Beispiel #1
0
    void Start()
    {
        if (readyLayers != null && readyLayers.Count > 0)
        {
            foreach (var key in readyLayers)
            {
                UILayer layer = CreateLayer(key);
                layer.BeforeHideLayer();
                layer.HideLayer();
                layer.gameObject.SetActive(false);

                CacheLayer(layer);
            }
        }

        if (firstLayer != UILayerKey.None)
        {
            UILayer mLayer = ShowLayer(firstLayer);
            mLayer.FirstLoadLayer();
        }
    }