Beispiel #1
0
 void playerEndTurn() //sumig up player turn
 {
     if (thisTurnPlayerTakeDamge && playerIsDodging == false && actualEnemy != null)
     {
         takeDamage(actualEnemy.damage);
     }
     if (hp <= 0)
     {
         isAlive = false;
         uIControler.activeLosePanel();
         isLevelEnded = true;
     }
     if (isAlive)
     {
         movedThisTurn           = false;
         playerIsDodging         = false;
         thisTurnPlayerTakeDamge = false;
     }
     updateHpBar();
 }
 void endGame()
 {
     Debug.Log("przegrałeś");
     uIControler.activeLosePanel();
 }