Beispiel #1
0
 void Start()
 {
     try
     {
         if (!m_UILoadingCtrl)
         {
             m_UILoadingCtrl = GameObject.Find("LoadingSceneCtrl").GetComponent <UISceneLoadingCtrl>();
         }
         LayerUIMgr.Instance.Reset();
         StartCoroutine(LoadingScene());
     }
     catch (System.Exception e)
     {
         AppDebug.Log(e.Message);
     }
 }