Beispiel #1
0
    void Awake()
    {
        _playerPreview = GetComponent <UIPlayerPreview>();

        _uIInventoryPlayerInfo = _playerInfoPanel.GetComponent <UIInventoryPlayerInfo>();

        _playerInfoButton.GetComponent <UIButtonMessage>().target       = gameObject;
        _playerInfoButton.GetComponent <UIButtonMessage>().functionName = "OnClickPlayerInfoButton";

        _previewButton.GetComponent <UIButtonMessage>().target       = gameObject;
        _previewButton.GetComponent <UIButtonMessage>().functionName = "OnClickPreviewButton";

        _closeButton.GetComponent <UIButtonMessage>().target       = gameObject;
        _closeButton.GetComponent <UIButtonMessage>().functionName = "OnClose";


        _friendButton.GetComponent <UIButtonMessage>().target       = gameObject;
        _friendButton.GetComponent <UIButtonMessage>().functionName = "OnClickFriendButton";

        _chatButton.GetComponent <UIButtonMessage>().target       = gameObject;
        _chatButton.GetComponent <UIButtonMessage>().functionName = "OnClickChatButton";

        _leftButton.GetComponent <UIButtonMessage>().target       = gameObject;
        _leftButton.GetComponent <UIButtonMessage>().functionName = "OnClickLeft";

        _rightButton.GetComponent <UIButtonMessage>().target       = gameObject;
        _rightButton.GetComponent <UIButtonMessage>().functionName = "OnClickRight";


        //ChangeButtonState(_chatButton, false);

        _canSwitch = false;
    }
 void Awake()
 {
     UIEventListener.Get(switchButton).onClick = OnClickSwitchButton;
     _playerPreview       = GetComponent <UIPlayerPreview>();
     _playerPreview._root = playerPreviewContainer;
     _playerPreview.InitializePreview(1);
     _equipmentRoot = _playerPreview.PreviewModal.transform.Find("EquipmentRoot");
 }