Beispiel #1
0
    private void SetUIRootParent(GameObject uiRoot, UIShowPos type)
    {
        Transform Parent = null;

        if (type == UIShowPos.Normal)
        {
            Parent = normalUI;
        }
        else if (type == UIShowPos.TipTop)
        {
            Parent = tiptopUI;
        }
        else
        {
            Parent = hideUI;
        }
        uiRoot.transform.SetParent(Parent);
        uiRoot.transform.localPosition = Vector3.zero;
        uiRoot.transform.localScale    = Vector3.one;
        uiRoot.transform.localRotation = Quaternion.identity;
    }
Beispiel #2
0
 public UIContext(UIManager uiMrg, UIShowPos showps)
 {
     _uiMrg   = uiMrg;
     _showPos = showps;
 }