void Awake() { _playerPreview = GetComponent <UIPlayerPreview>(); _uIInventoryPlayerInfo = _playerInfoPanel.GetComponent <UIInventoryPlayerInfo>(); _playerInfoButton.GetComponent <UIButtonMessage>().target = gameObject; _playerInfoButton.GetComponent <UIButtonMessage>().functionName = "OnClickPlayerInfoButton"; _previewButton.GetComponent <UIButtonMessage>().target = gameObject; _previewButton.GetComponent <UIButtonMessage>().functionName = "OnClickPreviewButton"; _closeButton.GetComponent <UIButtonMessage>().target = gameObject; _closeButton.GetComponent <UIButtonMessage>().functionName = "OnClose"; _friendButton.GetComponent <UIButtonMessage>().target = gameObject; _friendButton.GetComponent <UIButtonMessage>().functionName = "OnClickFriendButton"; _chatButton.GetComponent <UIButtonMessage>().target = gameObject; _chatButton.GetComponent <UIButtonMessage>().functionName = "OnClickChatButton"; _leftButton.GetComponent <UIButtonMessage>().target = gameObject; _leftButton.GetComponent <UIButtonMessage>().functionName = "OnClickLeft"; _rightButton.GetComponent <UIButtonMessage>().target = gameObject; _rightButton.GetComponent <UIButtonMessage>().functionName = "OnClickRight"; //ChangeButtonState(_chatButton, false); _canSwitch = false; }
void Awake() { UIEventListener.Get(switchButton).onClick = OnClickSwitchButton; _playerPreview = GetComponent <UIPlayerPreview>(); _playerPreview._root = playerPreviewContainer; _playerPreview.InitializePreview(1); _equipmentRoot = _playerPreview.PreviewModal.transform.Find("EquipmentRoot"); }