Beispiel #1
0
        public static void make(string text, ScreenPosition position, float duration, float fontSize = 30.0f)
        {
            Debug.Log(UIControllerGame.getInstance().announcementSampleObject);
            UILabel gameObject = (UILabel)GameObject.Instantiate(UIControllerGame.getInstance().announcementSampleObject);

            gameObject.text = text;

            switch (position)
            {
            case ScreenPosition.MiddleBottom:
                gameObject.transform.parent = UIControllerGame.getInstance().panel_AnnouncementsMiddleBottom.transform;
                break;

            case ScreenPosition.MiddleCenter:
                gameObject.transform.parent = UIControllerGame.getInstance().panel_AnnouncementsMiddleCenter.transform;
                break;

            case ScreenPosition.MiddleTop:
                gameObject.transform.parent = UIControllerGame.getInstance().panel_AnnouncementsMiddleTop.transform;
                break;
            }

            gameObject.transform.localPosition = Vector3.zero;
            gameObject.transform.localScale    = new Vector3(fontSize, fontSize, 1);
            GameObject.Destroy(gameObject.gameObject, duration);
        }
Beispiel #2
0
 // deselect functions
 private static void onTowerSlotDeselected()
 {
     if (!guiClicked)
     {
         selectedTowerType = null;
         UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
     }
 }
	public static UIControllerGame getInstance()
	{
		if (_instance == null) 
		{
			GameObject go = GameObject.Find("ControllerGame");
			if (go != null)
				_instance = go.GetComponent<UIControllerGame>();
		}	
		
		return _instance;
	}
Beispiel #4
0
    public static UIControllerGame getInstance()
    {
        if (_instance == null)
        {
            GameObject go = GameObject.Find("ControllerGame");
            if (go != null)
            {
                _instance = go.GetComponent <UIControllerGame>();
            }
        }

        return(_instance);
    }
Beispiel #5
0
    private static void onTowerDeselected()
    {
        if (!guiClicked)
        {
            if (lastSelectedTower != null)
            {
                lastSelectedTower.onTowerUnselected();
            }

            lastSelectedTower = null;
            UIControllerGame.getInstance().alwaysActiveInfoPanel = false;
            UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
        }
    }
Beispiel #6
0
    private static void onMinionDeselected()
    {
        if (!guiClicked)
        {
            if (lastSelectedMinion != null)
            {
                lastSelectedMinion.onMinionUnselected();
            }

            lastSelectedMinion = null;
            if (!towerClicked)
            {
                UIControllerGame.getInstance().alwaysActiveInfoPanel = false;
                UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
            }
        }
    }
Beispiel #7
0
    private static void onMinionSelected(GameObject obje)
    {
        string objName       = obje.name;
        string instanceIDstr = obje.name.Substring(2);
        int    instanceID    = System.Int32.Parse(instanceIDstr);
        Minion minion        = Game.getMinionById(instanceID);

        if (lastSelectedMinion != null)
        {
            lastSelectedMinion.onMinionUnselected();
        }
        lastSelectedMinion = (IMinionGUI)minion.tag;

        graphics.activateMinionInfo(lastSelectedMinion);

        lastSelectedMinion.onMinionSelected();
        UIControllerGame.getInstance().alwaysActiveInfoPanel = true;
    }
Beispiel #8
0
        public virtual void createTower(Tower t)
        {
            tower = t;
            t.tag = this;

            towerObject      = (GameObject)GameObject.Instantiate(childStaticTowerObject);
            towerObject.name = "t_" + tower.board.instanceId + "_" + tower.indexOnBoard;
            towerObject.transform.position = tower.board.getTowerPosition(tower.indexOnBoard);

            rangeProjector = (Projector)GameObject.Instantiate(childStaticRangeProjector);
            rangeProjector.transform.parent        = towerObject.transform;
            rangeProjector.transform.localPosition = new Vector3(0, 0.2f, 0);
            rangeProjector.orthographicSize        = tower.stats.baseRange;
            rangeProjector.enabled = false;

