Beispiel #1
0
        public override void Draw(TimerTick tick)
        {
            UIBezierPath _bezier = new UIBezierPath();
            Vector2      pointStart, pointA, pointB, pointEnd;

            if (IsAnimating)
            {
                pointStart = new Vector2(Distance, 0);
                pointA     = new Vector2(BackgroundWidth, ScreenHeight / 4);
                pointB     = new Vector2(BackgroundWidth, ScreenHeight * 3 / 4);
                pointEnd   = new Vector2(Distance, ScreenHeight);
                _bezier.MoveToPoint(Vector2.Zero);
                _bezier.AddLineTo(pointStart);
                _bezier.AddCurveToPoint(pointEnd, pointA, pointB);
                _bezier.AddLineTo(new Vector2(0, ScreenHeight));
            }
            else
            {
                pointStart = Vector2.Zero;
                pointA     = new Vector2(Distance, ScreenHeight / 4);
                pointB     = new Vector2(Distance, ScreenHeight * 3 / 4);
                pointEnd   = new Vector2(0, ScreenHeight);
                _bezier.MoveToPoint(pointStart);
                _bezier.AddCurveToPoint(pointEnd, pointA, pointB);
            }
            _bezier.ClosePath();
            Drawer.FillGeometry(_bezier.GetPath(), Brush);
            base.Draw(tick);
        }
Beispiel #2
0
        public CGPath createPath()
        {
            nfloat height = (nfloat)37.0;

            var path = new UIBezierPath();

            var centerWidth = this.Frame.Width / 2;

            path.MoveTo(new CGPoint(x: 0, y: 0));                       // start top left

            path.AddLineTo(new CGPoint((centerWidth - height * 2), 0)); // the beginning of the trough
                                                                        // first curve down
            path.AddCurveToPoint(new CGPoint(x: centerWidth, y: height),
                                 controlPoint1: new CGPoint(x: (centerWidth - 30), y: 0), controlPoint2: new CGPoint(x: centerWidth - 35, y: height));
            // second curve up
            path.AddCurveToPoint(new CGPoint(x: (centerWidth + height * 2), y: 0),
                                 controlPoint1: new CGPoint(x: centerWidth + 35, y: height), controlPoint2: new CGPoint(x: (centerWidth + 30), y: 0));

            // complete the rect
            path.AddLineTo(new CGPoint(x: this.Frame.Width, y: 0));

            path.AddLineTo(new CGPoint(x: this.Frame.Width, y: this.Frame.Height));

            path.AddLineTo(new CGPoint(x: 0, y: this.Frame.Height));

            path.ClosePath();


            return(path.CGPath);
        }
        private UIBezierPath PathForRect(CGRect rect, nfloat arrowOffset)
        {
            if (rect == CGRect.Empty)
            {
                return(null);
            }
            rect = new CGRect(CGPoint.Empty, rect.Size);              // ensure origin is CGPointZero

            // Create rounded rect
            CGRect roundedRect = rect;
            var    size        = roundedRect.Size;

            size.Height     -= ArrowLength;
            roundedRect.Size = size;
            var popUpPath = UIBezierPath.FromRoundedRect(roundedRect, cornerRadius);

            // Create arrow path
            nfloat  maxX      = roundedRect.GetMaxX();        // prevent arrow from extending beyond this point
            nfloat  arrowTipX = rect.GetMidX() + arrowOffset;
            CGPoint tip       = new CGPoint(arrowTipX, rect.GetMaxY());

            nfloat arrowLength = roundedRect.Height / 2.0f;
            nfloat x           = arrowLength * NMath.Tan(45.0f * NMath.PI / 180);    // x = half the length of the base of the arrow

            var arrowPath = new UIBezierPath();

            arrowPath.MoveTo(tip);
            arrowPath.AddLineTo(new CGPoint(NMath.Max(arrowTipX - x, 0), roundedRect.GetMaxY() - arrowLength));
            arrowPath.AddLineTo(new CGPoint(NMath.Min(arrowTipX + x, maxX), roundedRect.GetMaxY() - arrowLength));
            arrowPath.ClosePath();

            popUpPath.AppendPath(arrowPath);

            return(popUpPath);
        }
            public override void Draw(CGRect rect)
            {
                UIView head = ((WalkingDead)Superview).head;
                var    path = new UIBezierPath();

                path.LineCapStyle = CGLineCap.Round;
                CGRect headFrame = head.Frame;

                if (!MovingRight)
                {
                    path.MoveTo(new CGPoint(rect.GetMidX() - 10, headFrame.GetMaxY() + 10));
                    path.AddLineTo(new CGPoint(rect.GetMidX() - 10 + rect.Size.Width / 4, headFrame.GetMaxY() + 10));
                    path.AddLineTo(new CGPoint(rect.GetMidX() - 10 + rect.Size.Width / 2, headFrame.GetMaxY() + 10 + rect.Size.Height / 10));
                }
                else
                {
                    path.MoveTo(new CGPoint(rect.GetMidX() + 10, headFrame.GetMaxY() + 10));
                    path.AddLineTo(new CGPoint(rect.GetMidX() + 10 - rect.Size.Width / 4, headFrame.GetMaxY() + 10));
                    path.AddLineTo(new CGPoint(rect.GetMidX() + 10 - rect.Size.Width / 2, headFrame.GetMaxY() + 10 + rect.Size.Height / 10));
                }
                UIColor.Black.SetStroke();
                path.LineWidth = 12;
                path.Stroke();

                UIColor.White.SetStroke();
                path.LineWidth = 8;
                path.Stroke();
            }
Beispiel #5
0
        private UIBezierPath ShapePath(CGSize size)
        {
            var intensity    = 0.44f;
            var controlRatio = 0.25f;


            var     padding     = 0;
            CGPoint leftTop     = new CGPoint(x: padding, y: padding);
            CGPoint rightTop    = new CGPoint(x: size.Width - padding, y: padding);
            CGPoint leftBottom  = new CGPoint(x: padding, y: size.Height - padding);
            CGPoint rightBottom = new CGPoint(x: size.Width - padding, y: size.Height - padding);


            var path = new UIBezierPath();

            path.MoveTo(leftTop);
            path.AddQuadCurveToPoint(new CGPoint(x: size.Width / 2, y: size.Height / 2 * intensity),
                                     controlPoint: new CGPoint(x: size.Width / 2 * controlRatio, y: size.Height / 2 * intensity));
            path.AddQuadCurveToPoint(rightTop,
                                     controlPoint: new CGPoint(x: size.Width - (size.Width / 2 * controlRatio), y: size.Height / 2 * intensity));
            path.AddLineTo(rightBottom);
            path.AddQuadCurveToPoint(new CGPoint(x: size.Width / 2, y: size.Height - (size.Height / 2 * intensity)),
                                     controlPoint: new CGPoint(x: size.Width - (size.Width / 2 * controlRatio), y: size.Height - (size.Height / 2 * intensity)));
            path.AddQuadCurveToPoint(leftBottom,
                                     controlPoint: new CGPoint(x: size.Width / 2 * controlRatio, y: size.Height - (size.Height / 2 * intensity)));
            path.AddLineTo(leftTop);
            path.ClosePath();
            return(path);
        }
        private void ConfigureStarCircularProgress()
        {
            var frame = new CGRect(201, 200, 200, 200);

            starProgress        = new iOS.CircularProgress(frame);
            starProgress.Colors = new[]
            {
                UIColor.Purple.CGColor,
                ColorExtension.RgbaColor(0xFFF77A55).CGColor,
                UIColor.Orange.CGColor
            };

            starProgress.LineWidth = 3.0;

            var path = new UIBezierPath();

            path.MoveTo(new CGPoint(50.0, 2.0));
            path.AddLineTo(new CGPoint(84.0, 86.0));
            path.AddLineTo(new CGPoint(6.0, 33.0));
            path.AddLineTo(new CGPoint(96.0, 33.0));
            path.AddLineTo(new CGPoint(17.0, 86.0));
            path.ClosePath();
            starProgress.Path = path;


            View.AddSubview(starProgress);
        }
Beispiel #7
0
        static void DrawXamagram()
        {
            var context = UIGraphics.GetCurrentContext();
            var color   = UIColor.FromRGBA(0.204f, 0.600f, 0.863f, 1.000f);

            context.SaveState();
            context.TranslateCTM(257.0f, 257.0f);
            context.RotateCTM(90.0f * (nfloat)Math.PI / 180.0f);

            var polygonPath = new UIBezierPath();

            polygonPath.MoveTo(new CGPoint(0.0f, -250.0f));
            polygonPath.AddLineTo(new CGPoint(216.51f, -125.0f));
            polygonPath.AddLineTo(new CGPoint(216.51f, 125.0f));
            polygonPath.AddLineTo(new CGPoint(0.0f, 250.0f));
            polygonPath.AddLineTo(new CGPoint(-216.51f, 125.0f));
            polygonPath.AddLineTo(new CGPoint(-216.51f, -125.0f));
            polygonPath.ClosePath();
            color.SetFill();
            polygonPath.Fill();

            context.RestoreState();

            var textRect    = new CGRect(0.0f, 0.0f, 512.0f, 512.0f);
            var textContent = "X";

            UIColor.White.SetFill();
            var textFont = UIFont.FromName("Helvetica", 350.0f);

            textRect.Offset(0.0f, (textRect.Height - new NSString(textContent).StringSize(textFont, textRect.Size).Height) / 2.0f);
            new NSString(textContent).DrawString(textRect, textFont, UILineBreakMode.WordWrap, UITextAlignment.Center);
        }
Beispiel #8
0
        private void ConfigureStarCircularProgress()
        {
            CGRect frame = new CGRect(0, 0, 128, 128);

            starProgress = new CircularProgress(frame);
            //starProgress.Center = ProgressHazne.Center;
            starProgress.Colors = new[]
            {
                UIColor.FromRGB(225, 0, 105).CGColor
            };

            starProgress.LineWidth = 10.0;

            var path = new UIBezierPath();

            path.MoveTo(new CGPoint(50.0, 2.0));
            path.AddLineTo(new CGPoint(84.0, 86.0));
            path.AddLineTo(new CGPoint(6.0, 33.0));
            path.AddLineTo(new CGPoint(96.0, 33.0));
            path.AddLineTo(new CGPoint(17.0, 86.0));
            path.ClosePath();
            starProgress.Path = path;
            ProgressHazne.AddSubview(starProgress);
            starProgress.Transform = CGAffineTransform.MakeRotation(3.14159f * 270 / 180f);
        }
Beispiel #9
0
        private void DrawZones()
        {
            NCZone[] zones = currentSublocation.Zones;

            foreach (NCZone zone in zones)
            {
                UIBezierPath zonePath  = new UIBezierPath();
                CAShapeLayer zoneLayer = new CAShapeLayer();

                NCLocationPoint[] points = zone.Points;
                NCLocationPoint   point0 = points[0];

                zonePath.MoveTo(new CGPoint(mapView.Frame.Width * point0.X.DoubleValue / currentSublocation.Width,
                                            mapView.Frame.Height * (1.0 - point0.Y.DoubleValue / currentSublocation.Height)));

                foreach (NCLocationPoint point in zone.Points)
                {
                    zonePath.AddLineTo(new CGPoint(mapView.Frame.Width * point.X.DoubleValue / currentSublocation.Width,
                                                   mapView.Frame.Height * (1.0 - point.Y.DoubleValue / currentSublocation.Height)));
                }

                zonePath.AddLineTo(new CGPoint(mapView.Frame.Width * point0.X.DoubleValue / currentSublocation.Width,
                                               mapView.Frame.Height * (1.0 - point0.Y.DoubleValue / currentSublocation.Height)));

                zoneLayer.Hidden      = false;
                zoneLayer.Path        = zonePath.CGPath;
                zoneLayer.StrokeColor = ColorHelper.FromHex(zone.Color, 1).CGColor;
                zoneLayer.LineWidth   = 2.0f;
                zoneLayer.LineJoin    = CoreAnimation.CAShapeLayer.JoinRound;
                zoneLayer.FillColor   = ColorHelper.FromHex(zone.Color, 0.5f).CGColor;

                mapView.Layer.AddSublayer(zoneLayer);
            }
        }
Beispiel #10
0
            public override void Draw(RectangleF rect)
            {
                UIView       head = ((WalkingDead)Superview).head;
                UIBezierPath path = new UIBezierPath();

                path.LineCapStyle = CGLineCap.Round;
                RectangleF headFrame = head.Frame;

                if (!MovingRight)
                {
                    rect.X -= 20;
                    path.MoveTo(new PointF(rect.GetMidX() + 20, headFrame.GetMaxY() + 10));
                    path.AddLineTo(new PointF(rect.GetMidX() + 20 + rect.Size.Width / 6, headFrame.GetMaxY() + 10));
                    path.AddLineTo(new PointF(rect.GetMidX() + 20 + rect.Size.Width / 6 + 10, headFrame.GetMaxY() + 10 + 20));
                }
                else
                {
                    path.MoveTo(new PointF(rect.GetMidX() - 20, headFrame.GetMaxY() + 10));
                    path.AddLineTo(new PointF(rect.GetMidX() - 20 - rect.Size.Width / 6, headFrame.GetMaxY() + 10));
                    path.AddLineTo(new PointF(rect.GetMidX() - 20 - rect.Size.Width / 6 - 10, headFrame.GetMaxY() + 10 + 20));
                }
                UIColor.Black.SetStroke();
                path.LineWidth = 12;
                path.Stroke();

