Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     defaultCrosshairColor = crosshair.GetComponent <RawImage>().color;
     playerHP       = UIPlayerHealth.Get();
     crosshairImage = crosshair.GetComponent <RawImage>();
     ammo           = 5;
 }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     playerPoints = PlayerPoints.Get();
     playerHp     = UIPlayerHealth.Get();
     rig          = player.GetComponent <Rigidbody>();
     force        = -7000;
 }
Beispiel #3
0
 // Start is called before the first frame update
 void Start()
 {
     ball.GetComponent <MeshRenderer>().enabled   = false;
     ball.GetComponent <SphereCollider>().enabled = false;
     playerHP              = UIPlayerHealth.Get();
     playerPoints          = PlayerPoints.Get();
     crosshairImage        = crosshair.GetComponent <RawImage>();
     defaultCrosshairColor = crosshair.GetComponent <RawImage>().color;
     ammo = 10;
 }