public void Add(float x, float y, bool addToArray) { if (addToArray) { pointsOnGraph.Add(new Vector2(x, y)); } lineRenderer.AddPointToGraph(GetNormalizedPoint(new Vector2(x, y))); }
public void Add(float x, float y, bool addToArray) { if (addToArray) { pointsOnGraph.Add(new Vector2(x, y)); } lineRenderer.AddPointToGraph(GetNormalizedPoint(new Vector2(x, y))); }