                UIColor.White.SetStroke();
                path.LineWidth = 8;
                path.Stroke();
            }
Beispiel #11
0
        /// <summary>
        /// Touches ended.
        /// </summary>
        /// <param name="touches">Touches to use.</param>
        /// <param name="evt">Event to use.</param>
        public override void TouchesEnded(NSSet touches, UIEvent evt)
        {
            UITouch touch = touches.AnyObject as UITouch;

            // Obtain the location of the touch and add it to the current path and current_points array.
            CGPoint touchLocation = touch.LocationInView(this);

            currentPath.AddLineTo(touchLocation);
            currentPoints.Add(touchLocation);

            // Obtain the smoothed path and the points array for that path.
            currentPath = SmoothedPathWithGranularity(0, out currentPoints);

            // Add the smoothed path and points array to their Lists.
            paths.Add(currentPath);
            points.Add(currentPoints.ToArray());

            LoadNewImage();

            UpdateBounds(touchLocation);
            SetNeedsDisplay();
            NotifyIsBlankChanged();

            currentPath = null;
            currentPoints.Clear();
        }
Beispiel #12
0
        void DrawLandmark(VNFaceLandmarkRegion2D feature, CGRect scaledBoundingBox, bool closed, UIColor color)
        {
            if (feature == null)
            {
                return;
            }

            var mappedPoints = feature.NormalizedPoints.Select(o => new CGPoint(x: o.X * scaledBoundingBox.Width + scaledBoundingBox.X, y: o.Y * scaledBoundingBox.Height + scaledBoundingBox.Y));

            using (var newLayer = new CAShapeLayer())
            {
                newLayer.Frame       = _view.Frame;
                newLayer.StrokeColor = color.CGColor;
                newLayer.LineWidth   = 2;
                newLayer.FillColor   = UIColor.Clear.CGColor;

                using (UIBezierPath path = new UIBezierPath())
                {
                    path.MoveTo(mappedPoints.First());
                    foreach (var point in mappedPoints.Skip(1))
                    {
                        path.AddLineTo(point);
                    }

                    if (closed)
                    {
                        path.AddLineTo(mappedPoints.First());
                    }

                    newLayer.Path = path.CGPath;
                }

                _shapeLayer.AddSublayer(newLayer);
            }
        }
        public override void ViewDidLayoutSubviews()
        {
            base.ViewDidLayoutSubviews();

            cnsTableViewHeight.Constant = TableView.ContentSize.Height;
            ScrollView.ContentSize      = new CGSize(ScrollView.Frame.Width, TableView.Frame.Y + TableView.ContentSize.Height);

            InvokeOnMainThread(() =>
            {
                View.LayoutIfNeeded();
            });

            var bezierPath = new UIBezierPath();

            bezierPath.MoveTo(new CGPoint(ivTriangle.Layer.Bounds.X, ivTriangle.Layer.Bounds.Y));
            bezierPath.AddLineTo(new CGPoint(ivTriangle.Layer.Bounds.GetMaxX(), ivTriangle.Layer.Bounds.GetMaxY()));
            bezierPath.AddLineTo(new CGPoint(ivTriangle.Layer.Bounds.GetMaxX(), ivTriangle.Layer.Bounds.GetMaxY() + 4));
            bezierPath.AddLineTo(new CGPoint(ivTriangle.Layer.Bounds.X, ivTriangle.Layer.Bounds.GetMaxY() + 4));
            bezierPath.AddLineTo(new CGPoint(ivTriangle.Layer.Bounds.X, ivTriangle.Layer.Bounds.GetMaxY()));
            bezierPath.ClosePath();

            ivTriangle.Layer.AddSublayer(new CAShapeLayer
            {
                Frame     = ivTriangle.Bounds,
                Path      = bezierPath.CGPath,
                FillColor = UIColor.White.CGColor
            });
            ivTriangle.Image = null;

            ScrollToOffset(ScrollView);
        }
        private void HoleLayerViewOnDrawRectangleHole(object sender, EventArgs e)
        {
            var firstCorner  = _holeLayerView.TopLeftCorner;
            var secondCorner = _holeLayerView.TopRightCorner;
            var thirstCorner = _holeLayerView.BottomRightCorner;
            var fourthCorner = _holeLayerView.BottomLeftCorner;

            var overlayPath = UIBezierPath.FromRect(_nativeView.Bounds);

            var transparentPath = new UIBezierPath();

            transparentPath.MoveTo(new CGPoint(firstCorner.X, firstCorner.Y));
            transparentPath.AddLineTo(new CGPoint(secondCorner.X, secondCorner.Y));
            transparentPath.AddLineTo(new CGPoint(thirstCorner.X, thirstCorner.Y));
            transparentPath.AddLineTo(new CGPoint(fourthCorner.X, fourthCorner.Y));
            transparentPath.ClosePath();

            overlayPath.AppendPath(transparentPath);
            overlayPath.UsesEvenOddFillRule = true;

            // Border path
            _borderShapeLayer.Path        = transparentPath.CGPath;
            _borderShapeLayer.StrokeColor = UIColor.Black.CGColor;
            _borderShapeLayer.FillColor   = UIColor.Clear.CGColor;

            // Rectangle hole path
            _holeShapeLayer.FillRule  = CAShapeLayer.FillRuleEvenOdd;
            _holeShapeLayer.FillColor = UIColor.Black.ColorWithAlpha((nfloat)0.5).CGColor;
            _holeShapeLayer.Path      = overlayPath.CGPath;
        }
Beispiel #15
0
        public override void DrawRect(CGRect area, UIViewPrintFormatter formatter)
        {
            base.DrawRect(area, formatter);

            this.Add(placeHolderLabel);
            //创建路径
            UIBezierPath leftPath = new UIBezierPath();

            //起点
            leftPath.MoveTo(new CGPoint(0, this.Bounds.Size.Height));

            //画第一条线
            leftPath.AddLineTo(new CGPoint(0, this.Bounds.Size.Height));

            //画第二条线
            leftPath.AddLineTo(new CGPoint(this.Bounds.Size.Width, this.Bounds.Size.Height));

            //设置图层的属性
            leftLayer.Path        = leftPath.CGPath;                  //动画路径
            leftLayer.StrokeColor = new CGColor(1f, 1f, 1f);;         //外边框颜色
            leftLayer.FillColor   = null;                             //不设置路径颜色填充

            leftLayer.BorderWidth = 3.0f;                             //图层边框
            leftLayer.LineCap     = new NSString("kCALineCapRound");  //线头样式为圆形
            leftLayer.LineJoin    = new NSString("kCALineJoinRound"); //拐角样式为圆角
                                                                      //    leftLayer.frame=CGRectMake(0, 50, 200, 1);
            leftLayer.BorderColor = UIColor.Black.CGColor;            //边框颜色


            this.Layer.AddSublayer(leftLayer);
        }
        /// <summary>
        /// Draw the specified rect.
        /// </summary>
        /// <returns>The draw.</returns>
        /// <param name="rect">Rect.</param>
        public override void Draw(CGRect rect)
        {
            base.Draw(rect);

            var lineWidth = rect.Size.Width / 10;

            // Draw check mark
            if (Selected)
            {
                this.Layer.BackgroundColor = FillColor;


                var checkmark = new UIBezierPath();
                var size      = rect.Size;
                checkmark.MoveTo(new CGPoint(x: 22f / 100f * size.Width, y: 52f / 100f * size.Height));
                checkmark.AddLineTo(new CGPoint(x: 38f / 100f * size.Width, y: 68f / 100f * size.Height));
                checkmark.AddLineTo(new CGPoint(x: 76f / 100f * size.Width, y: 30f / 100f * size.Height));

                checkmark.LineWidth = lineWidth;
                UIColor.White.SetStroke();
                checkmark.Stroke();
            }

            else
            {
                this.Layer.BackgroundColor = new CGColor(0, 0, 0, 0);
            }
        }
Beispiel #17
0
        private void DrawNotImplemented(CGRect frame)
        {
            UIBezierPath textPath = new UIBezierPath();

            textPath.MoveTo(new CGPoint(frame.GetMinX() + 0.40164f * frame.Width, frame.GetMinY() + 0.39663f * frame.Height));
            textPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.40164f * frame.Width, frame.GetMinY() + 0.31069f * frame.Height));
            textPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.31411f * frame.Width, frame.GetMinY() + 0.31069f * frame.Height));
            textPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.31411f * frame.Width, frame.GetMinY() + 0.39663f * frame.Height));
            textPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.40164f * frame.Width, frame.GetMinY() + 0.39663f * frame.Height));
            textPath.ClosePath();
            textPath.MoveTo(new CGPoint(frame.GetMinX() + 0.31411f * frame.Width, frame.GetMinY() + 0.62503f * frame.Height));
            textPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.31411f * frame.Width, frame.GetMinY() + 0.71097f * frame.Height));
            textPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.40164f * frame.Width, frame.GetMinY() + 0.71097f * frame.Height));
            textPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.40164f * frame.Width, frame.GetMinY() + 0.62503f * frame.Height));
            textPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.31411f * frame.Width, frame.GetMinY() + 0.62503f * frame.Height));
            textPath.ClosePath();
            textPath.MoveTo(new CGPoint(frame.GetMinX() + 0.62874f * frame.Width, frame.GetMinY() + 0.86349f * frame.Height));
            textPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.68000f * frame.Width, frame.GetMinY() + 0.86349f * frame.Height));
            textPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.59996f * frame.Width, frame.GetMinY() + 0.68696f * frame.Height), new CGPoint(frame.GetMinX() + 0.64267f * frame.Width, frame.GetMinY() + 0.80413f * frame.Height), new CGPoint(frame.GetMinX() + 0.61600f * frame.Width, frame.GetMinY() + 0.74529f * frame.Height));
            textPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.57591f * frame.Width, frame.GetMinY() + 0.50192f * frame.Height), new CGPoint(frame.GetMinX() + 0.58393f * frame.Width, frame.GetMinY() + 0.62864f * frame.Height), new CGPoint(frame.GetMinX() + 0.57591f * frame.Width, frame.GetMinY() + 0.56696f * frame.Height));
            textPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.59957f * frame.Width, frame.GetMinY() + 0.31998f * frame.Height), new CGPoint(frame.GetMinX() + 0.57591f * frame.Width, frame.GetMinY() + 0.43843f * frame.Height), new CGPoint(frame.GetMinX() + 0.58380f * frame.Width, frame.GetMinY() + 0.37779f * frame.Height));
            textPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.68000f * frame.Width, frame.GetMinY() + 0.14500f * frame.Height), new CGPoint(frame.GetMinX() + 0.61534f * frame.Width, frame.GetMinY() + 0.26217f * frame.Height), new CGPoint(frame.GetMinX() + 0.64215f * frame.Width, frame.GetMinY() + 0.20384f * frame.Height));
            textPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.62874f * frame.Width, frame.GetMinY() + 0.14500f * frame.Height));
            textPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.53609f * frame.Width, frame.GetMinY() + 0.31765f * frame.Height), new CGPoint(frame.GetMinX() + 0.58774f * frame.Width, frame.GetMinY() + 0.19816f * frame.Height), new CGPoint(frame.GetMinX() + 0.55685f * frame.Width, frame.GetMinY() + 0.25572f * frame.Height));
            textPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.50494f * frame.Width, frame.GetMinY() + 0.50192f * frame.Height), new CGPoint(frame.GetMinX() + 0.51532f * frame.Width, frame.GetMinY() + 0.37959f * frame.Height), new CGPoint(frame.GetMinX() + 0.50494f * frame.Width, frame.GetMinY() + 0.44102f * frame.Height));
            textPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.51361f * frame.Width, frame.GetMinY() + 0.59948f * frame.Height), new CGPoint(frame.GetMinX() + 0.50494f * frame.Width, frame.GetMinY() + 0.53599f * frame.Height), new CGPoint(frame.GetMinX() + 0.50783f * frame.Width, frame.GetMinY() + 0.56851f * frame.Height));
            textPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.53845f * frame.Width, frame.GetMinY() + 0.69006f * frame.Height), new CGPoint(frame.GetMinX() + 0.51940f * frame.Width, frame.GetMinY() + 0.63045f * frame.Height), new CGPoint(frame.GetMinX() + 0.52768f * frame.Width, frame.GetMinY() + 0.66064f * frame.Height));
            textPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.57749f * frame.Width, frame.GetMinY() + 0.77716f * frame.Height), new CGPoint(frame.GetMinX() + 0.54923f * frame.Width, frame.GetMinY() + 0.71948f * frame.Height), new CGPoint(frame.GetMinX() + 0.56224f * frame.Width, frame.GetMinY() + 0.74852f * frame.Height));
            textPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.62874f * frame.Width, frame.GetMinY() + 0.86349f * frame.Height), new CGPoint(frame.GetMinX() + 0.59273f * frame.Width, frame.GetMinY() + 0.80581f * frame.Height), new CGPoint(frame.GetMinX() + 0.60982f * frame.Width, frame.GetMinY() + 0.83459f * frame.Height));
            textPath.ClosePath();
            UIColor.Black.SetFill();
            textPath.Fill();
        }
Beispiel #18
0
        private void DrawCancelPictureButton(CGRect frame)
        {
            var color2     = UIColor.Red;
            var bezierPath = new UIBezierPath();

