Beispiel #1
0
    void OnPetGridDataUpdate(UIGridBase data, int index)
    {
        if (data is UISkillGrid)
        {
            UISkillGrid grid = data as UISkillGrid;
            if (m_lst_PetSkill != null && index < m_lst_PetSkill.Count)
            {
                UISkillGridData paras = new UISkillGridData()
                {
                    skillid = m_lst_PetSkill[index].id, skillType = 1, level = m_lst_PetSkill[index].lv
                };
                grid.SetGridData(paras);
            }
        }

        if (data is UIPetRideGrid)
        {
            UIPetRideGrid grid = data as UIPetRideGrid;
            if (m_lstPetData != null && index < m_lstPetData.Count)
            {
                grid.SetGridData(m_lstPetData[index]);
            }
        }
    }
Beispiel #2
0
 void OnRidtGridDataUpdate(UIGridBase data, int index)
 {
     if (data is UIPetRideGrid)
     {
         UIPetRideGrid grid = data as UIPetRideGrid;
         if (m_lstRideData != null && index < m_lstRideData.Count)
         {
             grid.SetGridData(m_lstRideData[index]);
         }
     }
     if (data is UISkillGrid)
     {
         UISkillGrid grid = data as UISkillGrid;
         if (index < m_lst_RideSkill.Count)
         {
             UISkillGridData para = new UISkillGridData()
             {
                 skillid   = m_lst_RideSkill[index],
                 skillType = 2
             };
             grid.SetGridData(para);
         }
     }
 }