Beispiel #1
0
 public void TransformState()
 {
     if (isShow == false)
     {
         isShow = true;
         shopWeapon.PlayForward();
     }
     else
     {
         isShow = false;
         shopWeapon.PlayReverse();
     }
 }
Beispiel #2
0
 public void TransformState()
 {
     if (isShow == false)
     {
         isShow = true;
         equipmentUI.PlayForward();
     }
     else
     {
         isShow = false;
         equipmentUI.PlayReverse();
     }
 }
Beispiel #3
0
 public void TransformState()
 {
     if (isShow == false)
     {
         UpdateShow();
         isShow = true;
         status.PlayForward();
     }
     else
     {
         isShow = false;
         status.PlayReverse();
     }
 }
Beispiel #4
0
 private void Show()
 {
     isShow = true;
     tween.PlayForward();
 }
Beispiel #5
0
 void ShowQuest()
 {
     quest.gameObject.SetActive(true);
     quest.PlayForward();
 }