public void Update()
    {
        Destroyer.Dialog();
        Game game = Game.Get();

        UIElement ui = new UIElement();

        ui.SetLocation(UIScaler.GetHCenter(-18), 1, 36, 23);
        new UIElementBorder(ui);

        // Add a title to the page
        ui = new UIElement();
        ui.SetLocation(UIScaler.GetHCenter(-6), 1, 12, 3);
        ui.SetText(new StringKey("val", "ITEMS"));
        ui.SetFont(game.gameType.GetHeaderFont());
        ui.SetFontSize(UIScaler.GetLargeFont());

        UIElementScrollHorizontal scrollArea = new UIElementScrollHorizontal();

        scrollArea.SetLocation(UIScaler.GetHCenter(-17), 5, 34, 14);
        new UIElementBorder(scrollArea);

        float xOffset = 1;

        foreach (string s in game.quest.itemInspect.Keys)
        {
            string tmp      = s;
            var    itemData = game.cd.Get <ItemData>(s);

            ui = new UIElement(scrollArea.GetScrollTransform());
            ui.SetLocation(xOffset, 9, 8, 3);
            ui.SetButton(delegate { Inspect(tmp); });
            ui.SetText(itemData.name, Color.black);
            ui.SetBGColor(Color.white);

            Texture2D itemTex    = ContentData.FileToTexture(itemData.image);
            Sprite    itemSprite = Sprite.Create(itemTex, new Rect(0, 0, itemTex.width, itemTex.height), Vector2.zero, 1, 0, SpriteMeshType.FullRect);
            ui = new UIElement(scrollArea.GetScrollTransform());
            ui.SetLocation(xOffset, 1, 8, 8);
            ui.SetButton(delegate { Inspect(tmp); });
            ui.SetImage(itemSprite);

            xOffset += 9;
        }
        scrollArea.SetScrollSize(xOffset);

        ui = new UIElement();
        ui.SetLocation(UIScaler.GetHCenter(-4f), 24.5f, 8, 2);
        ui.SetText(CommonStringKeys.CLOSE);
        ui.SetFontSize(UIScaler.GetMediumFont());
        ui.SetButton(Destroyer.Dialog);
        new UIElementBorder(ui);
    }
Beispiel #2
0
    public void Update()
    {
        Destroyer.Dialog();
        Game game = Game.Get();

        UIElement ui = new UIElement();

        ui.SetLocation(UIScaler.GetHCenter(-18), 1, 36, 23);
        new UIElementBorder(ui);

        // Add a title to the page
        ui = new UIElement();
        ui.SetLocation(UIScaler.GetHCenter(-6), 1, 12, 3);
        ui.SetText(new StringKey("val", "ITEMS"));
        ui.SetFont(game.gameType.GetHeaderFont());
        ui.SetFontSize(UIScaler.GetLargeFont());

        UIElementScrollHorizontal scrollArea = new UIElementScrollHorizontal();

        scrollArea.SetLocation(UIScaler.GetHCenter(-17), 5, 34, 13);
        new UIElementBorder(scrollArea);

        float xOffset = 1;

        foreach (string s in game.quest.items)
        {
            ui = new UIElement(scrollArea.GetScrollTransform());
            ui.SetLocation(xOffset, 9, 8, 2);
            ui.SetText(game.cd.items[s].name, Color.black);
            ui.SetBGColor(Color.white);

            Texture2D itemTex    = ContentData.FileToTexture(game.cd.items[s].image);
            Sprite    itemSprite = Sprite.Create(itemTex, new Rect(0, 0, itemTex.width, itemTex.height), Vector2.zero, 1, 0, SpriteMeshType.FullRect);

            ui = new UIElement(scrollArea.GetScrollTransform());
            ui.SetLocation(xOffset, 1, 8, 8);
            ui.SetImage(itemSprite);

            xOffset += 9;
        }
        scrollArea.SetScrollSize(xOffset);

        ui = new UIElement();
        ui.SetLocation(UIScaler.GetHCenter(-5), 19, 10, 4);
        new UIElementBorder(ui);

        ui = new UIElement();
        ui.SetLocation(UIScaler.GetHCenter(-4), 20, 5, 2);
        ui.SetText(new StringKey("val", "GOLD"));
        ui.SetFontSize(UIScaler.GetMediumFont());

        ui = new UIElement();
        ui.SetLocation(UIScaler.GetHCenter(1), 20, 3, 2);
        ui.SetText(Mathf.RoundToInt(game.quest.vars.GetValue("$%gold")).ToString());
        ui.SetFontSize(UIScaler.GetMediumFont());

        ui = new UIElement();
        ui.SetLocation(UIScaler.GetHCenter(-4f), 24.5f, 8, 2);
        ui.SetText(CommonStringKeys.CLOSE);
        ui.SetFontSize(UIScaler.GetMediumFont());
        ui.SetButton(Destroyer.Dialog);
        new UIElementBorder(ui);
    }
Beispiel #3
0
    public void Update()
    {
        Destroyer.Dialog();
        Game game = Game.Get();

        DialogBox db = new DialogBox(
            new Vector2(UIScaler.GetHCenter(-18), 1),
            new Vector2(36, 23),
            StringKey.NULL);

        db.AddBorder();

        // Add a title to the page
        db = new DialogBox(
            new Vector2(UIScaler.GetHCenter(-6), 1),
            new Vector2(12, 3),
            new StringKey("val", "ITEMS"));
        db.textObj.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetLargeFont();
        db.SetFont(game.gameType.GetHeaderFont());

        UIElementScrollHorizontal scrollArea = new UIElementScrollHorizontal();

        scrollArea.SetLocation(UIScaler.GetHCenter(-17), 5, 34, 13);
        new UIElementBorder(scrollArea);

        float xOffset = UIScaler.GetHCenter(-16);

        TextButton tb = null;

        foreach (string s in game.quest.itemInspect.Keys)
        {
            string tmp = s;
            tb = new TextButton(new Vector2(xOffset, 14),
                                new Vector2(8, 2),
                                game.cd.items[s].name,
                                delegate { Inspect(tmp); },
                                Color.black);
            tb.background.GetComponent <UnityEngine.UI.Image>().color = Color.white;
            tb.background.transform.SetParent(scrollArea.GetScrollTransform());
            tb.button.GetComponent <UnityEngine.UI.Text>().material = (Material)Resources.Load("Fonts/FontMaterial");

            Texture2D itemTex    = ContentData.FileToTexture(game.cd.items[s].image);
            Sprite    itemSprite = Sprite.Create(itemTex, new Rect(0, 0, itemTex.width, itemTex.height), Vector2.zero, 1, 0, SpriteMeshType.FullRect);

            tb = new TextButton(new Vector2(xOffset, 6),
                                new Vector2(8, 8),
                                StringKey.NULL,
                                delegate { Inspect(tmp); },
                                Color.clear);
            tb.background.GetComponent <UnityEngine.UI.Image>().sprite = itemSprite;
            tb.background.transform.SetParent(scrollArea.GetScrollTransform());
            tb.background.GetComponent <UnityEngine.UI.Image>().color = Color.white;

            xOffset += 9;
        }
        scrollArea.SetScrollSize(xOffset - UIScaler.GetHCenter(-16));

        tb = new TextButton(
            new Vector2(UIScaler.GetHCenter(-4f), 24.5f),
            new Vector2(8, 2),
            CommonStringKeys.CLOSE,
            delegate { Destroyer.Dialog(); });
    }