            bezierPath.MoveTo(new CGPoint(frame.GetMinX() + 0.73928f * frame.Width, frame.GetMinY() + 0.14291f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.85711f * frame.Width, frame.GetMinY() + 0.26074f * frame.Height), new CGPoint(frame.GetMinX() + 0.73926f * frame.Width, frame.GetMinY() + 0.14289f * frame.Height), new CGPoint(frame.GetMinX() + 0.85711f * frame.Width, frame.GetMinY() + 0.26074f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.61785f * frame.Width, frame.GetMinY() + 0.50000f * frame.Height), new CGPoint(frame.GetMinX() + 0.85711f * frame.Width, frame.GetMinY() + 0.26074f * frame.Height), new CGPoint(frame.GetMinX() + 0.74457f * frame.Width, frame.GetMinY() + 0.37328f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.85355f * frame.Width, frame.GetMinY() + 0.73570f * frame.Height), new CGPoint(frame.GetMinX() + 0.74311f * frame.Width, frame.GetMinY() + 0.62526f * frame.Height), new CGPoint(frame.GetMinX() + 0.85355f * frame.Width, frame.GetMinY() + 0.73570f * frame.Height));
            bezierPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.73570f * frame.Width, frame.GetMinY() + 0.85355f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.50000f * frame.Width, frame.GetMinY() + 0.61785f * frame.Height), new CGPoint(frame.GetMinX() + 0.73570f * frame.Width, frame.GetMinY() + 0.85355f * frame.Height), new CGPoint(frame.GetMinX() + 0.62526f * frame.Width, frame.GetMinY() + 0.74311f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.26785f * frame.Width, frame.GetMinY() + 0.85000f * frame.Height), new CGPoint(frame.GetMinX() + 0.37621f * frame.Width, frame.GetMinY() + 0.74164f * frame.Height), new CGPoint(frame.GetMinX() + 0.26785f * frame.Width, frame.GetMinY() + 0.85000f * frame.Height));
            bezierPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.15000f * frame.Width, frame.GetMinY() + 0.73215f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.38215f * frame.Width, frame.GetMinY() + 0.50000f * frame.Height), new CGPoint(frame.GetMinX() + 0.15000f * frame.Width, frame.GetMinY() + 0.73215f * frame.Height), new CGPoint(frame.GetMinX() + 0.25836f * frame.Width, frame.GetMinY() + 0.62379f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.14645f * frame.Width, frame.GetMinY() + 0.26430f * frame.Height), new CGPoint(frame.GetMinX() + 0.25689f * frame.Width, frame.GetMinY() + 0.37474f * frame.Height), new CGPoint(frame.GetMinX() + 0.14645f * frame.Width, frame.GetMinY() + 0.26430f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.22060f * frame.Width, frame.GetMinY() + 0.19014f * frame.Height), new CGPoint(frame.GetMinX() + 0.14645f * frame.Width, frame.GetMinY() + 0.26430f * frame.Height), new CGPoint(frame.GetMinX() + 0.18706f * frame.Width, frame.GetMinY() + 0.22369f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.26430f * frame.Width, frame.GetMinY() + 0.14645f * frame.Height), new CGPoint(frame.GetMinX() + 0.24420f * frame.Width, frame.GetMinY() + 0.16655f * frame.Height), new CGPoint(frame.GetMinX() + 0.26430f * frame.Width, frame.GetMinY() + 0.14645f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.50000f * frame.Width, frame.GetMinY() + 0.38215f * frame.Height), new CGPoint(frame.GetMinX() + 0.26430f * frame.Width, frame.GetMinY() + 0.14645f * frame.Height), new CGPoint(frame.GetMinX() + 0.37474f * frame.Width, frame.GetMinY() + 0.25689f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.73926f * frame.Width, frame.GetMinY() + 0.14289f * frame.Height), new CGPoint(frame.GetMinX() + 0.62672f * frame.Width, frame.GetMinY() + 0.25543f * frame.Height), new CGPoint(frame.GetMinX() + 0.73926f * frame.Width, frame.GetMinY() + 0.14289f * frame.Height));
            bezierPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.73928f * frame.Width, frame.GetMinY() + 0.14291f * frame.Height));
            bezierPath.ClosePath();
            color2.SetFill();
            bezierPath.Fill();
            UIColor.Black.SetStroke();
            bezierPath.LineWidth = 1.0f;
            bezierPath.Stroke();
        }
Beispiel #19
0
        private CAShapeLayer GetMaskForRoundedCorners()
        {
            var roundedRectanglePath = UIBezierPath.FromRoundedRect(Bounds, RadiusCorner);
            var biggerRect           = Bounds.Copy().Grow(5);

            var maskPath = new UIBezierPath();

            maskPath.MoveTo(new CGPoint(biggerRect.GetMinX(), biggerRect.GetMinY()));
            maskPath.AddLineTo(new CGPoint(biggerRect.GetMinX(), biggerRect.GetMaxY()));
            maskPath.AddLineTo(new CGPoint(biggerRect.GetMaxX(), biggerRect.GetMaxY()));
            maskPath.AddLineTo(new CGPoint(biggerRect.GetMaxX(), biggerRect.GetMinY()));
            maskPath.AddLineTo(new CGPoint(biggerRect.GetMinX(), biggerRect.GetMinY()));
            maskPath.AppendPath(roundedRectanglePath);

            var maskForRoundedCorners = new CAShapeLayer();
            var newPath = new CGPath();

            newPath.AddRect(biggerRect);
            newPath.AddPath(maskPath.CGPath);
            maskForRoundedCorners.Path     = newPath;
            maskForRoundedCorners.FillRule = CAShapeLayer.FillRuleEvenOdd;

            newPath.Dispose();
            maskPath.Dispose();
            roundedRectanglePath.Dispose();

            return(maskForRoundedCorners);
        }
Beispiel #20
0
        private void DrawInsectoid(CGRect rect)
        {
            //// Bezier Drawing
            UIBezierPath bezierPath = new UIBezierPath();

            bezierPath.MoveTo(new CGPoint(rect.GetMinX() + 0.15500f * rect.Width, rect.GetMinY() + 0.47746f * rect.Height));
            bezierPath.AddLineTo(new CGPoint(rect.GetMinX() + 0.19384f * rect.Width, rect.GetMinY() + 0.54225f * rect.Height));
            bezierPath.AddLineTo(new CGPoint(rect.GetMinX() + 0.84116f * rect.Width, rect.GetMinY() + 0.62000f * rect.Height));
            bezierPath.AddLineTo(new CGPoint(rect.GetMinX() + 0.88000f * rect.Width, rect.GetMinY() + 0.54225f * rect.Height));
            bezierPath.AddCurveToPoint(new CGPoint(rect.GetMinX() + 0.54339f * rect.Width, rect.GetMinY() + 0.29605f * rect.Height), new CGPoint(rect.GetMinX() + 0.88000f * rect.Width, rect.GetMinY() + 0.54225f * rect.Height), new CGPoint(rect.GetMinX() + 0.77643f * rect.Width, rect.GetMinY() + 0.33492f * rect.Height));
            bezierPath.AddCurveToPoint(new CGPoint(rect.GetMinX() + 0.15500f * rect.Width, rect.GetMinY() + 0.47746f * rect.Height), new CGPoint(rect.GetMinX() + 0.31036f * rect.Width, rect.GetMinY() + 0.25718f * rect.Height), new CGPoint(rect.GetMinX() + 0.15500f * rect.Width, rect.GetMinY() + 0.47746f * rect.Height));
            bezierPath.ClosePath();
            UIColor.Gray.SetFill();
            bezierPath.Fill();


            //// Oval Drawing
            var ovalPath = UIBezierPath.FromOval(new CGRect(rect.GetMinX() + NMath.Floor(rect.Width * 0.13000f + 0.5f), rect.GetMinY() + NMath.Floor(rect.Height * 0.32000f + 0.5f), NMath.Floor(rect.Width * 0.36000f + 0.5f) - NMath.Floor(rect.Width * 0.13000f + 0.5f), NMath.Floor(rect.Height * 0.56000f + 0.5f) - NMath.Floor(rect.Height * 0.32000f + 0.5f)));

            UIColor.Gray.SetFill();
            ovalPath.Fill();


            //// Bezier 2 Drawing
            UIBezierPath bezier2Path = new UIBezierPath();

            bezier2Path.MoveTo(new CGPoint(rect.GetMinX() + 0.66000f * rect.Width, rect.GetMinY() + 0.53000f * rect.Height));
            bezier2Path.AddLineTo(new CGPoint(rect.GetMinX() + 0.77000f * rect.Width, rect.GetMinY() + 0.53000f * rect.Height));
            bezier2Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 0.73000f * rect.Width, rect.GetMinY() + 0.71000f * rect.Height), new CGPoint(rect.GetMinX() + 0.77000f * rect.Width, rect.GetMinY() + 0.53000f * rect.Height), new CGPoint(rect.GetMinX() + 0.83000f * rect.Width, rect.GetMinY() + 0.71000f * rect.Height));
            bezier2Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 0.66000f * rect.Width, rect.GetMinY() + 0.53000f * rect.Height), new CGPoint(rect.GetMinX() + 0.71500f * rect.Width, rect.GetMinY() + 0.60000f * rect.Height), new CGPoint(rect.GetMinX() + 0.66000f * rect.Width, rect.GetMinY() + 0.53000f * rect.Height));
            bezier2Path.ClosePath();
            UIColor.Gray.SetFill();
            bezier2Path.Fill();


            //// Bezier 3 Drawing
            UIBezierPath bezier3Path = new UIBezierPath();

            bezier3Path.MoveTo(new CGPoint(rect.GetMinX() + 0.54338f * rect.Width, rect.GetMinY() + 0.48500f * rect.Height));
            bezier3Path.AddLineTo(new CGPoint(rect.GetMinX() + 0.66500f * rect.Width, rect.GetMinY() + 0.52500f * rect.Height));
            bezier3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 0.54338f * rect.Width, rect.GetMinY() + 0.70500f * rect.Height), new CGPoint(rect.GetMinX() + 0.66500f * rect.Width, rect.GetMinY() + 0.52500f * rect.Height), new CGPoint(rect.GetMinX() + 0.63459f * rect.Width, rect.GetMinY() + 0.70500f * rect.Height));
            bezier3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 0.54338f * rect.Width, rect.GetMinY() + 0.48500f * rect.Height), new CGPoint(rect.GetMinX() + 0.53578f * rect.Width, rect.GetMinY() + 0.66000f * rect.Height), new CGPoint(rect.GetMinX() + 0.54338f * rect.Width, rect.GetMinY() + 0.48500f * rect.Height));
            bezier3Path.ClosePath();
            UIColor.Gray.SetFill();
            bezier3Path.Fill();


            //// Bezier 4 Drawing
            UIBezierPath bezier4Path = new UIBezierPath();

            bezier4Path.MoveTo(new CGPoint(rect.GetMinX() + 0.44500f * rect.Width, rect.GetMinY() + 0.49500f * rect.Height));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 0.32805f * rect.Width, rect.GetMinY() + 0.52500f * rect.Height));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 0.40115f * rect.Width, rect.GetMinY() + 0.69500f * rect.Height), new CGPoint(rect.GetMinX() + 0.32805f * rect.Width, rect.GetMinY() + 0.52500f * rect.Height), new CGPoint(rect.GetMinX() + 0.28420f * rect.Width, rect.GetMinY() + 0.69500f * rect.Height));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 0.44500f * rect.Width, rect.GetMinY() + 0.49500f * rect.Height), new CGPoint(rect.GetMinX() + 0.40845f * rect.Width, rect.GetMinY() + 0.59000f * rect.Height), new CGPoint(rect.GetMinX() + 0.44500f * rect.Width, rect.GetMinY() + 0.49500f * rect.Height));
            bezier4Path.ClosePath();
            UIColor.Gray.SetFill();
            bezier4Path.Fill();
        }
Beispiel #21
0
        /* Returns a UIBezierPath object for the flat checkmark of the checkbox
         * @see BEMAnimationTypeFlat
         * @returns The path of the flat checkmark.
         */
        public UIBezierPath PathForFlatCheckMark()
        {
            UIBezierPath flatCheckMarkPath = UIBezierPath.Create();

            flatCheckMarkPath.MoveTo(new CGPoint(Size / 4, Size / 2));
            flatCheckMarkPath.AddLineTo(new CGPoint(new CGPoint(Size / 2, Size / 2)));
            flatCheckMarkPath.AddLineTo(new CGPoint(new CGPoint(Size / 1.2, Size / 2)));
            return(flatCheckMarkPath);
        }
Beispiel #22
0
        public override void CreatePath(Triangle shape, CGRect bounds)
        {
            using (var bezierPath = new UIBezierPath())
            {
                bezierPath.MoveTo(shape.PointA.ToCGPointProp(bounds));
                bezierPath.AddLineTo(shape.PointB.ToCGPointProp(bounds));
                bezierPath.AddLineTo(shape.PointC.ToCGPointProp(bounds));
                bezierPath.ClosePath();

                Path = bezierPath.CGPath;
            }
        }
        public Stream GetArcPartFromSquareImage(Stream ms, int partNumber, int nbParts)
        {
            Stream result   = null;
            int    diameter = 0;

            using (UIImage image = UIImage.LoadFromData(NSData.FromStream(ms)))
            {
                diameter = (int)image.Size.Width;
            }

            float arcAngle = 360 / nbParts;
            float arcStart = 90 + (partNumber - 1) * arcAngle;

            if (nbParts > 2)
            {
                arcStart += (180 / nbParts);
            }

            float x = (float)(diameter / 2 - ((diameter * Math.Cos(DegreeToRadian(arcStart + arcAngle / 2)) + diameter) / 2)) / 2;
            float y = (float)(diameter / 2 - ((diameter * Math.Sin(DegreeToRadian(arcStart + arcAngle / 2)) + diameter) / 2)) / 2;

            float startX = (float)((diameter * Math.Cos(DegreeToRadian(arcStart)) + diameter) / 2);
            float startY = (float)((diameter * Math.Sin(DegreeToRadian(arcStart)) + diameter) / 2);

            ms.Seek(0, SeekOrigin.Begin);

