Beispiel #1
0
    private void Awake()
    {
        _virusDeathSound = GetComponent <AudioSource>();

        Singletone = this;

        PlayerNameText.text = TemporaryData.PlayerNickName;

        string pointsName = " infected"; // POINTS NAME

#if UNITY_IOS
        pointsName = " people";
#endif

        PlayerScoreText.text = 0 + pointsName;


        if (PersistentData.HighScore.HasKey())
        {
            PlayerHighScore.text = "High score: " + PersistentData.HighScore.Get().ToString();
        }

        else
        {
            TurnOffHighScorePanel.Invoke();
            PersistentData.HighScore.Set(0);
        }
    }
Beispiel #2
0
    public void SetPlayerStats()
    {
        UIPlayerScore playerScore = UIPlayerScore.Singletone;

        _playerScore    = playerScore.Score;
        _playerKills    = playerScore.Kills;
        _isNewHighScore = playerScore.IsPlayerBeatLastHighScore;
    }