Beispiel #1
0
    public override void Execute(object data)
    {
        ItemArgs   e      = data as ItemArgs;
        PlayerMove Player = GetView <PlayerMove>();
        GameModel  gm     = GetModel <GameModel>();
        UIBoard    ui     = GetView <UIBoard>();

        switch (e.itemkind)
        {
        case ItemKind.InvincibleItem:
            gm.m_Invincible -= e.itemCount;
            Player.HitInvincible();
            ui.HitInvincible();
            break;

        case ItemKind.MagnetItem:
            gm.m_Magnet -= e.itemCount;
            Player.HitMagnet();
            ui.HitMagnet();
            break;

        case ItemKind.MultiplyItem:
            gm.m_Multiply -= e.itemCount;
            Player.HitDouble();
            ui.HitDouble();
            break;

        default:
            break;
        }
        ui.UpdateUI();
    }