                //eksplozja
                float      expX = transform.position.x - 1f + ((float)rnd.Next(0, 20) / 10);
                Quaternion zero = new Quaternion();
                zero.eulerAngles = new Vector3(0, 0, 0);
                Instantiate(explosion, new Vector3(expX, transform.position.y, transform.position.z), zero);
            }
        }
        if (toHeliResp == 0)
        {
            transform.position = startingPosition;
            flyingDisabled     = true;


            if (gameHolder.ROUND_NUMBER < 4)
            {
                activeSurvs -= gameHolder.SURV_ONBOARD;
                gameHolder.HeliCrashed();
                UITextBehavior.ResetTime();
            }
            else
            {
                Application.LoadLevel(0);
            }
            animator.SetInteger("Direction", 3);
            isDead     = false;
            toHeliResp = -1;
        }

        //update płotu
        float camDrift = -20 - cam.transform.position.x;

        //*1
        //*1.1
        //*1.5
        //*2.1
        fence1.transform.localPosition = new Vector3(camDrift, -2.26f, fence1.transform.localPosition.z);
        fence2.transform.localPosition = new Vector3(camDrift * 1.1f, -2.39f, fence2.transform.localPosition.z);
        fence3.transform.localPosition = new Vector3(camDrift * 1.5f, -2.66f, fence3.transform.localPosition.z);
        fence4.transform.localPosition = new Vector3(camDrift * 2.1f, -3.12f, fence4.transform.localPosition.z);

        //koniec updatu płotu
        //update gór
        //-2.169f wysokość osadzenia gór
        float camDrift1 = 11 - cam.transform.position.x;
        float camDrift2 = -14 - cam.transform.position.x;
        float camDrift3 = -32 - cam.transform.position.x;

        mountaint1.transform.localPosition = new Vector3(camDrift1 * 0.5f, -2.169f, mountaint1.transform.localPosition.z);
        mountaint2.transform.localPosition = new Vector3(camDrift2 * 0.5f, -2.169f, mountaint2.transform.localPosition.z);
        mountaint3.transform.localPosition = new Vector3(camDrift3 * 0.5f, -2.169f, mountaint3.transform.localPosition.z);
    }