private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.tag == "DangerZone")
     {
         UIText.DangerText(false);
     }
 }
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "DangerZone")
     {
         UIText.DangerText(true);
     }
 }