Beispiel #1
0
 void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
 {
     if (_GameManager.inventoryActive)
     {
         _UIController.OnClickInventory(gameObject);
         lastClick = Time.time;
     }
 }
Beispiel #2
0
 void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
 {
     _UIController.OnClickInventory(gameObject);
     lastClick = Time.time;
 }