Beispiel #1
0
    public static void destroyAllWindowsOnLoadScene(bool destroyAll = false)
    {
        foreach (KeyValuePair <string, UIResInfo> pair in m_resInfoDict)
        {
            UIResInfo resInfo = pair.Value;
            if (destroyAll == false)
            {
                UIResInfoAsset resInfoAsset = UIResInfoAssetAssetBundleReader.Instance.FindById(resInfo.name);
                if (resInfoAsset != null && resInfoAsset.wndType == (int)UI3WndType.Global)
                {
                    continue;
                }
            }
            if (resInfo.objList.Count > 0)
            {
                UI3Wnd wnd = resInfo.objList[0].GetComponent <UI3Wnd>();
                if (wnd != null && wnd.isDestroyOnLoadLevel == true)
                {
                    for (int i = 0; i < resInfo.objList.Count; i++)
                    {
                        if (resInfo.objList[i] != null)
                        {
                            NGUITools.Destroy(resInfo.objList[i]);
                            resInfo.objList[i] = null;
                        }
                    }
                    PopBack(resInfo.name);
                    resInfo.objList.Clear();
                    resInfo.prefab = null;
                }
            }
        }

        Resources.UnloadUnusedAssets();
    }
Beispiel #2
0
    public static UnityEngine.Object loadWindowRes(string className)
    {
        UIResInfo uiResInfo = null;

        if (m_resInfoDict.TryGetValue(className, out uiResInfo))
        {
            //return ResManager.Instance.LoadPrefab(uiResInfo.resName);
        }
        return(null);
    }
Beispiel #3
0
    private void SetupWnd(string name, string resPath, int wndType = 0, string layerType = "")
    {
        UIResInfo uiResInfo = new UIResInfo();

        uiResInfo.name      = name;
        uiResInfo.type      = (UI3WndType)wndType;
        uiResInfo.layerType = string.IsNullOrEmpty(layerType) == true?UI3WndPanelLayerType.DefaultLayer.ToString() : layerType;

        uiResInfo.resName = resPath;

        m_resInfoDict[uiResInfo.name] = uiResInfo;
    }
Beispiel #4
0
    public static UI3Wnd createWindow(string className)
    {
        UI3Wnd window = findWindow(className);

        if (window != null)
        {
            return(window);
        }

        GameObject res = loadWindowRes(className) as GameObject;

        if (res == null)
        {
            return(null);
        }

        GameObject parent = getWndRootPanel(className);
        GameObject uiGo   = NGUITools.AddChild(parent, res);

        UIAnchor[] Anchor = uiGo.GetComponentsInChildren <UIAnchor>(true);
        for (int i = 0; i < Anchor.Length; ++i)
        {
            if (Anchor[i].uiCamera == null)
            {
                Anchor[i].uiCamera = Unity3Tools.FindInParent <Camera>(uiGo);
            }
        }
        uiGo.SetActive(false);

        window = uiGo.AddMissingComponent <UI3Wnd>();

        int layerDepth = 0;
        UI3WndPanelLayerType layerType = (UI3WndPanelLayerType)Enum.Parse(typeof(UI3WndPanelLayerType), window.panelLayerType);

        if (UI3WndPanelLayer.layers.Length > (int)layerType)
        {
            layerDepth = UI3WndPanelLayer.layers[(int)layerType].begin;
        }
        window.addDepth(layerDepth);

        UIResInfo resInfo = m_resInfoDict[className];

        if (resInfo != null)
        {
            window.WndType = resInfo.type;
            resInfo.objList.Add(uiGo);
        }

        window.ClassMark = resInfo.uiMark;

        return(window);
    }
Beispiel #5
0
    // 创建
    public static T createWindow <T>(GameObject parent, bool bSingle) where T : UI3Wnd
    {
        if (bSingle)
        {
            T window = findWindow <T>();
            if (window != null)
            {
                return(window);
            }
        }

        GameObject res = loadWindowRes <T>() as GameObject;

        if (res == null)
        {
            return(null);
        }

        GameObject uiGo = NGUITools.AddChild(parent, res);

        UIAnchor[] Anchor = uiGo.GetComponentsInChildren <UIAnchor>(true);
        for (int i = 0; i < Anchor.Length; ++i)
        {
            if (Anchor[i].uiCamera == null)
            {
                Anchor[i].uiCamera = Unity3Tools.FindInParent <Camera>(uiGo);
            }
        }
        uiGo.SetActive(false);

        T t = uiGo.AddMissingComponent <T>();

        string    className = typeof(T).ToString();
        UIResInfo resInfo   = m_resInfoDict[className];

        if (resInfo != null)
        {
            t.WndType        = resInfo.type;
            t.panelLayerType = resInfo.layerType;
            resInfo.objList.Add(uiGo);
        }

        ((UI3Wnd)t).ClassMark = resInfo.uiMark;

        return(t);
    }
Beispiel #6
0
    public static void ClearUIByLayerType(UI3WndPanelLayerType type)
    {
        foreach (KeyValuePair <string, UIResInfo> pair in m_resInfoDict)
        {
            UIResInfo resInfo = pair.Value;
            for (int i = 0; i < resInfo.objList.Count; i++)
            {
                if (resInfo.objList[i] != null && resInfo.layerType == type.ToString())
                {
                    NGUITools.Destroy(resInfo.objList[i]);
                    resInfo.objList[i] = null;
                    resInfo.objList.Clear();
                    resInfo.prefab = null;
                }
            }
        }

        ClearStack(type);
    }