public override void SetState(UIButtonColor.State state, bool immediate) { base.SetState(state, immediate); switch (state) { case UIButtonColor.State.Normal: this.SetSprite(this.mNormalSprite); break; case UIButtonColor.State.Hover: if (this.changeStateSprite) { this.SetSprite(this.hoverSprite); } break; case UIButtonColor.State.Pressed: if (this.changeStateSprite) { this.SetSprite(this.pressedSprite); } break; case UIButtonColor.State.Disabled: this.SetSprite(this.disabledSprite); break; } }
public void SetDetailButtonState(UIButtonColor.State state, Boolean instant) { foreach (Character character in Characters.Entries) { character.ButtonColor.SetState(state, instant); } }
private void setBtnsState(bool isFocus) { UIButtonColor.State state = isFocus ? UIButtonColor.State.Pressed : UIButtonColor.State.Normal; foreach (UIButton listBtn in _listBtns) { listBtn.state = state; } }
private void SetButtonState(UIButtonColor.State state) { UIButton[] array = this.buttonList; for (Int32 i = 0; i < (Int32)array.Length; i++) { UIButton uibutton = array[i]; uibutton.SetState(state, false); } }
protected virtual void SetButtonState(UIButtonColor.State iState) { foreach (UIButton listBtn in _listBtns) { if (listBtn.state != iState) { listBtn.state = iState; } } }
static int SetState(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); UIButton obj = LuaScriptMgr.GetNetObject <UIButton>(L, 1); UIButtonColor.State arg0 = LuaScriptMgr.GetNetObject <UIButtonColor.State>(L, 2); bool arg1 = LuaScriptMgr.GetBoolean(L, 3); obj.SetState(arg0, arg1); return(0); }
static int SetState(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); UIButtonColor obj = (UIButtonColor)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIButtonColor"); UIButtonColor.State arg0 = (UIButtonColor.State)LuaScriptMgr.GetNetObject(L, 2, typeof(UIButtonColor.State)); bool arg1 = LuaScriptMgr.GetBoolean(L, 3); obj.SetState(arg0, arg1); return(0); }
private static int SetState(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); UIButton uIButton = (UIButton)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIButton"); UIButtonColor.State state = (UIButtonColor.State)((int)LuaScriptMgr.GetNetObject(L, 2, typeof(UIButtonColor.State))); bool boolean = LuaScriptMgr.GetBoolean(L, 3); uIButton.SetState(state, boolean); return(0); }
// Token: 0x06000168 RID: 360 RVA: 0x000142B0 File Offset: 0x000124B0 public override void SetState(UIButtonColor.State state, bool immediate) { base.SetState(state, immediate); if (!(this.mSprite != null)) { if (this.mSprite2D != null) { switch (state) { case UIButtonColor.State.Normal: this.SetSprite(this.mNormalSprite2D); return; case UIButtonColor.State.Hover: this.SetSprite((this.hoverSprite2D == null) ? this.mNormalSprite2D : this.hoverSprite2D); return; case UIButtonColor.State.Pressed: this.SetSprite(this.pressedSprite2D); return; case UIButtonColor.State.Disabled: this.SetSprite(this.disabledSprite2D); break; default: return; } } return; } switch (state) { case UIButtonColor.State.Normal: this.SetSprite(this.mNormalSprite); return; case UIButtonColor.State.Hover: this.SetSprite(string.IsNullOrEmpty(this.hoverSprite) ? this.mNormalSprite : this.hoverSprite); return; case UIButtonColor.State.Pressed: this.SetSprite(this.pressedSprite); return; case UIButtonColor.State.Disabled: this.SetSprite(this.disabledSprite); return; default: return; } }
private void setBtnState(bool isFocus) { UIButtonColor.State state = (!isFocus) ? UIButtonColor.State.Normal : UIButtonColor.State.Pressed; using (List <UIButton> .Enumerator enumerator = this._listBtns.GetEnumerator()) { while (enumerator.MoveNext()) { UIButton current = enumerator.get_Current(); current.state = state; } } }
public virtual void SetState(UIButtonColor.State state, bool instant) { if (!this.mInitDone) { this.mInitDone = true; this.OnInit(); } if (this.mState != state) { this.mState = state; this.UpdateColor(instant); } }
protected virtual void SetButtonState(UIButtonColor.State iState) { using (List <UIButton> .Enumerator enumerator = this._listBtns.GetEnumerator()) { while (enumerator.MoveNext()) { UIButton current = enumerator.get_Current(); if (current.state != iState) { current.state = iState; } } } }
