Beispiel #1
0
        public static bool OnWarperIconClickPrefix(UIStationWindow __instance, ref int obj)
        {
            if ((__instance.stationId == 0 || __instance.factory == null))
            {
                __instance._Close();
                return(false);
            }

            StationComponent stationComponent = __instance.transport.stationPool[__instance.stationId];

            ItemProto gigaProto = LDB.items.Select(__instance.factory.entityPool[stationComponent.entityId].protoId);

            if (gigaProto.ID != GigaStationsPlugin.pls.ID && gigaProto.ID != GigaStationsPlugin.ils.ID && gigaProto.ID != GigaStationsPlugin.collector.ID)
            {
                return(true); // not my ILS, return to original code
            }


            if (__instance.stationId == 0 || __instance.factory == null)
            {
                return(false);
            }

            if (stationComponent.id != __instance.stationId)
            {
                return(false);
            }
            if (!stationComponent.isStellar)
            {
                return(false);
            }
            if (__instance.player.inhandItemId > 0 && __instance.player.inhandItemCount == 0)
            {
                __instance.player.SetHandItems(0, 0);
            }
            else if (__instance.player.inhandItemId > 0 && __instance.player.inhandItemCount > 0)
            {
                int       num       = 1210;
                ItemProto itemProto = LDB.items.Select(num);
                if (__instance.player.inhandItemId != num)
                {
                    UIRealtimeTip.Popup("只能放入".Translate() + itemProto.name);
                    return(false);
                }
                int num2        = GigaStationsPlugin.ilsMaxWarps;
                int warperCount = stationComponent.warperCount;
                int num3        = num2 - warperCount;
                if (num3 < 0)
                {
                    num3 = 0;
                }
                int num4 = (__instance.player.inhandItemCount >= num3) ? num3 : __instance.player.inhandItemCount;
                if (num4 <= 0)
                {
                    UIRealtimeTip.Popup("栏位已满".Translate());
                    return(false);
                }
                stationComponent.warperCount += num4;
                __instance.player.AddHandItemCount_Unsafe(-num4);
                if (__instance.player.inhandItemCount <= 0)
                {
                    __instance.player.SetHandItemId_Unsafe(0);
                    __instance.player.SetHandItemCount_Unsafe(0);
                }
            }
            else if (__instance.player.inhandItemId == 0 && __instance.player.inhandItemCount == 0)
            {
                int warperCount2 = stationComponent.warperCount;
                int num5         = warperCount2;
                if (num5 <= 0)
                {
                    return(false);
                }
                if (VFInput.shift || VFInput.control)
                {
                    num5 = __instance.player.package.AddItemStacked(1210, num5, 0, out int _);
                    if (warperCount2 != num5)
                    {
                        UIRealtimeTip.Popup("无法添加物品".Translate());
                    }
                    UIItemup.Up(1210, num5);
                }
                else
                {
                    __instance.player.SetHandItemId_Unsafe(1210);
                    __instance.player.SetHandItemCount_Unsafe(num5);
                }
                stationComponent.warperCount -= num5;
                if (stationComponent.warperCount < 0)
                {
                    Assert.CannotBeReached();
                    stationComponent.warperCount = 0;
                }
            }

            return(false);
        }