            Stream moved = GetTranslated(ms, -x, y);

            using (UIImage temp = UIImage.LoadFromData(NSData.FromStream(moved)))
            {
                UIGraphics.BeginImageContext(new SizeF(temp.CGImage.Width, temp.CGImage.Height));

                using (UIBezierPath path = new UIBezierPath())
                {
                    path.MoveTo(new CGPoint(diameter / 2, diameter / 2));
                    path.AddLineTo(new CGPoint(startX, startY));
                    path.AddArc(new CGPoint(diameter / 2, diameter / 2), diameter / 2, DegreeToRadian(arcStart), DegreeToRadian(arcStart + arcAngle), true);
                    path.AddLineTo(new CGPoint(diameter / 2, diameter / 2));

                    path.AddClip();
                    temp.Draw(new Rectangle(0, 0, (int)temp.CGImage.Width, (int)temp.CGImage.Height));

                    var resultImage = UIGraphics.GetImageFromCurrentImageContext();
                    UIGraphics.EndImageContext();

                    NSData data = resultImage.AsPNG();
                    result = data.AsStream();
                }
            }

            return(result);
        }
Beispiel #24
0
        public override void Draw(CGRect rect)
        {
            base.Draw(rect);
            Console.WriteLine("DrawingView draw!");
            CGContext context = UIGraphics.GetCurrentContext();

            // Create a path around the entire view
            UIBezierPath clipPath = UIBezierPath.FromRect(rect);

            // Add the transparent window to a sample rectangle
            CGRect       sampleRect = new CGRect(0f, 0f, rect.Width, rect.Height);
            UIBezierPath path       = UIBezierPath.FromRoundedRect(sampleRect, (System.nfloat)Device.CornerRadius);

            //Top left of notch
            path.MoveTo(new CGPoint(Device.NotchX - Device.NotchTopRadius, Device.NotchY));


            //Curve into notch
            path.AddArc(new CGPoint(Device.NotchX - Device.NotchTopRadius, Device.NotchTopRadius), (System.nfloat)(Device.NotchY + Device.NotchTopRadius), Top, Right, true);//Angles in Radians, relative to 90deg

            //Left side of notch
            path.AddLineTo(new CGPoint(Device.NotchX, Device.NotchHeight - Device.NotchBottomRadius));

            //Curve into bottom
            path.AddArc(new CGPoint(Device.NotchX + Device.NotchBottomRadius, Device.NotchY + Device.NotchHeight - Device.NotchBottomRadius), (System.nfloat)Device.NotchBottomRadius, Left, Bottom, false);

            //Bottom of notch
            path.AddLineTo(new CGPoint(Device.NotchX + Device.NotchWidth - Device.NotchBottomRadius, Device.NotchY + Device.NotchHeight));

            //Curve into right
            path.AddArc(new CGPoint(Device.NotchX + Device.NotchWidth - Device.NotchBottomRadius, Device.NotchY + Device.NotchHeight - Device.NotchBottomRadius), (System.nfloat)Device.NotchBottomRadius, Bottom, Right, false);

            //Right side of nothc
            path.AddLineTo(new CGPoint(Device.NotchX + Device.NotchWidth, Device.NotchY + Device.NotchTopRadius));


            //Curve out of notch
            path.AddArc(new CGPoint(Device.NotchX + Device.NotchWidth + Device.NotchTopRadius, Device.NotchTopRadius), (System.nfloat)(Device.NotchY + Device.NotchTopRadius), Left, Top, true);

            //finish path
            path.AddLineTo(new CGPoint(Device.NotchX - Device.NotchTopRadius, Device.NotchY));
            path.ClosePath();
            clipPath.AppendPath(path);

            // This sets the algorithm used to determine what gets filled and what doesn't
            clipPath.UsesEvenOddFillRule = true;


            context.SetFillColor(Device.NotchColor.ToUIColor().CGColor);

            clipPath.Fill();
        }
Beispiel #25
0
        public override void TouchesMoved(Foundation.NSSet touches, UIEvent evt)
        {
            UITouch touch = touches.AnyObject as UITouch;

            //Obtain the location of the touch and add it to the current path and current_points array.
            CGPoint touchLocation = touch.LocationInView(this);

            currentPath.AddLineTo(touchLocation);
            currentPoints.Add(touchLocation);

            updateBounds(touchLocation);
            SetNeedsDisplayInRect(new CGRect(minX, minY, (nfloat)Math.Abs(maxX - minX), (nfloat)Math.Abs(maxY - minY)));
        }
Beispiel #26
0
        //// Drawing Methods

        public static void DrawRefreshIcon(UIColor strokeColor)
        {
            //// Group 2
            {
                //// Bezier Drawing
                UIBezierPath bezierPath = new UIBezierPath();
                bezierPath.MoveTo(new CGPoint(22.65f, 2.0f));
                bezierPath.AddCurveToPoint(new CGPoint(36.33f, 7.67f), new CGPoint(27.6f, 2.0f), new CGPoint(32.55f, 3.89f));
                bezierPath.AddCurveToPoint(new CGPoint(38.13f, 32.97f), new CGPoint(43.23f, 14.57f), new CGPoint(43.83f, 25.39f));
                bezierPath.AddLineTo(new CGPoint(34.26f, 36.84f));
                strokeColor.SetStroke();
                bezierPath.LineWidth = 1.0f;
                bezierPath.Stroke();


                //// Bezier 2 Drawing
                UIBezierPath bezier2Path = new UIBezierPath();
                bezier2Path.MoveTo(new CGPoint(21.35f, 42.0f));
                bezier2Path.AddCurveToPoint(new CGPoint(7.67f, 36.33f), new CGPoint(16.4f, 42.0f), new CGPoint(11.45f, 40.11f));
                bezier2Path.AddCurveToPoint(new CGPoint(5.87f, 11.03f), new CGPoint(0.77f, 29.43f), new CGPoint(0.17f, 18.61f));
                bezier2Path.AddLineTo(new CGPoint(9.74f, 7.16f));
                strokeColor.SetStroke();
                bezier2Path.LineWidth = 1.0f;
                bezier2Path.Stroke();


                //// Bezier 3 Drawing
                UIBezierPath bezier3Path = new UIBezierPath();
                bezier3Path.MoveTo(new CGPoint(34.26f, 29.74f));
                bezier3Path.AddLineTo(new CGPoint(34.26f, 36.84f));
                bezier3Path.AddLineTo(new CGPoint(41.35f, 36.84f));
                bezier3Path.LineJoinStyle = CGLineJoin.Bevel;

                strokeColor.SetStroke();
                bezier3Path.LineWidth = 1.0f;
                bezier3Path.Stroke();


                //// Bezier 4 Drawing
                UIBezierPath bezier4Path = new UIBezierPath();
                bezier4Path.MoveTo(new CGPoint(9.74f, 14.26f));
                bezier4Path.AddLineTo(new CGPoint(9.74f, 7.16f));
                bezier4Path.AddLineTo(new CGPoint(2.65f, 7.16f));
                bezier4Path.LineJoinStyle = CGLineJoin.Bevel;

                strokeColor.SetStroke();
                bezier4Path.LineWidth = 1.0f;
                bezier4Path.Stroke();
            }
        }
Beispiel #27
0
        public static UIBezierPath MakeCheckmarkPath(CGRect withFrame)
        {
            var    path   = new UIBezierPath();
            nfloat minX   = withFrame.GetMinX();
            nfloat minY   = withFrame.GetMinY();
            nfloat width  = withFrame.Width;
            nfloat height = withFrame.Height;

            path.MoveTo(new CGPoint(minX + 0.07692 * width, minY + 0.57143 * height));
            path.AddLineTo(new CGPoint(minX + 0.30769 * width, minY + 0.85714 * height));
            path.AddLineTo(new CGPoint(minX + 0.92308 * width, minY + 0.09524 * height));
            path.LineWidth = 2;
            return(path);
        }
Beispiel #28
0
        private CGPath GetShadowPath(CGRect biggerRect)
        {
            var shadowPath = new UIBezierPath();

            shadowPath.MoveTo(new CGPoint(biggerRect.GetMinX(), biggerRect.GetMinY()));
            shadowPath.AddLineTo(new CGPoint(biggerRect.GetMinX(), biggerRect.GetMaxY()));
            shadowPath.AddLineTo(new CGPoint(biggerRect.GetMaxX(), biggerRect.GetMaxY()));
            shadowPath.AddLineTo(new CGPoint(biggerRect.GetMaxX(), biggerRect.GetMinY()));
            shadowPath.AddLineTo(new CGPoint(biggerRect.GetMinX(), biggerRect.GetMinY()));;
            shadowPath.AppendPath(UIBezierPath.FromRoundedRect(Bounds, RadiusCorner));
            shadowPath.UsesEvenOddFillRule = true;

            return(shadowPath.CGPath);
        }
Beispiel #29
0
        static void paintCodeNonRetina()
        {
            //// Color Declarations
            UIColor color2 = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);

            //// Bezier Drawing
            UIBezierPath bezierPath = new UIBezierPath();
            bezierPath.MoveTo(new PointF(22.72f, 5.43f));
            bezierPath.AddCurveToPoint(new PointF(23.37f, 6.19f), new PointF(22.95f, 5.67f), new PointF(23.17f, 5.93f));
            bezierPath.AddCurveToPoint(new PointF(27.47f, 4.67f), new PointF(24.63f, 5.42f), new PointF(26.03f, 4.91f));
            bezierPath.AddCurveToPoint(new PointF(37.28f, 7.43f), new PointF(30.92f, 4.09f), new PointF(34.61f, 5.01f));
            bezierPath.AddCurveToPoint(new PointF(37.28f, 21.57f), new PointF(41.57f, 11.33f), new PointF(41.57f, 17.67f));
            bezierPath.AddCurveToPoint(new PointF(27.49f, 24.33f), new PointF(34.62f, 23.99f), new PointF(30.93f, 24.91f));
            bezierPath.AddCurveToPoint(new PointF(24.72f, 29.3f), new PointF(27.39f, 26.14f), new PointF(26.47f, 27.92f));
            bezierPath.AddCurveToPoint(new PointF(11.28f, 29.3f), new PointF(21.01f, 32.23f), new PointF(14.99f, 32.23f));
            bezierPath.AddCurveToPoint(new PointF(9.86f, 20.13f), new PointF(8.13f, 26.82f), new PointF(7.66f, 23.01f));
            bezierPath.AddCurveToPoint(new PointF(9.28f, 19.57f), new PointF(9.66f, 19.95f), new PointF(9.47f, 19.77f));
            bezierPath.AddCurveToPoint(new PointF(9.28f, 5.43f), new PointF(5.57f, 15.67f), new PointF(5.57f, 9.33f));
            bezierPath.AddCurveToPoint(new PointF(22.72f, 5.43f), new PointF(12.99f, 1.52f), new PointF(19.01f, 1.52f));
            bezierPath.ClosePath();
            UIColor.White.SetFill();
            bezierPath.Fill();
            UIColor.Black.SetStroke();
            bezierPath.LineWidth = 1;
            bezierPath.Stroke();

            //// Bezier 2 Drawing
            UIBezierPath bezier2Path = new UIBezierPath();
            bezier2Path.MoveTo(new PointF(3.5f, 40.5f));
            bezier2Path.AddCurveToPoint(new PointF(9.5f, 33.5f), new PointF(9.5f, 33.5f), new PointF(9.5f, 33.5f));
            color2.SetFill();
            bezier2Path.Fill();
            UIColor.Black.SetStroke();
            bezier2Path.LineWidth = 2.5f;
            bezier2Path.Stroke();

            //// Bezier 3 Drawing
            UIBezierPath bezier3Path = new UIBezierPath();
            bezier3Path.MoveTo(new PointF(6.5f, 32.5f));
            bezier3Path.AddLineTo(new PointF(11.5f, 37.5f));
            bezier3Path.AddLineTo(new PointF(10.5f, 32.5f));
            bezier3Path.AddLineTo(new PointF(6.5f, 32.5f));
            bezier3Path.ClosePath();
            color2.SetFill();
            bezier3Path.Fill();
            UIColor.Black.SetStroke();
            bezier3Path.LineWidth = 1;
            bezier3Path.Stroke();
        }
Beispiel #30
0
        // To intermix custom drawing with the drawing performed by an associated print formatter,
        // this method is called for each print formatter associated with a given page.
        //
        // We do this to intermix/overlay our custom drawing onto the recipe presentation.
        // We draw the upper portion of the recipe presentation by hand (image, title, desc),
        // and the bottom portion is drawn via the UIMarkupTextPrintFormatter.
        public override void DrawPrintFormatterForPage(UIPrintFormatter printFormatter, int page)
        {
            base.DrawPrintFormatterForPage(printFormatter, page);

            // To keep our custom drawing in sync with the printFormatter, base our drawing
            // on the formatters rect.
            RectangleF rect = printFormatter.RectangleForPage(page);

            // Use a bezier path to draw the borders.
            // We may potentially choose not to draw either the top or bottom line
            // of the border depending on whether our recipe extended from the previous
            // page, or carries onto the subsequent page.
            UIBezierPath border = new UIBezierPath();

            if (page == printFormatter.StartPage)
            {
                // For border drawing, get the rect that includes the formatter area plus the header area.
                // Move the formatter's rect up the size of the custom drawn recipe presentation
                // and essentially grow the rect's height by this amount.
                rect.Height += RecipeInfoHeight;
                rect.Y      -= RecipeInfoHeight;

                border.MoveTo(rect.Location);
                border.AddLineTo(new PointF(rect.Right, rect.Top));

                Recipe recipe = recipeFormatterMap[printFormatter];

