public void SetUI(TransferData data, Action <int, Transform> OnClickGameLevelHandler, Transform container)
    {
        m_uIGameLevelMapItemViews.Clear();
        m_chapterNameText.text = data.GetValue <string>("ChapterName");
        m_chapterId            = data.GetValue <int>("ChapterId");
        m_mapImage.texture     = GameObjectUtil.LoadGameLevelMapPic(data.GetValue <string>("ChapterMapBg"));

        //设置章节所属的关卡信息
        gameLevelEntities = data.GetValue <List <GameLevelEntity> >("GameLevelList");

        if (gameLevelEntities.Count <= 0)
        {
            return;
        }
        GameObject gameLevelMapItemObj = null;

        UIGameLevelMapItemView uIGameLevelMapItemView = null;

        foreach (GameLevelEntity item in gameLevelEntities)
        {
            gameLevelMapItemObj = ResourcesMgr.Instance.Load(ResourcesMgr.ResourceType.UIWindowsChild, "GameLevel/GameLevelMapItem", false);

            uIGameLevelMapItemView = gameLevelMapItemObj.GetComponent <UIGameLevelMapItemView>();

            gameLevelMapItemObj.transform.SetParent(m_mapImage.transform);

            gameLevelMapItemObj.SetGameObjNormalTransfor(0.8f);

            gameLevelMapItemObj.transform.localPosition = item.GetGameLevelPosition;

            TransferData transfer = new TransferData();
            {
                transfer.SetValue <string>("GameLevelItemName", item.Name);
                transfer.SetValue <string>("GameLevelItemIcon", item.Ico);
                transfer.SetValue <int>("GameLevelItemId", item.Id);
            };

            uIGameLevelMapItemView.SetUI(transfer, OnClickGameLevelHandler, container);
            m_uIGameLevelMapItemViews.Add(uIGameLevelMapItemView);
        }
    }
Beispiel #2
0
    private IEnumerator LoadItem(GameObject obj)
    {
        for (int i = 0; i < m_lstData.Count; i++)
        {
            obj = Instantiate(obj);

            obj.SetParent(imgMap.transform);
            Vector2 pos = m_lstData[i].GetValue <Vector2>(ConstDefine.GameLevelPostion);
            obj.transform.localPosition = new Vector3(pos.x, pos.y, 0);

            UIGameLevelMapItemView view = obj.GetComponent <UIGameLevelMapItemView>();
            view.SetUI(m_lstData[i], OnGameLevelItemClick);

            m_GameLevelItems.Add(obj.transform);

            yield return(null);
        }

        AssetBundleMgr.Instance.LoadOrDownload("Download/Prefab/UIPrefab/UIWindowsChild/GameLevel/GameLevelMapPoint.assetbundle", "GameLevelMapPoint", (GameObject gameObject1) =>
        {
            StartCoroutine(LoadPoint(gameObject1));
        });
    }