Beispiel #1
0
        public virtual void Draw(SpriteBatch spriteBatch)
        {
            Vector2 tStrSize = new Vector2();

            foreach (var UII in uiItems)
            {
                if (UII.Visible)
                {
                    UII.Draw(spriteBatch, Position + tStrSize);
                }
                switch (uIAlignment)
                {
                case Toolbox.UIAlignment.Vertical:
                    switch (UII.UIIType)
                    {
                    case Toolbox.UIItemType.ImageText:
                        tStrSize += new Vector2(
                            0,
                            ToT.Fonts[UII.Font.ToString()].MeasureString(UII.DisplayText).Y + ToT.Textures[UII.ImageName].Height
                            );
                        break;

                    default:
                        tStrSize += new Vector2(
                            0,
                            ToT.Fonts[UII.Font.ToString()].MeasureString(UII.DisplayText).Y
                            );
                        break;
                    }
                    break;

                case Toolbox.UIAlignment.Horizontal:
                    switch (UII.UIIType)
                    {
                    case Toolbox.UIItemType.ImageText:
                        tStrSize += new Vector2(
                            ToT.Fonts[UII.Font.ToString()].MeasureString(UII.DisplayText).X + ToT.Textures[UII.ImageName].Width,
                            0
                            );
                        break;

                    default:
                        tStrSize += new Vector2(
                            ToT.Fonts[UII.Font.ToString()].MeasureString(UII.DisplayText).X,
                            0
                            );
                        break;
                    }
                    break;
                }
            }
        }
Beispiel #2
0
        public void RefreshUISize(bool refreshRectangle = true)
        {
            int     fX    = 0;
            int     fY    = 0;
            float   currX = 0;
            float   currY = 0;
            Vector2 vUIISize;

            switch (uIAlignment)
            {
            case Toolbox.UIAlignment.Vertical:
                foreach (var UII in uiItems)
                {
                    if (UII.Visible)
                    {
                        vUIISize = UII.GetSize();
                        UII.UpdateSpecs(Position, new Vector2(currX, currY), vUIISize);
                        if (fX < vUIISize.X)
                        {
                            fX = (int)vUIISize.X;
                        }
                        fY    += (int)vUIISize.Y;
                        currY += vUIISize.Y;
                    }
                }

                break;

            case Toolbox.UIAlignment.Horizontal:
                foreach (var UII in uiItems)
                {
                    if (UII.Visible)
                    {
                        vUIISize = UII.GetSize();
                        UII.UpdateSpecs(Position, new Vector2(currX, currY), vUIISize);
                        fX += (int)vUIISize.X;
                        if (fY < (int)vUIISize.Y)
                        {
                            fY = (int)vUIISize.Y;
                        }
                        currX += vUIISize.Y;
                    }
                }
                break;
            }
            Size = new Vector2(fX, fY);
            if (refreshRectangle)
            {
                RefreshRectangle();
            }
        }
Beispiel #3
0
 public void onTagInventory(UII uii, InterrogatorModelDs.UmdFrequencyPoint frequencyPoint, Integer antennaId, InterrogatorModelDs.UmdRssi rssi)
 {
     accompainimentsHandler.Post(accompainimentRunnable);
     try
     {
         var hex = GetHexUII(uii.Epc.GetBytes());
         if (!hex.Equals("null"))
         {
             worker.StopInventory();
             MessagingCenter.Send <D2ReadActivity, TagResponse>(this, "tag", new TagResponse {
                 CanTakeTag = true, Tag = hex, FromD2 = true
             });
             Finish();
         }
     }
     catch (System.Exception)
     {
     }
     //在列表展示uii+....
 }