Beispiel #1
0
 void OnCreateRoleGridClick(UIEventType eventType, object data, object param)
 {
     if (eventType == UIEventType.Click)
     {
         if (null != data && data is UICreateRoleGrid)
         {
             UICreateRoleGrid cGrid = data as UICreateRoleGrid;
             if (cGrid.Pro != m_curPro)
             {
                 OnSelChanged(cGrid.Pro, m_sel_sex);
             }
         }
     }
 }
Beispiel #2
0
    private void InitCharacterGrid()
    {
        m_dicGrid   = new Dictionary <enumProfession, UICreateRoleGrid>();
        m_dicProDes = new Dictionary <enumProfession, GameObject>();
        if (null == m_trans_UICreateRoleGrid)
        {
            return;
        }
        Transform        ts       = null;
        UICreateRoleGrid roleGrid = null;
        GameObject       cloneObj = null;
        Transform        tempTs   = null;

        m_rightDesTA = m_widget_RightDesWiget.GetComponent <TweenAlpha>();
        for (int i = 0, max = m_professionList.Length; i < max; i++)
        {
            ts = m_trans_career_list.Find(m_professionList[i].ToString());
            if (null != ts)
            {
                tempTs = GameObject.Instantiate(m_trans_UICreateRoleGrid);// UIManager.GetObj(GridID.Uicreaterolegrid);
                if (null == tempTs)
                {
                    continue;
                }
                Util.AddChildToTarget(ts, tempTs);
                cloneObj = tempTs.gameObject;
                if (null != cloneObj)
                {
                    roleGrid = cloneObj.GetComponent <UICreateRoleGrid>();
                    if (null == roleGrid)
                    {
                        roleGrid = cloneObj.AddComponent <UICreateRoleGrid>();
                    }
                }

                roleGrid.RegisterUIEventDelegate(OnCreateRoleGridClick);
                roleGrid.SetGridInfo(m_professionList[i]);
                m_dicGrid.Add(m_professionList[i], roleGrid);
            }

            ts = m_widget_RightDesWiget.cachedTransform.Find(m_professionList[i].ToString());
            if (null != ts)
            {
                m_dicProDes.Add(m_professionList[i], ts.gameObject);
            }
        }
    }