Beispiel #1
0
        public void OnPreferenceChange(UIPreference up)
        {
            UILengthUnit newUnit = up.Unit;

            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numCappingPosY);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numCleanPosZ);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numCappingPosZ);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numSuckStartPlace);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numSuckEndPlace);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numPreOffset);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numCleanSlotSpace);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numScraperStart1);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numScraperStart2);

            string newUnitdis = ResString.GetEnumDisplayName(typeof(UILengthUnit), newUnit);

            UIPreference.NumericUpDownToolTip(newUnitdis, this.numCappingPosY, this.toolTip1);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numCleanPosZ, this.toolTip1);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numCappingPosZ, this.toolTip1);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numSuckStartPlace, this.toolTip1);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numSuckEndPlace, this.toolTip1);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numPreOffset, this.toolTip1);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numCleanSlotSpace, this.toolTip1);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numScraperStart1, this.toolTip1);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numScraperStart2, this.toolTip1);


            string speedUnit = string.Format("{0}/{1}", newUnitdis, ResString.GetResString("DisplayTime_Second"));

            UIPreference.NumericUpDownToolTip(speedUnit, this.numPretreatmentSpeed, this.toolTip1);
            UIPreference.NumericUpDownToolTip(speedUnit, this.numRuturnSpeed, this.toolTip1);
            m_CurrentUnit = newUnit;
        }
Beispiel #2
0
        private void OnUnitChange(UILengthUnit newUnit)
        {
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numericUpDownLeftDis);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numericUpDownRightDis);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numericUpDownShutterDis);

            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numPLOpen);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numPLClose);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numPROpen);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numPRClose);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numPLOpen2);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numPLClose2);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numPROpen2);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numPRClose2);

            string newUnitdis = ResString.GetEnumDisplayName(typeof(UILengthUnit), newUnit);

            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDownLeftDis, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDownRightDis, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDownShutterDis, this.m_ToolTip);

            UIPreference.NumericUpDownToolTip(newUnitdis, this.numPLOpen, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numPLClose, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numPROpen, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numPRClose, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numPLOpen2, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numPLClose2, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numPROpen2, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numPRClose2, this.m_ToolTip);
            //			this.isDirty = false;
        }
Beispiel #3
0
        private void OnUnitChange(UILengthUnit newUnit)
        {
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numDetectorOffset);

            string newUnitdis = ResString.GetEnumDisplayName(typeof(UILengthUnit), newUnit);

            UIPreference.NumericUpDownToolTip(newUnitdis, this.numDetectorOffset, this.m_ToolTip);
        }
Beispiel #4
0
        private void  OnUnitChange(UILengthUnit newUnit)
        {
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, m_NumericUpDownOrigin);
            UIPreference.NumericUpDownToolTip(newUnit.ToString(), this.m_NumericUpDownOrigin, this.m_ToolTip);

            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, m_NumericUpDownOriginY);
            UIPreference.NumericUpDownToolTip(newUnit.ToString(), this.m_NumericUpDownOriginY, this.m_ToolTip);
        }
Beispiel #5
0
        private void  OnUnitChange(UILengthUnit newUnit)
        {
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, m_NumericUpDownLength);

            string newUnitdis = ResString.GetEnumDisplayName(typeof(UILengthUnit), newUnit);

            UIPreference.NumericUpDownToolTip(newUnitdis, this.m_NumericUpDownLength, this.m_ToolTip);
            this.isDirty = false;
        }
Beispiel #6
0
        private void OnUnitChange(UILengthUnit newUnit)
        {
            for (int i = 0; i < m_HeadNum; i++)
            {
                UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.m_NumericUpDownXs[i]);
                UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.m_NumericUpDownYs[i]);

                UIPreference.NumericUpDownToolTip(newUnit.ToString(), this.m_NumericUpDownXs[i], this.m_ToolTip);
                UIPreference.NumericUpDownToolTip(newUnit.ToString(), this.m_NumericUpDownYs[i], this.m_ToolTip);
            }
        }
Beispiel #7
0
        private void OnUnitChange(UILengthUnit newUnit)
        {
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numXPressInkPos);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numYCleanPos);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numZCleanPos);


            string newUnitdis = ResString.GetEnumDisplayName(typeof(UILengthUnit), newUnit);

            UIPreference.NumericUpDownToolTip(newUnitdis, this.numXPressInkPos, this.toolTip1);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numYCleanPos, this.toolTip1);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numZCleanPos, this.toolTip1);
        }
Beispiel #8
0
        private void OnUnitChange(UILengthUnit newUnit)
        {
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, _mCurrentUnit, updownPenWidth);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, _mCurrentUnit, updownCrossWidth);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, _mCurrentUnit, updownCrossHeight);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, _mCurrentUnit, updownCrossOffsetX);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, _mCurrentUnit, updownCrossOffsetY);
            string newUnitdis = ResString.GetEnumDisplayName(typeof(UILengthUnit), newUnit);

            toolTip1.SetToolTip(updownPenWidth, newUnitdis);
            toolTip1.SetToolTip(updownCrossWidth, newUnitdis);
            toolTip1.SetToolTip(updownCrossHeight, newUnitdis);
            toolTip1.SetToolTip(updownCrossOffsetX, newUnitdis);
            toolTip1.SetToolTip(updownCrossOffsetY, newUnitdis);
        }
Beispiel #9
0
        private void OnUnitChange(UILengthUnit newUnit)
        {
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.m_NumericUpDown_3DZDownDis);
            m_NumericUpDown_3DZDownDis.DecimalPlaces = 3;
            //UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.m_NumericUpDown_3DSandDis);

