Beispiel #1
0
    public override void UpdateModes()
    {
        base.UpdateModes();

        if (CreativeMode)
        {
            if (Input.GetKeyDown(PlacementModeKey))
            {
                ChangeMode(BuildMode.Placement);
            }

            if (Input.GetKeyDown(DestructionModeKey))
            {
                ChangeMode(BuildMode.Destruction);
            }

            if (Input.GetKeyDown(EditionModeKey))
            {
                ChangeMode(BuildMode.Edition);
            }

            if (CurrentMode != BuildMode.Placement)
            {
                UpdatePrefabSelection();
            }

            if (Input.GetKeyDown(CancelModeKey))
            {
                ChangeMode(BuildMode.None);
            }
        }

        if (CurrentMode == BuildMode.Placement)
        {
            if (UIExtension.IsCursorOverUserInterface())
            {
                return;
            }

            if (Input.GetKeyDown(ValidateModeKey))
            {
                PlacePrefab();
            }

            float WheelAxis = Input.GetAxis("Mouse ScrollWheel");

            if (WheelAxis > 0)
            {
                RotatePreview(SelectedPrefab.RotationAxis);
            }
            else if (WheelAxis < 0)
            {
                RotatePreview(-SelectedPrefab.RotationAxis);
            }

            if (Input.GetKeyDown(CancelModeKey))
            {
                ChangeMode(BuildMode.None);
            }
        }
        else if (CurrentMode == BuildMode.Edition)
        {
            if (UIExtension.IsCursorOverUserInterface())
            {
                return;
            }

            if (Input.GetKeyDown(ValidateModeKey))
            {
                EditPrefab();
            }

            if (Input.GetKeyDown(CancelModeKey))
            {
                ChangeMode(BuildMode.None);
            }
        }
        else if (CurrentMode == BuildMode.Destruction)
        {
            if (UIExtension.IsCursorOverUserInterface())
            {
                return;
            }

            if (Input.GetKeyDown(ValidateModeKey))
            {
                if (CurrentRemovePreview != null)
                {
                    RemovePrefab();
                }
            }

            if (Input.GetKeyDown(CancelModeKey))
            {
                ChangeMode(BuildMode.None);
            }
        }
    }