GetSides() public method

Convenience function that returns the sides the anchored point is anchored to.
public GetSides ( Transform relativeTo ) : Vector3[]
relativeTo Transform
return Vector3[]
    static int GetSides(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        UIRect.AnchorPoint obj  = (UIRect.AnchorPoint)LuaScriptMgr.GetNetObjectSelf(L, 1, "UIRect.AnchorPoint");
        Transform          arg0 = (Transform)LuaScriptMgr.GetUnityObject(L, 2, typeof(Transform));

        Vector3[] o = obj.GetSides(arg0);
        LuaScriptMgr.PushArray(L, o);
        return(1);
    }
 static public int GetSides(IntPtr l)
 {
     try {
         UIRect.AnchorPoint    self = (UIRect.AnchorPoint)checkSelf(l);
         UnityEngine.Transform a1;
         checkType(l, 2, out a1);
         var ret = self.GetSides(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }