public void TransformState() { if (isShow == false) { isShow = true; shopWeapon.PlayForward(); } else { isShow = false; shopWeapon.PlayReverse(); } }
public void TransformState() { if (isShow == false) { isShow = true; equipmentUI.PlayForward(); } else { isShow = false; equipmentUI.PlayReverse(); } }
public void TransformState() { if (isShow == false) { UpdateShow(); isShow = true; status.PlayForward(); } else { isShow = false; status.PlayReverse(); } }
private void Show() { isShow = true; tween.PlayForward(); }
void ShowQuest() { quest.gameObject.SetActive(true); quest.PlayForward(); }