            GameObject.Instantiate(UIControllerGame.getInstance().createTowerEffect, towerObject.transform.position, Quaternion.identity);

            soundPlayer        = towerObject.AddComponent <AudioSource>();
            soundPlayer.volume = 1;
            soundPlayer.PlayOneShot((AudioClip)Resources.Load("Sound/tower_build"));
        }
Beispiel #9
0
    private static void onTowerSelected(GameObject obje)
    {
        string objName      = obje.name;
        string boardStr     = obje.name.Substring(2, objName.LastIndexOf("_") - 2);
        string indexStr     = obje.name.Substring(objName.LastIndexOf("_") + 1);
        int    boardId      = System.Int32.Parse(boardStr);
        int    indexOnBoard = System.Int32.Parse(indexStr);
        Board  board        = Game.getBoardById(boardId);
        Tower  tower        = board.towers[indexOnBoard];

        // daha once bir kuleye tiklanmissa unselect'ini cagir.
        if (lastSelectedTower != null)
        {
            lastSelectedTower.onTowerUnselected();
        }

        lastSelectedTower = (ITowerGUI)tower.tag;
        graphics.activateTowerInfo(lastSelectedTower);

        lastSelectedTower.onTowerSelected();
        UIControllerGame.getInstance().alwaysActiveInfoPanel = true;
    }
Beispiel #10
0
        private void enterState_Game()
        {
            foreach (Player player in Game.players)
            {
                Board     board = player.board;
                IBoardGUI gui   = (IBoardGUI)Activator.CreateInstance(Type.GetType("Assets.Scripts.GUI.Boards." + board.GetType().Name + "GUI, Assembly-CSharp"));
                gui.createBoard(board);
            }

            uiControllerGame = UIControllerGame.getInstance();
            uiControllerGame.createMinionAndTowerButtons();

            MouseHandler.initialize(this);

            // Game sinifindan bilgileri alarak oyun icin gerekli yuklemeleri ve atamalari yap.
            Announcement.make("Welcome to the Summoner's rift!", Announcement.ScreenPosition.MiddleTop, 2.0f);

            updateCashAndIncome();

            loadGameFlag = true;

            StartCoroutine(sendLoadReadyMessage());
        }
Beispiel #11
0
        public virtual void drawInfoPanelGUI()
        {
            UIControllerGame controller = UIControllerGame.getInstance();

            Minion minion;

            if (this.minion == null)
            {
                minion = TypeIdGenerator.getMinionInsts(TypeIdGenerator.getMinionId(this.minionType));
            }
            else
            {
                minion = this.minion;
            }

            controller.label_MinionCost.text         = minion.getCost().ToString();
            controller.label_MinionFireRes.text      = "-";
            controller.label_MinionPhysRes.text      = "-";
            controller.label_MinionPoisonRes.text    = "-";
            controller.label_MinionIncome.text       = minion.getIncome().ToString();
            controller.label_MinionReward.text       = minion.getKillGold().ToString();
            controller.label_MinionHealth.text       = minion.stats.healthTotal.ToString();
            controller.label_MinionMS.text           = minion.stats.baseMovementSpeed.ToString();
            controller.label_MinionTitle.text        = minion.getName();
            controller.label_MinionDescription.text  = getInfo();
            controller.sprite_MinionIcon.mainTexture = childStaticMinionIcon;

            //remove all upgrade buttons remaining from previous
            var children = new List <GameObject>();

            foreach (Transform child in controller.panel_UpgradeMinionContainer.transform)
            {
                children.Add(child.gameObject);
            }
            children.ForEach(child => GameObject.Destroy(child));

            // eger bu cizim sadece bilgi gostermek icinse veya bu minion sana aitse upgrade'leri ekle
            if (this.minion == null)
            {
                var i = 0;
                foreach (MinionNode node in TypeIdGenerator.getMinionNodeInsts(minionType).children)
                {
                    if (UserMe.unlockedMinions[TypeIdGenerator.getMinionId(node.minionType)])
                    {
                        Minion     child    = TypeIdGenerator.getMinionInsts(TypeIdGenerator.getMinionId(node.minionType));
                        IMinionGUI childGUI = TypeIdGeneratorGUI.minionGuiInst[TypeIdGenerator.getMinionId(node.minionType)];

                        GameObject button = (GameObject)GameObject.Instantiate(controller.button_UpgradeMinionSample);
                        button.transform.parent        = controller.panel_UpgradeMinionContainer.transform;
                        button.transform.localScale    = new Vector3(1, 1, 1);
                        button.transform.localPosition = controller.button_UpgradeMinionSample.transform.localPosition + new Vector3(60 * i, 0, 0);