                // Run custom code to draw upper portion of the recipe presentation (image, title, desc)
                DrawRecipe(recipe, rect);
            }

            // Draw the left border
            border.MoveTo(rect.Location);
            border.AddLineTo(new PointF(rect.Left, rect.Bottom));

            // Draw the right border
            border.MoveTo(new PointF(rect.Right, rect.Top));
            border.AddLineTo(new PointF(rect.Right, rect.Bottom));

            if (page == printFormatter.StartPage + printFormatter.PageCount - 1)
            {
                border.AddLineTo(new PointF(rect.Left, rect.Bottom));
            }

            // Set the UIColor to be used by the current graphics context, and then stroke
            // stroke the current path that is defined by the border bezier path.
            UIColor.Black.SetColor();
            border.Stroke();
        }
        void DrawQuadrangle(CGPoint p0, CGPoint p1, CGPoint p2, CGPoint p3, CALayer layer, RTRResultStabilityStatus progress)
        {
            var area = new CAShapeLayer();
            var recognizedAreaPath = new UIBezierPath();

            recognizedAreaPath.MoveTo(p0);
            recognizedAreaPath.AddLineTo(p1);
            recognizedAreaPath.AddLineTo(p2);
            recognizedAreaPath.AddLineTo(p3);
            recognizedAreaPath.ClosePath();
            area.Path        = recognizedAreaPath.CGPath;
            area.StrokeColor = ProgressColor(progress).CGColor;
            area.FillColor   = UIColor.Clear.CGColor;
            layer.AddSublayer(area);
        }
        public override void Draw(RectangleF rect)
        {
            TintColor.SetColor ();
            RectangleF bounds = Bounds;
            float x = bounds.Right - LineWidth;

            for (int n = 0; n < Count; n++) {
                x -= LineMargin;
                if ((n + 1) % LineGroupCount == 0) {
                    UIBezierPath path = new UIBezierPath ();
                    path.MoveTo (
                        new PointF (x + 0.5f * LineWidth,
                                 bounds.Top + 0.5f * LineWidth));
                    path.AddLineTo (
                        new PointF (x + 0.5f * LineWidth + LineGroupCount * LineMargin,
                                 bounds.Bottom - 0.5f * LineWidth));
                    path.Stroke ();
                } else {
                    RectangleF lineRect = bounds;
                    lineRect.X = x;
                    lineRect.Width = LineWidth;
                    UIGraphics.RectFill (lineRect);
                }
            }
        }
		public override void Draw (RectangleF rect)
		{
			rect = RectangleF.Inflate (rect, 4, 4);
			rect = new RectangleF ((rect.Size.Width - rect.Size.Height) / 2 + 4, 8, rect.Size.Height, rect.Size.Height);
			UIBezierPath path = UIBezierPath.FromOval (rect);
			UIColor.Black.SetStroke ();
			UIColor.White.SetFill ();
			path.LineWidth = 2;
			path.Fill ();
			path.Stroke ();

			UIBezierPath rightEye, leftEye, mouth = new UIBezierPath ();
			if (MovingRight) {
				rightEye = UIBezierPath.FromArc (new PointF (rect.GetMidX () - 5, rect.Y + 15), 4, 0, 180, true);
				leftEye = UIBezierPath.FromArc (new PointF (rect.GetMidX () + 10, rect.Y + 15), 4, 0, 180, true);
				mouth.MoveTo (new PointF (rect.GetMidX (), rect.Y + 30));
				mouth.AddLineTo (new PointF (rect.GetMidX () + 13, rect.Y + 30));
			} else {

				rightEye = UIBezierPath.FromArc (new PointF (rect.GetMidX () - 10, rect.Y + 15), 4, 0, 180, true);
				leftEye = UIBezierPath.FromArc (new PointF (rect.GetMidX () - 10, rect.Y + 15), 4, 0, 180, true);
				mouth.MoveTo (new PointF (rect.GetMidX (), rect.Y + 30));
				mouth.MoveTo (new PointF (rect.GetMidX (), rect.Y + 30));

			}
			rightEye.LineWidth = 2;
			rightEye.Stroke ();

			leftEye.LineWidth = 2;
			leftEye.Stroke ();

			mouth.LineWidth = 2;
			mouth.Stroke ();

		}
Beispiel #34
0
        public static UIImage MakeBackArrow()
        {
            bool retina = (UIScreen.MainScreen.Scale > 1.0);
            if (retina) {
                UIGraphics.BeginImageContext (new System.Drawing.SizeF (44, 44));
                //BEGIN PAINTCODE RETINA

                //// Color Declarations
                UIColor gradient2Color = UIColor.FromRGBA(0.018f, 0.324f, 0.969f, 1.000f);

                //// Bezier 5 Drawing
                UIBezierPath bezier5Path = new UIBezierPath();
                bezier5Path.MoveTo(new PointF(14.5f, 16.31f));
                bezier5Path.AddLineTo(new PointF(39.5f, 16.31f));
                bezier5Path.AddLineTo(new PointF(39.5f, 26.69f));
                bezier5Path.AddLineTo(new PointF(14.5f, 26.69f));
                bezier5Path.AddLineTo(new PointF(14.5f, 41.5f));
                bezier5Path.AddLineTo(new PointF(2.5f, 20.32f));
                bezier5Path.AddLineTo(new PointF(14.5f, 1.5f));
                bezier5Path.AddLineTo(new PointF(14.5f, 16.31f));
                bezier5Path.ClosePath();
                gradient2Color.SetFill();
                bezier5Path.Fill();
                gradient2Color.SetStroke();
                bezier5Path.LineWidth = 1;
                bezier5Path.Stroke();

                //END PAINTCODE RETINA

            } else {

                UIGraphics.BeginImageContext (new System.Drawing.SizeF (22, 22));

                //start paintcode NON RETINA

                //// Color Declarations
                UIColor gradient2Color = UIColor.FromRGBA(0.018f, 0.324f, 0.969f, 1.000f);

                //// Bezier 5 Drawing
                UIBezierPath bezier5Path = new UIBezierPath();
                bezier5Path.MoveTo(new PointF(7.99f, 8.91f));
                bezier5Path.AddLineTo(new PointF(21.5f, 8.91f));
                bezier5Path.AddLineTo(new PointF(21.5f, 14.09f));
                bezier5Path.AddLineTo(new PointF(7.99f, 14.09f));
                bezier5Path.AddLineTo(new PointF(7.5f, 20.5f));
                bezier5Path.AddLineTo(new PointF(1.5f, 10.91f));
                bezier5Path.AddLineTo(new PointF(7.99f, 1.5f));
                bezier5Path.AddLineTo(new PointF(7.99f, 8.91f));
                bezier5Path.ClosePath();
                gradient2Color.SetFill();
                bezier5Path.Fill();
                gradient2Color.SetStroke();
                bezier5Path.LineWidth = 1;
                bezier5Path.Stroke();
                //END PAINTCODE NON RETINA
            }
            var converted = UIGraphics.GetImageFromCurrentImageContext ();
            UIGraphics.EndImageContext ();
            return converted;
        }
		public override void DrawRect (System.Drawing.RectangleF area, UIViewPrintFormatter formatter)
		{
			base.DrawRect (area, formatter);
			CGContext context = UIGraphics.GetCurrentContext ();

			UIColor shadow;
			shadow = UIColor.Clear;

			UIColor chevronColor = this.Color;
			SizeF shadowOffset = new SizeF (0.1F, 1.1F);
			Single shadowBlurRadius = 0F;

			RectangleF frame = new RectangleF (this.Bounds.X, this.Bounds.Y, this.Bounds.Width, this.Bounds.Height);

			UIBezierPath chevronPath = new UIBezierPath ();
			chevronPath.MoveTo (new PointF (frame.GetMinX () + 0.22000F * frame.Width, frame.GetMinY () + 0.01667F * frame.Height));
			chevronPath.AddLineTo (new PointF (frame.GetMinX() + 0.98000F * frame.Width, frame.GetMinY() + 0.48333F * frame.Height));
			chevronPath.AddLineTo (new PointF (frame.GetMinX() + 0.22000F * frame.Width, frame.GetMinY() + 0.98333F * frame.Height));
			chevronPath.AddLineTo (new PointF (frame.GetMinX() + 0.02000F * frame.Width, frame.GetMinY() + 0.81667F * frame.Height));
			chevronPath.AddLineTo (new PointF (frame.GetMinX() + 0.54000F * frame.Width, frame.GetMinY() + 0.48333F * frame.Height));
			chevronPath.AddLineTo (new PointF (frame.GetMinX() + 0.02000F * frame.Width, frame.GetMinY() + 0.15000F * frame.Height));
			chevronPath.AddLineTo (new PointF (frame.GetMinX() + 0.22000F * frame.Width, frame.GetMinY() + 0.01667F * frame.Height));
			chevronPath.ClosePath ();
			context.SaveState ();
			context.SetShadowWithColor (shadowOffset, shadowBlurRadius, shadow.CGColor);
			chevronColor.SetFill ();
			chevronPath.Fill ();
			context.RestoreState ();
		}
Beispiel #36
0
        static void paintCodeNonRetina()
        {
            //// Color Declarations
            UIColor color = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);
            UIColor color2 = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 0.000f);

            //// Group
            {
                //// Bezier Drawing
                UIBezierPath bezierPath = new UIBezierPath();
                bezierPath.MoveTo(new PointF(15.05f, 2.27f));
                bezierPath.AddLineTo(new PointF(7.17f, 12.34f));
                bezierPath.AddCurveToPoint(new PointF(11.5f, 4.39f), new PointF(7.17f, 12.34f), new PointF(9.53f, 6.9f));
                bezierPath.AddCurveToPoint(new PointF(15.05f, 2.27f), new PointF(13.47f, 1.87f), new PointF(15.05f, 2.27f));
                color.SetFill();
                bezierPath.Fill();
                UIColor.Black.SetStroke();
                bezierPath.LineWidth = 1;
                bezierPath.Stroke();

                //// Bezier 2 Drawing
                UIBezierPath bezier2Path = new UIBezierPath();
                bezier2Path.MoveTo(new PointF(7.56f, 12.87f));
                bezier2Path.AddCurveToPoint(new PointF(17.8f, 5.98f), new PointF(7.56f, 12.87f), new PointF(17.82f, 5.8f));
                bezier2Path.AddCurveToPoint(new PointF(16.62f, 8.1f), new PointF(17.78f, 6.15f), new PointF(18.68f, 5.93f));
                bezier2Path.AddCurveToPoint(new PointF(7.56f, 12.87f), new PointF(14.56f, 10.26f), new PointF(7.56f, 12.87f));
                bezier2Path.ClosePath();
                color.SetFill();
                bezier2Path.Fill();
                UIColor.Black.SetStroke();
                bezier2Path.LineWidth = 1;
                bezier2Path.Stroke();

                //// Oval 2 Drawing
                var oval2Path = UIBezierPath.FromOval(new RectangleF(5.5f, 12.5f, 4, 5));
                color2.SetFill();
                oval2Path.Fill();
                UIColor.Black.SetStroke();
                oval2Path.LineWidth = 2;
                oval2Path.Stroke();

                //// Oval Drawing
                var ovalPath = UIBezierPath.FromOval(new RectangleF(3.5f, 9.5f, 4, 5));
                color2.SetFill();
                ovalPath.Fill();
                UIColor.Black.SetStroke();
                ovalPath.LineWidth = 2;
                ovalPath.Stroke();
            }
        }
Beispiel #37
0
        static void paintCodeRetina()
        {
            //// Color Declarations
            UIColor color = UIColor.FromRGBA(0.000f, 0.219f, 0.657f, 1.000f);

            //// Bezier Drawing
            UIBezierPath bezierPath = new UIBezierPath();
            bezierPath.MoveTo(new PointF(1.5f, 1.5f));
            bezierPath.AddCurveToPoint(new PointF(40.5f, 41.5f), new PointF(40.5f, 41.5f), new PointF(40.5f, 41.5f));
            color.SetStroke();
            bezierPath.LineWidth = 4;
            bezierPath.Stroke();

            //// Bezier 2 Drawing
            UIBezierPath bezier2Path = new UIBezierPath();
            bezier2Path.MoveTo(new PointF(40.5f, 1.5f));
            bezier2Path.AddLineTo(new PointF(1.5f, 42.5f));
            color.SetStroke();
            bezier2Path.LineWidth = 4;
            bezier2Path.Stroke();
        }
Beispiel #38
0
        public static UIImage MakeFlosshatt()
        {
            bool retina = (UIScreen.MainScreen.Scale > 1.0);
            if (retina) {
                UIGraphics.BeginImageContext (new System.Drawing.SizeF (96, 64));

                ///BEGIN PAINTCODE RETINA

                //// General Declarations
                var context = UIGraphics.GetCurrentContext();

                //// Color Declarations
                UIColor shadowColor2 = UIColor.FromRGBA(1.000f, 1.000f, 1.000f, 0.454f);
                UIColor color4 = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);

                //// Shadow Declarations
                var shadow = shadowColor2.ColorWithAlpha(0.5f).CGColor;
                var shadowOffset = new SizeF(0.1f, -1.1f);
                var shadowBlurRadius = 10;

                //// Group
                {
                    //// Rectangle Drawing
                    var rectanglePath = UIBezierPath.FromRect(new RectangleF(20.5f, 15.5f, 0, 0));
                    color4.SetFill();
                    rectanglePath.Fill();
                    color4.SetStroke();
                    rectanglePath.LineWidth = 1;
                    rectanglePath.Stroke();

