private void CreateSfxSourceContainers(Sfx[] effectTypes, string containerName)
    {
        GameObject sfxConteiner = AudioManager.Instance.CreateNewGameObjectContainer(containerName, transform);


        foreach (var UIEffect in effectTypes)
        {
            GameObject musicSourceObject = new GameObject();
            UIEffect.SetSource(musicSourceObject.AddComponent <AudioSource>(), AudioManager.Instance.GetAudioMixerOutputChannel("Sfx"));
            musicSourceObject.name = UIEffect.SoundName;
            musicSourceObject.transform.SetParent(sfxConteiner.transform);
        }
    }