private void ShowCutin(DeckModel deckModel, Action onFinishedCallBack)
    {
        SingletonMonoBehaviour <UIShortCutMenu> .Instance.IsInputEnable = false;
        UIMissionStateChangedCutin component = Util.Instantiate(mPrefab_UIMissionStateChangedCutIn.gameObject, mModalCamera.gameObject).GetComponent <UIMissionStateChangedCutin>();

        component.Initialize(deckModel);
        component.PlayStartCutin(onFinishedCallBack);
    }