void SetButton(SignInButtonInfo buttonInfo, bool enable) { if (buttonInfo == null || buttonInfo.m_Button == null) { return; } buttonInfo.m_Button.isEnabled = enable; UIButtonColor.State state = enable ? UIButtonColor.State.Normal : UIButtonColor.State.Disabled; string spriteName = GetSpriteName(state); buttonInfo.m_BG[0].spriteName = spriteName; buttonInfo.m_BG[1].spriteName = spriteName; }
public override void SetState(UIButtonColor.State state, bool immediate) { base.SetState(state, immediate); if (this.mSprite != null) { switch (state) { case UIButtonColor.State.Normal: this.SetSprite(this.mNormalSprite); break; case UIButtonColor.State.Hover: this.SetSprite((!string.IsNullOrEmpty(this.hoverSprite)) ? this.hoverSprite : this.mNormalSprite); break; case UIButtonColor.State.Pressed: this.SetSprite(this.pressedSprite); break; case UIButtonColor.State.Disabled: this.SetSprite(this.disabledSprite); break; } } else if (this.mSprite2D != null) { switch (state) { case UIButtonColor.State.Normal: this.SetSprite(this.mNormalSprite2D); break; case UIButtonColor.State.Hover: this.SetSprite((!(this.hoverSprite2D == null)) ? this.hoverSprite2D : this.mNormalSprite2D); break; case UIButtonColor.State.Pressed: this.SetSprite(this.pressedSprite2D); break; case UIButtonColor.State.Disabled: this.SetSprite(this.disabledSprite2D); break; } } if (this.callBack != null && (state == UIButtonColor.State.Hover || state == UIButtonColor.State.Pressed)) { this.callBack(this); } }
static int SetState(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UIButton obj = (UIButton)ToLua.CheckObject(L, 1, typeof(UIButton)); UIButtonColor.State arg0 = (UIButtonColor.State)ToLua.CheckObject(L, 2, typeof(UIButtonColor.State)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SetState(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_state(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIButtonColor obj = (UIButtonColor)o; UIButtonColor.State arg0 = (UIButtonColor.State)ToLua.CheckObject(L, 2, typeof(UIButtonColor.State)); obj.state = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index state on a nil value" : e.Message)); } }
public void SetStateNonCallBack(UIButtonColor.State state) { base.SetState(state, true); if (this.mSprite != null) { switch (state) { case UIButtonColor.State.Normal: this.SetSprite(this.mNormalSprite); break; case UIButtonColor.State.Hover: this.SetSprite((!string.IsNullOrEmpty(this.hoverSprite)) ? this.hoverSprite : this.mNormalSprite); break; case UIButtonColor.State.Pressed: this.SetSprite(this.pressedSprite); break; case UIButtonColor.State.Disabled: this.SetSprite(this.disabledSprite); break; } } else if (this.mSprite2D != null) { switch (state) { case UIButtonColor.State.Normal: this.SetSprite(this.mNormalSprite2D); break; case UIButtonColor.State.Hover: this.SetSprite((!(this.hoverSprite2D == null)) ? this.hoverSprite2D : this.mNormalSprite2D); break; case UIButtonColor.State.Pressed: this.SetSprite(this.pressedSprite2D); break; case UIButtonColor.State.Disabled: this.SetSprite(this.disabledSprite2D); break; } } }
static int get_state(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIButtonColor obj = (UIButtonColor)o; UIButtonColor.State ret = obj.state; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index state on a nil value" : e.Message)); } }
public override void SetState(UIButtonColor.State state, Boolean immediate) { base.SetState(state, immediate); if (this.mSprite != (UnityEngine.Object)null) { switch (state) { case UIButtonColor.State.Normal: this.SetSprite(this.mNormalSprite); break; case UIButtonColor.State.Hover: this.SetSprite((!String.IsNullOrEmpty(this.hoverSprite)) ? this.hoverSprite : this.mNormalSprite); break; case UIButtonColor.State.Pressed: this.SetSprite(this.pressedSprite); break; case UIButtonColor.State.Disabled: this.SetSprite(this.disabledSprite); break; } } else if (this.mSprite2D != (UnityEngine.Object)null) { switch (state) { case UIButtonColor.State.Normal: this.SetSprite(this.mNormalSprite2D); break; case UIButtonColor.State.Hover: this.SetSprite((!(this.hoverSprite2D == (UnityEngine.Object)null)) ? this.hoverSprite2D : this.mNormalSprite2D); break; case UIButtonColor.State.Pressed: this.SetSprite(this.pressedSprite2D); break; case UIButtonColor.State.Disabled: this.SetSprite(this.disabledSprite2D); break; } } }
