Beispiel #1
0
 public void AddAttack(UIChoosable attack)
 {
     if (ApUsed < MaxAp && (ApUsed + attack.getApCost()) <= MaxAp)
     {
         GameObject    attackBarUI = Instantiate(AttackBar, this.transform);
         RectTransform attackBarRT = attackBarUI.GetComponent <RectTransform>();
         attackBarRT.anchoredPosition = CalcLocation(ApUsed, attack.getApCost());
         AttackBars.Add(attackBarUI);
         attackBarUI.GetComponent <Text>().text = attack.getName();
         attackBarRT.sizeDelta = new Vector2(attackBarRT.rect.width * attack.getApCost(), attackBarRT.rect.height);
         attacks.Add(attack);
         ApUsed += attack.getApCost();
     }
 }
Beispiel #2
0
    public void RemoveFirstAttack()
    {
        removeAttack(0);
        int x      = 0;
        int apUsed = 0;

        foreach (GameObject attackBarUI in AttackBars)
        {
            UIChoosable   attack      = attacks[x];
            RectTransform attackBarRT = attackBarUI.GetComponent <RectTransform>();
            attackBarRT.anchoredPosition = CalcLocation(apUsed, attack.getApCost());
            apUsed += attack.getApCost();
            x++;
        }
    }
Beispiel #3
0
 private void removeAttack(int location)
 {
     if (attacks.Count > 0)
     {
         UIChoosable toBeRemovedAttack = attacks[location];
         ApUsed -= toBeRemovedAttack.getApCost();
         attacks.RemoveAt(location);
         GameObject attackBarUI = AttackBars[location];
         AttackBars.RemoveAt(location);
         Destroy(attackBarUI);
     }
 }