                    //// Rectangle 2 Drawing
                    UIBezierPath rectangle2Path = new UIBezierPath();
                    rectangle2Path.MoveTo(new PointF(20.72f, 49.5f));
                    rectangle2Path.AddCurveToPoint(new PointF(45.5f, 54.5f), new PointF(20.72f, 49.5f), new PointF(32.97f, 54.5f));
                    rectangle2Path.AddCurveToPoint(new PointF(70.84f, 49.5f), new PointF(58.03f, 54.5f), new PointF(70.84f, 49.5f));
                    rectangle2Path.AddLineTo(new PointF(70.5f, 9.5f));
                    rectangle2Path.AddCurveToPoint(new PointF(59.27f, 15), new PointF(70.5f, 9.5f), new PointF(68.43f, 13.56f));
                    rectangle2Path.AddCurveToPoint(new PointF(34.21f, 15), new PointF(50.12f, 16.44f), new PointF(41.85f, 15.58f));
                    rectangle2Path.AddCurveToPoint(new PointF(20.72f, 9.25f), new PointF(26.58f, 14.41f), new PointF(20.72f, 9.25f));
                    rectangle2Path.AddLineTo(new PointF(20.72f, 49.5f));
                    rectangle2Path.ClosePath();
                    color4.SetFill();
                    rectangle2Path.Fill();

                    ////// Rectangle 2 Inner Shadow
                    var rectangle2BorderRect = rectangle2Path.Bounds;
                    rectangle2BorderRect.Inflate(shadowBlurRadius, shadowBlurRadius);
                    rectangle2BorderRect.Offset(-shadowOffset.Width, -shadowOffset.Height);
                    rectangle2BorderRect = RectangleF.Union(rectangle2BorderRect, rectangle2Path.Bounds);
                    rectangle2BorderRect.Inflate(1, 1);

                    var rectangle2NegativePath = UIBezierPath.FromRect(rectangle2BorderRect);
                    rectangle2NegativePath.AppendPath(rectangle2Path);
                    rectangle2NegativePath.UsesEvenOddFillRule = true;

                    context.SaveState();
                    {
                        var xOffset = shadowOffset.Width + (float)Math.Round(rectangle2BorderRect.Width);
                        var yOffset = shadowOffset.Height;
                        context.SetShadowWithColor(
                            new SizeF(xOffset + (xOffset >= 0 ? 0.1f : -0.1f), yOffset + (yOffset >= 0 ? 0.1f : -0.1f)),
                            shadowBlurRadius,
                            shadow);

                        rectangle2Path.AddClip();
                        var transform = CGAffineTransform.MakeTranslation(-(float)Math.Round(rectangle2BorderRect.Width), 0);
                        rectangle2NegativePath.ApplyTransform(transform);
                        UIColor.Gray.SetFill();
                        rectangle2NegativePath.Fill();
                    }
                    context.RestoreState();

                    color4.SetStroke();
                    rectangle2Path.LineWidth = 1;
                    rectangle2Path.Stroke();

                    //// Oval Drawing
                    UIBezierPath ovalPath = new UIBezierPath();
                    ovalPath.MoveTo(new PointF(41.75f, 29.14f));
                    ovalPath.AddCurveToPoint(new PointF(41.75f, 29.14f), new PointF(41.64f, 28.93f), new PointF(41.75f, 29.14f));
                    ovalPath.AddCurveToPoint(new PointF(41.75f, 29.14f), new PointF(41.75f, 29.14f), new PointF(41.85f, 29.34f));
                    ovalPath.ClosePath();
                    ovalPath.MoveTo(new PointF(71.09f, 40.78f));
                    ovalPath.AddCurveToPoint(new PointF(85.5f, 53.5f), new PointF(71.09f, 40.78f), new PointF(90.3f, 44.46f));
                    ovalPath.AddCurveToPoint(new PointF(71.5f, 60.5f), new PointF(83.59f, 57.1f), new PointF(79.87f, 58.44f));
                    ovalPath.AddCurveToPoint(new PointF(43.5f, 63.5f), new PointF(68.37f, 61.27f), new PointF(55.33f, 63.35f));
                    ovalPath.AddCurveToPoint(new PointF(19.98f, 60.61f), new PointF(32.61f, 63.64f), new PointF(22.5f, 61.09f));
                    ovalPath.AddCurveToPoint(new PointF(6.48f, 53.09f), new PointF(14.84f, 59.63f), new PointF(6.96f, 54.65f));
                    ovalPath.AddCurveToPoint(new PointF(19.98f, 40.78f), new PointF(5.15f, 48.79f), new PointF(10.39f, 43.13f));
                    ovalPath.AddLineTo(new PointF(19.98f, 49.64f));
                    ovalPath.AddCurveToPoint(new PointF(45.5f, 53.5f), new PointF(19.98f, 49.64f), new PointF(32.72f, 53.5f));
                    ovalPath.AddCurveToPoint(new PointF(71.09f, 49.64f), new PointF(58.28f, 53.5f), new PointF(71.09f, 49.64f));
                    ovalPath.AddLineTo(new PointF(71.09f, 40.78f));
                    ovalPath.ClosePath();
                    ovalPath.MiterLimit = 6;

                    color4.SetFill();
                    ovalPath.Fill();

                    ////// Oval Inner Shadow
                    var ovalBorderRect = ovalPath.Bounds;
                    ovalBorderRect.Inflate(shadowBlurRadius, shadowBlurRadius);
                    ovalBorderRect.Offset(-shadowOffset.Width, -shadowOffset.Height);
                    ovalBorderRect = RectangleF.Union(ovalBorderRect, ovalPath.Bounds);
                    ovalBorderRect.Inflate(1, 1);

                    var ovalNegativePath = UIBezierPath.FromRect(ovalBorderRect);
                    ovalNegativePath.AppendPath(ovalPath);
                    ovalNegativePath.UsesEvenOddFillRule = true;

                    context.SaveState();
                    {
                        var xOffset = shadowOffset.Width + (float)Math.Round(ovalBorderRect.Width);
                        var yOffset = shadowOffset.Height;
                        context.SetShadowWithColor(
                            new SizeF(xOffset + (xOffset >= 0 ? 0.1f : -0.1f), yOffset + (yOffset >= 0 ? 0.1f : -0.1f)),
                            shadowBlurRadius,
                            shadow);

                        ovalPath.AddClip();
                        var transform = CGAffineTransform.MakeTranslation(-(float)Math.Round(ovalBorderRect.Width), 0);
                        ovalNegativePath.ApplyTransform(transform);
                        UIColor.Gray.SetFill();
                        ovalNegativePath.Fill();
                    }
                    context.RestoreState();

                    color4.SetStroke();
                    ovalPath.LineWidth = 1;
                    ovalPath.Stroke();

                    //// Oval 2 Drawing
                    var oval2Path = UIBezierPath.FromOval(new RectangleF(20.5f, 3.5f, 50, 12));
                    color4.SetFill();
                    oval2Path.Fill();

                    ////// Oval 2 Inner Shadow
                    var oval2BorderRect = oval2Path.Bounds;
                    oval2BorderRect.Inflate(shadowBlurRadius, shadowBlurRadius);
                    oval2BorderRect.Offset(-shadowOffset.Width, -shadowOffset.Height);
                    oval2BorderRect = RectangleF.Union(oval2BorderRect, oval2Path.Bounds);
                    oval2BorderRect.Inflate(1, 1);

                    var oval2NegativePath = UIBezierPath.FromRect(oval2BorderRect);
                    oval2NegativePath.AppendPath(oval2Path);
                    oval2NegativePath.UsesEvenOddFillRule = true;

                    context.SaveState();
                    {
                        var xOffset = shadowOffset.Width + (float)Math.Round(oval2BorderRect.Width);
                        var yOffset = shadowOffset.Height;
                        context.SetShadowWithColor(
                            new SizeF(xOffset + (xOffset >= 0 ? 0.1f : -0.1f), yOffset + (yOffset >= 0 ? 0.1f : -0.1f)),
                            shadowBlurRadius,
                            shadow);

                        oval2Path.AddClip();
                        var transform = CGAffineTransform.MakeTranslation(-(float)Math.Round(oval2BorderRect.Width), 0);
                        oval2NegativePath.ApplyTransform(transform);
                        UIColor.Gray.SetFill();
                        oval2NegativePath.Fill();
                    }
                    context.RestoreState();

                    color4.SetStroke();
                    oval2Path.LineWidth = 1;
                    oval2Path.Stroke();
                }

                // END PAINTCODE RETINA

            } else {
                UIGraphics.BeginImageContext (new System.Drawing.SizeF (48, 32));

                //start paintcode
                //// General Declarations
                var context = UIGraphics.GetCurrentContext();

                //// Color Declarations
                UIColor shadowColor2 = UIColor.FromRGBA(1.000f, 1.000f, 1.000f, 0.454f);
                UIColor color4 = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);

                //// Shadow Declarations
                var shadow = shadowColor2.ColorWithAlpha(0.5f).CGColor;
                var shadowOffset = new SizeF(0.1f, -1.1f);
                var shadowBlurRadius = 10;

                //// Group
                {
                    //// Rectangle Drawing
                    var rectanglePath = UIBezierPath.FromRect(new RectangleF(10.5f, 7.5f, 0, 0));
                    color4.SetFill();
                    rectanglePath.Fill();
                    color4.SetStroke();
                    rectanglePath.LineWidth = 1;
                    rectanglePath.Stroke();

                    //// Rectangle 2 Drawing
                    UIBezierPath rectangle2Path = new UIBezierPath();
                    rectangle2Path.MoveTo(new PointF(9.81f, 24.87f));
                    rectangle2Path.AddCurveToPoint(new PointF(22.97f, 27.33f), new PointF(9.81f, 24.87f), new PointF(16.32f, 27.33f));
                    rectangle2Path.AddCurveToPoint(new PointF(36.42f, 24.87f), new PointF(29.62f, 27.33f), new PointF(36.42f, 24.87f));
                    rectangle2Path.AddLineTo(new PointF(36.24f, 5.2f));
                    rectangle2Path.AddCurveToPoint(new PointF(30.28f, 7.9f), new PointF(36.24f, 5.2f), new PointF(35.14f, 7.19f));
                    rectangle2Path.AddCurveToPoint(new PointF(16.98f, 7.9f), new PointF(25.42f, 8.61f), new PointF(21.03f, 8.19f));
                    rectangle2Path.AddCurveToPoint(new PointF(9.81f, 5.07f), new PointF(12.92f, 7.61f), new PointF(9.81f, 5.07f));
                    rectangle2Path.AddLineTo(new PointF(9.81f, 24.87f));
                    rectangle2Path.ClosePath();
                    color4.SetFill();
                    rectangle2Path.Fill();

                    ////// Rectangle 2 Inner Shadow
                    var rectangle2BorderRect = rectangle2Path.Bounds;
                    rectangle2BorderRect.Inflate(shadowBlurRadius, shadowBlurRadius);
                    rectangle2BorderRect.Offset(-shadowOffset.Width, -shadowOffset.Height);
                    rectangle2BorderRect = RectangleF.Union(rectangle2BorderRect, rectangle2Path.Bounds);
                    rectangle2BorderRect.Inflate(1, 1);

                    var rectangle2NegativePath = UIBezierPath.FromRect(rectangle2BorderRect);
                    rectangle2NegativePath.AppendPath(rectangle2Path);
                    rectangle2NegativePath.UsesEvenOddFillRule = true;

                    context.SaveState();
                    {
                        var xOffset = shadowOffset.Width + (float)Math.Round(rectangle2BorderRect.Width);
                        var yOffset = shadowOffset.Height;
                        context.SetShadowWithColor(
                            new SizeF(xOffset + (xOffset >= 0 ? 0.1f : -0.1f), yOffset + (yOffset >= 0 ? 0.1f : -0.1f)),
                            shadowBlurRadius,
                            shadow);

                        rectangle2Path.AddClip();
                        var transform = CGAffineTransform.MakeTranslation(-(float)Math.Round(rectangle2BorderRect.Width), 0);
                        rectangle2NegativePath.ApplyTransform(transform);
                        UIColor.Gray.SetFill();
                        rectangle2NegativePath.Fill();
                    }
                    context.RestoreState();

                    color4.SetStroke();
                    rectangle2Path.LineWidth = 1;
                    rectangle2Path.Stroke();

                    //// Oval Drawing
                    UIBezierPath ovalPath = new UIBezierPath();
                    ovalPath.MoveTo(new PointF(20.98f, 14.86f));
                    ovalPath.AddCurveToPoint(new PointF(20.98f, 14.86f), new PointF(20.92f, 14.75f), new PointF(20.98f, 14.86f));
                    ovalPath.AddCurveToPoint(new PointF(20.98f, 14.86f), new PointF(20.98f, 14.86f), new PointF(21.03f, 14.96f));
                    ovalPath.ClosePath();
                    ovalPath.MoveTo(new PointF(36.56f, 20.58f));
                    ovalPath.AddCurveToPoint(new PointF(44.2f, 26.84f), new PointF(36.56f, 20.58f), new PointF(46.75f, 22.39f));
                    ovalPath.AddCurveToPoint(new PointF(36.77f, 30.28f), new PointF(43.19f, 28.61f), new PointF(41.21f, 29.27f));
                    ovalPath.AddCurveToPoint(new PointF(21.91f, 31.75f), new PointF(35.11f, 30.66f), new PointF(28.18f, 31.68f));
                    ovalPath.AddCurveToPoint(new PointF(9.42f, 30.33f), new PointF(16.13f, 31.82f), new PointF(10.76f, 30.57f));
                    ovalPath.AddCurveToPoint(new PointF(2.25f, 26.63f), new PointF(6.69f, 29.85f), new PointF(2.51f, 27.4f));
                    ovalPath.AddCurveToPoint(new PointF(9.42f, 20.58f), new PointF(1.55f, 24.52f), new PointF(4.33f, 21.73f));
                    ovalPath.AddLineTo(new PointF(9.42f, 24.94f));
                    ovalPath.AddCurveToPoint(new PointF(22.97f, 26.84f), new PointF(9.42f, 24.94f), new PointF(16.19f, 26.84f));
                    ovalPath.AddCurveToPoint(new PointF(36.56f, 24.94f), new PointF(29.75f, 26.84f), new PointF(36.56f, 24.94f));
                    ovalPath.AddLineTo(new PointF(36.56f, 20.58f));
                    ovalPath.ClosePath();
                    ovalPath.MiterLimit = 6;

                    color4.SetFill();
                    ovalPath.Fill();