            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.m_NumericUpDown_ZAdjustment);
            m_NumericUpDown_ZAdjustment.DecimalPlaces = 4;
            m_NumericUpDown_ZAdjustment.Increment     = new Decimal(0.0001f);

            string newUnitdis = ResString.GetEnumDisplayName(typeof(UILengthUnit), newUnit);

            UIPreference.NumericUpDownToolTip(newUnitdis, this.m_NumericUpDown_ZAdjustment, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.m_NumericUpDown_3DZDownDis, this.m_ToolTip);
            this.isDirty = false;
        }
        private void OnUnitChange(UILengthUnit newUnit)
        {
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.m_NumericUpDownXStartPos);
            //UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.m_NumericUpDownYEndPos);
            //UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numericXAxisPos);
            //UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numericBladeYMobileDistance);
            //UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numericScrapPlatformZPos);

            string newUnitdis = ResString.GetEnumDisplayName(typeof(UILengthUnit), newUnit);

            UIPreference.NumericUpDownToolTip(newUnitdis, this.m_NumericUpDownXStartPos, this.m_ToolTip);
            //UIPreference.NumericUpDownToolTip(newUnitdis, this.m_NumericUpDownYEndPos, this.m_ToolTip);
            //UIPreference.NumericUpDownToolTip(newUnitdis, this.numericXAxisPos, this.m_ToolTip);
            //UIPreference.NumericUpDownToolTip(newUnitdis, this.numericBladeYMobileDistance, this.m_ToolTip);
            //UIPreference.NumericUpDownToolTip(newUnitdis, this.numericScrapPlatformZPos, this.m_ToolTip);
        }
        private void OnUnitChange(UILengthUnit newUnit)
        {
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numCappingPosX);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numCappingPosY);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numCappingPosZ);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numHomePosX);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numHomePosY);

            string newUnitdis = ResString.GetEnumDisplayName(typeof(UILengthUnit), newUnit);

            UIPreference.NumericUpDownToolTip(newUnit.ToString(), this.numCappingPosX, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnit.ToString(), this.numCappingPosY, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnit.ToString(), this.numCappingPosZ, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnit.ToString(), numHomePosX, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnit.ToString(), numHomePosY, this.m_ToolTip);
            this.isDirty = false;
        }
Beispiel #12
0
        private void OnUnitChange(UILengthUnit newUnit)
        {
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numxStartPos);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numxDistance);
            //UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numScraperPos);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.num_zCLeanPos);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numYCarryCleanPos);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numZCarryCleanPos);

            string newUnitdis = ResString.GetEnumDisplayName(typeof(UILengthUnit), newUnit);

            UIPreference.NumericUpDownToolTip(newUnitdis, this.numxStartPos, this.toolTip1);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numxDistance, this.toolTip1);
            //UIPreference.NumericUpDownToolTip(newUnitdis, this.numScraperPos, this.toolTip1);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.num_zCLeanPos, this.toolTip1);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numYCarryCleanPos, this.toolTip1);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numZCarryCleanPos, this.toolTip1);
        }
        private void OnUnitChange(UILengthUnit newUnit)
        {
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, _mCurrentUnit, numLeftUp);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, _mCurrentUnit, numRightUp);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, _mCurrentUnit, numLr);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, _mCurrentUnit, numFb);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, _mCurrentUnit, numAdjustStep);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, _mCurrentUnit, numCursorPosX);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, _mCurrentUnit, numCursorPosY);

            string newUnitdis = ResString.GetEnumDisplayName(typeof(UILengthUnit), newUnit);

            toolTip1.SetToolTip(numLeftUp, newUnitdis);
            toolTip1.SetToolTip(numRightUp, newUnitdis);
            toolTip1.SetToolTip(numLr, newUnitdis);
            toolTip1.SetToolTip(numFb, newUnitdis);
            toolTip1.SetToolTip(numAdjustStep, newUnitdis);
            toolTip1.SetToolTip(numCursorPosX, newUnitdis);
            toolTip1.SetToolTip(numCursorPosY, newUnitdis);
        }
Beispiel #14
0
        private void  OnUnitChange(UILengthUnit newUnit)
        {
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numericUpDownZspace);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numericUpDownMesureHeight);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numericUpDownZMax);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numericUpDownMesureXCoor);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numericUpDownSensorPosZ);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numericUpDown7);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, this.numericUpDown8);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, m_NumericUpDownThickness);

            string newUnitdis = ResString.GetEnumDisplayName(typeof(UILengthUnit), newUnit);

            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDownZspace, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDownMesureHeight, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDownZMax, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDownMesureXCoor, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDownSensorPosZ, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDown7, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDown8, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.m_NumericUpDownThickness, this.m_ToolTip);
        }
Beispiel #15
0
        private void OnUnitChange(UILengthUnit newUnit)
        {
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numericUpDownX);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numericUpDownY);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numericUpDownW);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numericUpDownH);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numericUpDownXDis);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numericUpDownYDis);
            UIPreference.OnFloatNumericUpDownUnitChanged(newUnit, m_CurrentUnit, numericUpDown_noteMargin);

            string newUnitdis = ResString.GetEnumDisplayName(typeof(UILengthUnit), newUnit);

            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDownX, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDownY, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDownW, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDownH, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDownXDis, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDownYDis, this.m_ToolTip);
            UIPreference.NumericUpDownToolTip(newUnitdis, this.numericUpDown_noteMargin, this.m_ToolTip);

            //			this.isDirty = false;
        }