Beispiel #1
0
    // Use this for initialization
    IEnumerator Start()
    {
        uiDisplay = gameObject.GetComponent <UIDisplay> ();

        getPage();

        uiDisplay.getCountData(catName, (int count) => {
            if (count > 0)
            {
                //StartCoroutine (delayAddPage ());
                GetComponent <Animation> ().Play("openBook");
                if (count == 1)
                {
                    StartCoroutine(uiDisplay.LoadBookData(bookLeftImg, bookLeftText, curPageNumber, catName, true));
                }
                else if (count >= 2)
                {
                    StartCoroutine(uiDisplay.LoadBookData(bookLeftImg, bookLeftText, curPageNumber, catName, true));
                    StartCoroutine(uiDisplay.LoadBookData(pageLeftImg, pageLeftText, nextPageNumber, catName, false));
                }
            }
            else
            {
                bookActive.SetActive(true);
                StartCoroutine(delayAddPage());
            }
        });
        yield return(new WaitForSeconds(3f));

        bookActive.SetActive(false);
        animationAvailable = true;
    }
Beispiel #2
0
    public void getPage()
    {
        if (catName == "science")
        {
            curPageNumber = 230001;
            minPage       = 230001;
        }
        else if (catName == "nature")
        {
            curPageNumber = 210001;
            minPage       = 210001;
        }
        else if (catName == "fairytale")
        {
            curPageNumber = 220001;
            minPage       = 220001;
        }
        else if (catName == "fiction")
        {
            curPageNumber = 240001;
            minPage       = 240001;
        }
        nextPageNumber = curPageNumber + 1;

        Debug.Log("catName:== " + catName);

        uiDisplay.getCountData(catName, (int count) => {
            maxPage = minPage + count - 1;
        });
    }