                    ////// Oval Inner Shadow
                    var ovalBorderRect = ovalPath.Bounds;
                    ovalBorderRect.Inflate(shadowBlurRadius, shadowBlurRadius);
                    ovalBorderRect.Offset(-shadowOffset.Width, -shadowOffset.Height);
                    ovalBorderRect = RectangleF.Union(ovalBorderRect, ovalPath.Bounds);
                    ovalBorderRect.Inflate(1, 1);

                    var ovalNegativePath = UIBezierPath.FromRect(ovalBorderRect);
                    ovalNegativePath.AppendPath(ovalPath);
                    ovalNegativePath.UsesEvenOddFillRule = true;

                    context.SaveState();
                    {
                        var xOffset = shadowOffset.Width + (float)Math.Round(ovalBorderRect.Width);
                        var yOffset = shadowOffset.Height;
                        context.SetShadowWithColor(
                            new SizeF(xOffset + (xOffset >= 0 ? 0.1f : -0.1f), yOffset + (yOffset >= 0 ? 0.1f : -0.1f)),
                            shadowBlurRadius,
                            shadow);

                        ovalPath.AddClip();
                        var transform = CGAffineTransform.MakeTranslation(-(float)Math.Round(ovalBorderRect.Width), 0);
                        ovalNegativePath.ApplyTransform(transform);
                        UIColor.Gray.SetFill();
                        ovalNegativePath.Fill();
                    }
                    context.RestoreState();

                    color4.SetStroke();
                    ovalPath.LineWidth = 1;
                    ovalPath.Stroke();

                    //// Oval 2 Drawing
                    var oval2Path = UIBezierPath.FromOval(new RectangleF(10.5f, 2.5f, 25, 5));
                    color4.SetFill();
                    oval2Path.Fill();

                    ////// Oval 2 Inner Shadow
                    var oval2BorderRect = oval2Path.Bounds;
                    oval2BorderRect.Inflate(shadowBlurRadius, shadowBlurRadius);
                    oval2BorderRect.Offset(-shadowOffset.Width, -shadowOffset.Height);
                    oval2BorderRect = RectangleF.Union(oval2BorderRect, oval2Path.Bounds);
                    oval2BorderRect.Inflate(1, 1);

                    var oval2NegativePath = UIBezierPath.FromRect(oval2BorderRect);
                    oval2NegativePath.AppendPath(oval2Path);
                    oval2NegativePath.UsesEvenOddFillRule = true;

                    context.SaveState();
                    {
                        var xOffset = shadowOffset.Width + (float)Math.Round(oval2BorderRect.Width);
                        var yOffset = shadowOffset.Height;
                        context.SetShadowWithColor(
                            new SizeF(xOffset + (xOffset >= 0 ? 0.1f : -0.1f), yOffset + (yOffset >= 0 ? 0.1f : -0.1f)),
                            shadowBlurRadius,
                            shadow);

                        oval2Path.AddClip();
                        var transform = CGAffineTransform.MakeTranslation(-(float)Math.Round(oval2BorderRect.Width), 0);
                        oval2NegativePath.ApplyTransform(transform);
                        UIColor.Gray.SetFill();
                        oval2NegativePath.Fill();
                    }
                    context.RestoreState();

                    color4.SetStroke();
                    oval2Path.LineWidth = 1;
                    oval2Path.Stroke();
                }

                // END PAINTCODE
            }
            var converted = UIGraphics.GetImageFromCurrentImageContext ();
            UIGraphics.EndImageContext ();
            return converted;
        }
        void DrawFilledShape()
        {
            var bezierPath = new UIBezierPath();
            bezierPath.MoveTo(new PointF(41.35f, 17.47f));
            bezierPath.AddLineTo(new PointF(39.61f, 17.47f));
            bezierPath.AddCurveToPoint(new PointF(36.99f, 14.79f), new PointF(38.18f, 17.47f), new PointF(36.99f, 16.24f));
            bezierPath.AddCurveToPoint(new PointF(37.85f, 12.9f), new PointF(36.99f, 14.06f), new PointF(37.3f, 13.39f));
            bezierPath.AddLineTo(new PointF(38.98f, 11.8f));
            bezierPath.AddCurveToPoint(new PointF(38.98f, 7.8f), new PointF(40.09f, 10.7f), new PointF(40.09f, 8.9f));
            bezierPath.AddLineTo(new PointF(36.42f, 5.27f));
            bezierPath.AddCurveToPoint(new PointF(34.41f, 4.47f), new PointF(35.91f, 4.77f), new PointF(35.17f, 4.47f));
            bezierPath.AddCurveToPoint(new PointF(32.4f, 5.27f), new PointF(33.65f, 4.47f), new PointF(32.92f, 4.77f));
            bezierPath.AddLineTo(new PointF(31.33f, 6.35f));
            bezierPath.AddCurveToPoint(new PointF(29.38f, 7.23f), new PointF(30.81f, 6.92f), new PointF(30.12f, 7.23f));
            bezierPath.AddCurveToPoint(new PointF(26.68f, 4.63f), new PointF(27.91f, 7.23f), new PointF(26.68f, 6.04f));
            bezierPath.AddLineTo(new PointF(26.68f, 2.88f));
            bezierPath.AddCurveToPoint(new PointF(23.86f, 0), new PointF(26.68f, 1.33f), new PointF(25.42f, 0));
            bezierPath.AddLineTo(new PointF(20.38f, 0));
            bezierPath.AddCurveToPoint(new PointF(17.58f, 2.88f), new PointF(18.82f, 0), new PointF(17.58f, 1.32f));
            bezierPath.AddLineTo(new PointF(17.58f, 4.62f));
            bezierPath.AddCurveToPoint(new PointF(14.89f, 7.22f), new PointF(17.58f, 6.03f), new PointF(16.36f, 7.22f));
            bezierPath.AddCurveToPoint(new PointF(12.98f, 6.37f), new PointF(14.15f, 7.22f), new PointF(13.48f, 6.91f));
            bezierPath.AddLineTo(new PointF(11.87f, 5.27f));
            bezierPath.AddCurveToPoint(new PointF(9.86f, 4.47f), new PointF(11.37f, 4.75f), new PointF(10.62f, 4.47f));
            bezierPath.AddCurveToPoint(new PointF(7.86f, 5.27f), new PointF(9.11f, 4.47f), new PointF(8.37f, 4.77f));
            bezierPath.AddLineTo(new PointF(5.28f, 7.79f));
            bezierPath.AddCurveToPoint(new PointF(5.28f, 11.78f), new PointF(4.18f, 8.89f), new PointF(4.18f, 10.69f));
            bezierPath.AddLineTo(new PointF(6.35f, 12.85f));
            bezierPath.AddCurveToPoint(new PointF(7.25f, 14.79f), new PointF(6.93f, 13.37f), new PointF(7.25f, 14.06f));
            bezierPath.AddCurveToPoint(new PointF(4.63f, 17.47f), new PointF(7.25f, 16.26f), new PointF(6.06f, 17.47f));
            bezierPath.AddLineTo(new PointF(2.89f, 17.47f));
            bezierPath.AddCurveToPoint(new PointF(0, 20.25f), new PointF(1.32f, 17.47f), new PointF(0, 18.7f));
            bezierPath.AddLineTo(new PointF(0, 21.99f));
            bezierPath.AddLineTo(new PointF(0, 23.74f));
            bezierPath.AddCurveToPoint(new PointF(2.89f, 26.52f), new PointF(0, 25.28f), new PointF(1.32f, 26.52f));
            bezierPath.AddLineTo(new PointF(4.63f, 26.52f));
            bezierPath.AddCurveToPoint(new PointF(7.25f, 29.2f), new PointF(6.06f, 26.52f), new PointF(7.25f, 27.74f));
            bezierPath.AddCurveToPoint(new PointF(6.35f, 31.14f), new PointF(7.25f, 29.93f), new PointF(6.93f, 30.62f));
            bezierPath.AddLineTo(new PointF(5.28f, 32.2f));
            bezierPath.AddCurveToPoint(new PointF(5.28f, 36.19f), new PointF(4.18f, 33.3f), new PointF(4.18f, 35.1f));
            bezierPath.AddLineTo(new PointF(7.83f, 38.73f));
            bezierPath.AddCurveToPoint(new PointF(9.84f, 39.53f), new PointF(8.34f, 39.25f), new PointF(9.08f, 39.53f));
            bezierPath.AddCurveToPoint(new PointF(11.85f, 38.73f), new PointF(10.6f, 39.53f), new PointF(11.33f, 39.23f));
            bezierPath.AddLineTo(new PointF(12.96f, 37.63f));
            bezierPath.AddCurveToPoint(new PointF(14.87f, 36.78f), new PointF(13.44f, 37.09f), new PointF(14.13f, 36.78f));
            bezierPath.AddCurveToPoint(new PointF(17.56f, 39.38f), new PointF(16.33f, 36.78f), new PointF(17.56f, 37.97f));
            bezierPath.AddLineTo(new PointF(17.56f, 41.12f));
            bezierPath.AddCurveToPoint(new PointF(20.37f, 44), new PointF(17.56f, 42.67f), new PointF(18.8f, 44));
            bezierPath.AddLineTo(new PointF(23.86f, 44));
            bezierPath.AddCurveToPoint(new PointF(26.66f, 41.12f), new PointF(25.42f, 44), new PointF(26.66f, 42.68f));
            bezierPath.AddLineTo(new PointF(26.66f, 39.38f));
            bezierPath.AddCurveToPoint(new PointF(29.35f, 36.78f), new PointF(26.66f, 37.97f), new PointF(27.88f, 36.78f));
            bezierPath.AddCurveToPoint(new PointF(31.3f, 37.67f), new PointF(30.09f, 36.78f), new PointF(30.77f, 37.1f));
            bezierPath.AddLineTo(new PointF(32.38f, 38.74f));
            bezierPath.AddCurveToPoint(new PointF(34.39f, 39.54f), new PointF(32.9f, 39.25f), new PointF(33.63f, 39.54f));
            bezierPath.AddCurveToPoint(new PointF(36.39f, 38.74f), new PointF(35.14f, 39.54f), new PointF(35.88f, 39.25f));
            bezierPath.AddLineTo(new PointF(38.95f, 36.2f));
            bezierPath.AddCurveToPoint(new PointF(38.95f, 32.2f), new PointF(40.05f, 35.1f), new PointF(40.05f, 33.3f));
            bezierPath.AddLineTo(new PointF(37.83f, 31.1f));
            bezierPath.AddCurveToPoint(new PointF(36.97f, 29.21f), new PointF(37.28f, 30.61f), new PointF(36.97f, 29.93f));
            bezierPath.AddCurveToPoint(new PointF(39.58f, 26.53f), new PointF(36.97f, 27.74f), new PointF(38.16f, 26.53f));
            bezierPath.AddLineTo(new PointF(41.33f, 26.53f));
            bezierPath.AddCurveToPoint(new PointF(44, 23.75f), new PointF(42.89f, 26.53f), new PointF(44, 25.3f));
            bezierPath.AddLineTo(new PointF(44, 21.99f));
            bezierPath.AddLineTo(new PointF(44, 20.25f));
            bezierPath.AddCurveToPoint(new PointF(41.35f, 17.47f), new PointF(44.02f, 18.7f), new PointF(42.91f, 17.47f));
            bezierPath.ClosePath();
            bezierPath.MoveTo(new PointF(31.29f, 21.99f));
            bezierPath.AddLineTo(new PointF(31.29f, 21.99f));
            bezierPath.AddCurveToPoint(new PointF(22.11f, 31.16f), new PointF(31.29f, 27.05f), new PointF(27.2f, 31.16f));
            bezierPath.AddCurveToPoint(new PointF(12.94f, 21.99f), new PointF(17.03f, 31.16f), new PointF(12.94f, 27.05f));
            bezierPath.AddLineTo(new PointF(12.94f, 21.99f));
            bezierPath.AddLineTo(new PointF(12.94f, 21.99f));
            bezierPath.AddCurveToPoint(new PointF(22.11f, 12.83f), new PointF(12.94f, 16.94f), new PointF(17.03f, 12.83f));
            bezierPath.AddCurveToPoint(new PointF(31.29f, 21.99f), new PointF(27.2f, 12.83f), new PointF(31.29f, 16.94f));
            bezierPath.AddLineTo(new PointF(31.29f, 21.99f));
            bezierPath.ClosePath();
            bezierPath.MiterLimit = 4;