public override void SetState(UIButtonColor.State state, bool immediate) { if (_isSeleted) { this.mState = State.Pressed; if (!mInitDone) { normalSprite = mSprite.spriteName; } SetSprite(selectSprite); UpdateColor(immediate); } else { base.SetState(state, immediate); } }
public static int SetState(IntPtr L) { int result = 1; int count = LuaDLL.lua_gettop(L); if (count != 3) { LuaStatic.traceback(L, "count not enough"); LuaDLL.lua_error(L); return(result); } UIButton obj = LuaStatic.GetObj(L, 1) as UIButton; UIButtonColor.State arg1 = (UIButtonColor.State)(double)(LuaStatic.GetObj(L, 2)); Boolean arg2 = (Boolean)LuaStatic.GetObj(L, 3); obj.SetState(arg1, arg2); return(result); }
string GetSpriteName(UIButtonColor.State state) { string spriteName = string.Empty; switch (state) { case UIButtonColor.State.Normal: spriteName = "yellowBtn"; break; case UIButtonColor.State.Hover: case UIButtonColor.State.Pressed: spriteName = "yellowBtn-click"; break; case UIButtonColor.State.Disabled: spriteName = "yellowBtn-click"; break; } return(spriteName); }
public virtual void SetState(UIButtonColor.State state, bool instant) { if (!this.mInitDone) { this.mInitDone = true; this.OnInit(); } if (this.mState != state) { this.mState = state; if (this.changeStateSprite) { TweenColor tweenColor; switch (this.mState) { case UIButtonColor.State.Hover: tweenColor = TweenColor.Begin(this.tweenTarget, this.duration, this.hover); break; case UIButtonColor.State.Pressed: tweenColor = TweenColor.Begin(this.tweenTarget, this.duration, this.pressed); break; case UIButtonColor.State.Disabled: tweenColor = TweenColor.Begin(this.tweenTarget, this.duration, this.disabledColor); break; default: tweenColor = TweenColor.Begin(this.tweenTarget, this.duration, this.mColor); break; } if (instant && tweenColor != null) { tweenColor.value = tweenColor.to; tweenColor.enabled = false; } } } }
public void SetButtonState(UIButtonColor.State state) { base.SetState(state, false); switch (state) { case UIButtonColor.State.Normal: this.SetSprite(this.mNormalSprite); break; case UIButtonColor.State.Hover: this.SetSprite(this.hoverSprite); break; case UIButtonColor.State.Pressed: this.SetSprite(this.pressedSprite); break; case UIButtonColor.State.Disabled: this.SetSprite(this.disabledSprite); break; } }
public void SetState(UIButtonColor.State state, bool immediate) { UIButton btn = GetComponent <UIButton>(); btn.SetState(state, immediate); if (state == UIButtonColor.State.Disabled) { btn.isEnabled = false; } else { btn.isEnabled = true; } if (state == UIButton.State.Disabled) { Front.color = FrontDisable; } else { Front.color = FrontNomal; } }
public new void SetState(UIButtonColor.State state, bool immediate) { base.SetState(state, immediate); if (this.label != null) { switch (state) { case UIButtonColor.State.Normal: if (this.label.gameObject.activeSelf) { this.label.gameObject.SetActive(false); } break; case UIButtonColor.State.Hover: if (!this.label.gameObject.activeSelf) { this.label.gameObject.SetActive(true); } break; case UIButtonColor.State.Pressed: if (!this.label.gameObject.activeSelf) { this.label.gameObject.SetActive(true); } break; case UIButtonColor.State.Disabled: if (this.label.gameObject.activeSelf) { this.label.gameObject.SetActive(false); } break; } } }
protected override void SetState(UIButtonColor.State state, bool immediate) { base.SetState(state, immediate); if (this.mUIForeSprite != null) { UISprite component = this.mUIForeSprite.GetComponent <UISprite>(); if (component != null) { if (string.IsNullOrEmpty(this.mstrPressName)) { this.mstrPressName = this.mstrNormalName; } if (string.IsNullOrEmpty(this.mstrDisableName)) { this.mstrDisableName = this.mstrNormalName; } switch (state) { case UIButtonColor.State.Normal: component.spriteName = this.mstrNormalName; break; case UIButtonColor.State.Hover: component.spriteName = this.mstrPressName; break; case UIButtonColor.State.Pressed: component.spriteName = this.mstrPressName; break; case UIButtonColor.State.Disabled: component.spriteName = this.mstrDisableName; break; } } } }
public virtual void SetState(UIButtonColor.State state, bool instant) { if (!this.mInitDone) { this.mInitDone = true; this.OnInit(); } if (this.mState != state) { this.mState = state; this.UpdateColor(instant); } }