                        button.GetComponentsInChildren <UILabel>(true)[0].text   = child.getUpgradeCost().ToString();
                        button.GetComponentsInChildren <Tooltiper>(true)[0].text = childGUI.getUpgradeInfo();
                        childGUI.drawCreateMinionButtonGUI(button);

                        UIButtonMessage msg = button.GetComponentsInChildren <UIButtonMessage>(true)[0];
                        if (child.getCost() > PlayerMe.cash)
                        {
                            button.GetComponentsInChildren <UISlicedSprite>(true)[0].color  = Color.red;
                            button.GetComponentsInChildren <UIButtonColor>(true)[0].enabled = false;
                            msg.enabled = false;
                        }
                        else
                        {
                            msg.parameter = TypeIdGenerator.getMinionId(minionType).ToString() + " " + TypeIdGenerator.getMinionId(node.minionType).ToString();
                        }

                        button.SetActive(true);
                        i++;
                    }
                }
            }

            controller.panel_MinionInfo.SetActive(true);
        }
Beispiel #12
0
        public virtual void drawInfoPanelGUI()
        {
            UIControllerGame controller = UIControllerGame.getInstance();
            Tower            towerTmp;

            if (this.tower == null)             //gercek bir kule degil demek. ikonlari gostermek icin vs. tutulan dummy kule demek.
            {
                towerTmp = TypeIdGenerator.getTowerInsts(TypeIdGenerator.getTowerId(this.towerType));
            }
            else
            {
                towerTmp = this.tower;
            }
            controller.label_TowerCost.text         = towerTmp.getCost().ToString();
            controller.label_TowerTitle.text        = towerTmp.getName();
            controller.label_TowerDescription.text  = getInfo();
            controller.label_TowerAttackCD.text     = towerTmp.getAttackCooldown().ToString();
            controller.label_TowerRange.text        = (towerTmp.getRange() * 100).ToString();
            controller.sprite_TowerIcon.mainTexture = childStaticTowerIcon;


            //remove all upgrade buttons remaining from previous
            var children = new List <GameObject>();

            foreach (Transform child in controller.panel_UpgradeTowerContainer.transform)
            {
                children.Add(child.gameObject);
            }
            children.ForEach(child => GameObject.Destroy(child));

            // eger bu cizim sadece bilgi gostermek icinse veya bu kule sana aitse upgrade'leri ekle
            if (this.tower == null || this.tower.board == PlayerMe.self.board)
            {
                var i = 0;
                foreach (TowerNode node in TypeIdGenerator.getTowerNodeInsts(towerType).children)
                {
                    if (UserMe.unlockedTowers[TypeIdGenerator.getTowerId(node.towerType)])
                    {
                        Tower     child    = TypeIdGenerator.getTowerInsts(TypeIdGenerator.getTowerId(node.towerType));
                        ITowerGUI childGUI = TypeIdGeneratorGUI.towerGuiInst[TypeIdGenerator.getTowerId(node.towerType)];

                        GameObject button = (GameObject)GameObject.Instantiate(controller.button_UpgradeTowerSample);
                        button.transform.parent        = controller.panel_UpgradeTowerContainer.transform;
                        button.transform.localScale    = new Vector3(1, 1, 1);
                        button.transform.localPosition = controller.button_UpgradeTowerSample.transform.localPosition + new Vector3(60 * i, 0, 0);

                        button.GetComponentsInChildren <UIButtonMessage>(true)[0].parameter = TypeIdGenerator.getTowerId(towerType).ToString() + " " + TypeIdGenerator.getTowerId(node.towerType).ToString();

                        button.GetComponentsInChildren <UILabel>(true)[0].text   = child.getCost().ToString();
                        button.GetComponentsInChildren <Tooltiper>(true)[0].text = childGUI.getUpgradeInfo();
                        childGUI.drawCreateTowerButtonGUI(button);

                        if (child.getCost() > PlayerMe.cash)
                        {
                            button.GetComponentsInChildren <UISlicedSprite>(true)[0].color = Color.red;
                        }

                        button.SetActive(true);
                        i++;
                    }
                }
            }

            controller.panel_TowerInfo.SetActive(true);
        }