            DefaultFillColor.SetColor ();
            bezierPath.Fill ();
        }
        void drawBorder()
        {
            UIBezierPath bezierPath = new UIBezierPath();
            bezierPath.MoveTo(new PointF(22.09f, 10.97f));
            bezierPath.AddCurveToPoint(new PointF(14.31f, 14.18f), new PointF(19.15f, 10.97f), new PointF(16.39f, 12.11f));
            bezierPath.AddCurveToPoint(new PointF(11.09f, 21.94f), new PointF(12.24f, 16.25f), new PointF(11.09f, 19.01f));
            bezierPath.AddCurveToPoint(new PointF(14.31f, 29.7f), new PointF(11.09f, 24.88f), new PointF(12.24f, 27.62f));
            bezierPath.AddCurveToPoint(new PointF(22.09f, 32.91f), new PointF(16.39f, 31.77f), new PointF(19.16f, 32.91f));
            bezierPath.AddCurveToPoint(new PointF(29.87f, 29.7f), new PointF(25.04f, 32.91f), new PointF(27.8f, 31.77f));
            bezierPath.AddCurveToPoint(new PointF(33.09f, 21.94f), new PointF(31.95f, 27.63f), new PointF(33.09f, 24.88f));
            bezierPath.AddCurveToPoint(new PointF(29.87f, 14.18f), new PointF(33.09f, 19.01f), new PointF(31.95f, 16.26f));
            bezierPath.AddCurveToPoint(new PointF(22.09f, 10.97f), new PointF(27.8f, 12.11f), new PointF(25.04f, 10.97f));
            bezierPath.ClosePath();
            bezierPath.MoveTo(new PointF(22.09f, 31.09f));
            bezierPath.AddCurveToPoint(new PointF(12.92f, 21.94f), new PointF(17.02f, 31.09f), new PointF(12.92f, 26.98f));
            bezierPath.AddCurveToPoint(new PointF(22.09f, 12.8f), new PointF(12.92f, 16.9f), new PointF(17.02f, 12.8f));
            bezierPath.AddCurveToPoint(new PointF(31.26f, 21.94f), new PointF(27.17f, 12.8f), new PointF(31.26f, 16.9f));
            bezierPath.AddCurveToPoint(new PointF(22.09f, 31.09f), new PointF(31.26f, 26.98f), new PointF(27.17f, 31.09f));
            bezierPath.ClosePath();
            bezierPath.MiterLimit = 4;

            UIColor.LightGray.ColorWithAlpha(.5f).SetFill();
            bezierPath.Fill();

            //// Bezier 2 Drawing
            UIBezierPath bezier2Path = new UIBezierPath();
            bezier2Path.MoveTo(new PointF(41.31f, 17.37f));
            bezier2Path.AddLineTo(new PointF(39.57f, 17.37f));
            bezier2Path.AddCurveToPoint(new PointF(36.95f, 14.72f), new PointF(38.14f, 17.37f), new PointF(36.95f, 16.18f));
            bezier2Path.AddCurveToPoint(new PointF(37.81f, 12.85f), new PointF(36.95f, 13.99f), new PointF(37.26f, 13.34f));
            bezier2Path.AddLineTo(new PointF(38.94f, 11.75f));
            bezier2Path.AddCurveToPoint(new PointF(38.94f, 7.76f), new PointF(40.05f, 10.65f), new PointF(40.05f, 8.87f));
            bezier2Path.AddLineTo(new PointF(36.38f, 5.23f));
            bezier2Path.AddCurveToPoint(new PointF(34.38f, 4.43f), new PointF(35.88f, 4.73f), new PointF(35.13f, 4.43f));
            bezier2Path.AddCurveToPoint(new PointF(32.37f, 5.23f), new PointF(33.62f, 4.43f), new PointF(32.89f, 4.73f));
            bezier2Path.AddLineTo(new PointF(31.29f, 6.31f));
            bezier2Path.AddCurveToPoint(new PointF(29.32f, 7.19f), new PointF(30.78f, 6.88f), new PointF(30.07f, 7.19f));
            bezier2Path.AddCurveToPoint(new PointF(26.61f, 4.59f), new PointF(27.86f, 7.19f), new PointF(26.61f, 6));
            bezier2Path.AddLineTo(new PointF(26.61f, 2.87f));
            bezier2Path.AddCurveToPoint(new PointF(23.86f, 0), new PointF(26.61f, 1.33f), new PointF(25.4f, 0));
            bezier2Path.AddLineTo(new PointF(20.37f, 0));
            bezier2Path.AddCurveToPoint(new PointF(17.53f, 2.87f), new PointF(18.79f, 0), new PointF(17.53f, 1.31f));
            bezier2Path.AddLineTo(new PointF(17.53f, 4.61f));
            bezier2Path.AddCurveToPoint(new PointF(14.85f, 7.2f), new PointF(17.53f, 6.01f), new PointF(16.32f, 7.2f));
            bezier2Path.AddCurveToPoint(new PointF(12.95f, 6.35f), new PointF(14.12f, 7.2f), new PointF(13.45f, 6.89f));
            bezier2Path.AddLineTo(new PointF(11.84f, 5.26f));
            bezier2Path.AddCurveToPoint(new PointF(9.83f, 4.46f), new PointF(11.33f, 4.74f), new PointF(10.59f, 4.46f));
            bezier2Path.AddCurveToPoint(new PointF(7.83f, 5.26f), new PointF(9.07f, 4.46f), new PointF(8.34f, 4.75f));
            bezier2Path.AddLineTo(new PointF(5.27f, 7.77f));
            bezier2Path.AddCurveToPoint(new PointF(5.27f, 11.75f), new PointF(4.17f, 8.87f), new PointF(4.17f, 10.66f));
            bezier2Path.AddLineTo(new PointF(6.35f, 12.82f));
            bezier2Path.AddCurveToPoint(new PointF(7.24f, 14.73f), new PointF(6.92f, 13.34f), new PointF(7.24f, 13.99f));
            bezier2Path.AddCurveToPoint(new PointF(4.63f, 17.38f), new PointF(7.24f, 16.19f), new PointF(6.05f, 17.38f));
            bezier2Path.AddLineTo(new PointF(2.89f, 17.38f));
            bezier2Path.AddCurveToPoint(new PointF(0, 20.21f), new PointF(1.32f, 17.37f), new PointF(0, 18.65f));
            bezier2Path.AddLineTo(new PointF(0, 21.94f));
            bezier2Path.AddLineTo(new PointF(0, 23.68f));
            bezier2Path.AddCurveToPoint(new PointF(2.89f, 26.51f), new PointF(0, 25.22f), new PointF(1.32f, 26.51f));
            bezier2Path.AddLineTo(new PointF(4.63f, 26.51f));
            bezier2Path.AddCurveToPoint(new PointF(7.24f, 29.17f), new PointF(6.05f, 26.51f), new PointF(7.24f, 27.7f));
            bezier2Path.AddCurveToPoint(new PointF(6.35f, 31.09f), new PointF(7.24f, 29.9f), new PointF(6.92f, 30.57f));
            bezier2Path.AddLineTo(new PointF(5.27f, 32.14f));
            bezier2Path.AddCurveToPoint(new PointF(5.27f, 36.11f), new PointF(4.17f, 33.23f), new PointF(4.17f, 35.02f));
            bezier2Path.AddLineTo(new PointF(7.83f, 38.65f));
            bezier2Path.AddCurveToPoint(new PointF(9.83f, 39.45f), new PointF(8.33f, 39.17f), new PointF(9.07f, 39.45f));
            bezier2Path.AddCurveToPoint(new PointF(11.84f, 38.65f), new PointF(10.59f, 39.45f), new PointF(11.32f, 39.15f));
            bezier2Path.AddLineTo(new PointF(12.95f, 37.55f));
            bezier2Path.AddCurveToPoint(new PointF(14.84f, 36.71f), new PointF(13.43f, 37.02f), new PointF(14.11f, 36.71f));
            bezier2Path.AddCurveToPoint(new PointF(17.52f, 39.3f), new PointF(16.31f, 36.71f), new PointF(17.52f, 37.9f));
            bezier2Path.AddLineTo(new PointF(17.52f, 41.04f));
            bezier2Path.AddCurveToPoint(new PointF(20.35f, 43.91f), new PointF(17.52f, 42.58f), new PointF(18.78f, 43.91f));
            bezier2Path.AddLineTo(new PointF(23.83f, 43.91f));
            bezier2Path.AddCurveToPoint(new PointF(26.69f, 41.04f), new PointF(25.39f, 43.91f), new PointF(26.69f, 42.59f));
            bezier2Path.AddLineTo(new PointF(26.69f, 39.3f));
            bezier2Path.AddCurveToPoint(new PointF(29.36f, 36.71f), new PointF(26.69f, 37.9f), new PointF(27.89f, 36.71f));
            bezier2Path.AddCurveToPoint(new PointF(31.29f, 37.59f), new PointF(30.09f, 36.71f), new PointF(30.77f, 37.03f));
            bezier2Path.AddLineTo(new PointF(32.37f, 38.66f));
            bezier2Path.AddCurveToPoint(new PointF(34.38f, 39.46f), new PointF(32.89f, 39.17f), new PointF(33.62f, 39.46f));
            bezier2Path.AddCurveToPoint(new PointF(36.38f, 38.66f), new PointF(35.13f, 39.46f), new PointF(35.86f, 39.17f));
            bezier2Path.AddLineTo(new PointF(38.94f, 36.13f));
            bezier2Path.AddCurveToPoint(new PointF(38.94f, 32.14f), new PointF(40.04f, 35.03f), new PointF(40.04f, 33.23f));
            bezier2Path.AddLineTo(new PointF(37.81f, 31.04f));
            bezier2Path.AddCurveToPoint(new PointF(36.95f, 29.13f), new PointF(37.26f, 30.55f), new PointF(36.95f, 29.85f));
            bezier2Path.AddCurveToPoint(new PointF(39.57f, 26.43f), new PointF(36.95f, 27.67f), new PointF(38.14f, 26.43f));
            bezier2Path.AddLineTo(new PointF(41.31f, 26.43f));
            bezier2Path.AddCurveToPoint(new PointF(43.98f, 23.7f), new PointF(42.87f, 26.43f), new PointF(43.98f, 25.26f));
            bezier2Path.AddLineTo(new PointF(43.98f, 21.94f));
            bezier2Path.AddLineTo(new PointF(43.98f, 20.21f));
            bezier2Path.AddCurveToPoint(new PointF(41.31f, 17.37f), new PointF(43.98f, 18.65f), new PointF(42.87f, 17.37f));
            bezier2Path.ClosePath();
            bezier2Path.MoveTo(new PointF(42.17f, 21.94f));
            bezier2Path.AddLineTo(new PointF(42.17f, 23.67f));
            bezier2Path.AddCurveToPoint(new PointF(41.33f, 24.57f), new PointF(42.17f, 24.15f), new PointF(41.9f, 24.57f));
            bezier2Path.AddLineTo(new PointF(39.59f, 24.57f));
            bezier2Path.AddCurveToPoint(new PointF(36.44f, 25.94f), new PointF(38.41f, 24.57f), new PointF(37.29f, 25.07f));
            bezier2Path.AddCurveToPoint(new PointF(35.14f, 29.12f), new PointF(35.6f, 26.8f), new PointF(35.14f, 27.93f));
            bezier2Path.AddCurveToPoint(new PointF(36.57f, 32.34f), new PointF(35.14f, 30.35f), new PointF(35.65f, 31.5f));
            bezier2Path.AddLineTo(new PointF(37.66f, 33.42f));
            bezier2Path.AddCurveToPoint(new PointF(37.66f, 34.82f), new PointF(38.04f, 33.81f), new PointF(38.04f, 34.45f));
            bezier2Path.AddLineTo(new PointF(35.11f, 37.36f));
            bezier2Path.AddCurveToPoint(new PointF(34.39f, 37.63f), new PointF(34.92f, 37.53f), new PointF(34.66f, 37.63f));
            bezier2Path.AddCurveToPoint(new PointF(33.66f, 37.36f), new PointF(34.11f, 37.63f), new PointF(33.84f, 37.53f));
            bezier2Path.AddLineTo(new PointF(32.62f, 36.32f));
            bezier2Path.AddCurveToPoint(new PointF(29.36f, 34.88f), new PointF(31.74f, 35.39f), new PointF(30.58f, 34.88f));
            bezier2Path.AddCurveToPoint(new PointF(26.21f, 36.16f), new PointF(28.16f, 34.88f), new PointF(27.06f, 35.34f));
            bezier2Path.AddCurveToPoint(new PointF(24.88f, 39.3f), new PointF(25.33f, 37.01f), new PointF(24.88f, 38.11f));
            bezier2Path.AddLineTo(new PointF(24.88f, 41.04f));
            bezier2Path.AddCurveToPoint(new PointF(23.86f, 42.08f), new PointF(24.88f, 41.6f), new PointF(24.38f, 42.08f));
            bezier2Path.AddLineTo(new PointF(20.37f, 42.08f));
            bezier2Path.AddCurveToPoint(new PointF(19.38f, 41.04f), new PointF(19.85f, 42.08f), new PointF(19.38f, 41.6f));
            bezier2Path.AddLineTo(new PointF(19.38f, 39.3f));
            bezier2Path.AddCurveToPoint(new PointF(18.04f, 36.16f), new PointF(19.38f, 38.13f), new PointF(18.91f, 37.01f));
            bezier2Path.AddCurveToPoint(new PointF(14.87f, 34.88f), new PointF(17.18f, 35.34f), new PointF(16.05f, 34.88f));
            bezier2Path.AddCurveToPoint(new PointF(11.65f, 36.3f), new PointF(13.66f, 34.88f), new PointF(12.49f, 35.39f));
            bezier2Path.AddLineTo(new PointF(10.59f, 37.36f));
            bezier2Path.AddCurveToPoint(new PointF(9.87f, 37.63f), new PointF(10.4f, 37.53f), new PointF(10.14f, 37.63f));
            bezier2Path.AddCurveToPoint(new PointF(9.17f, 37.38f), new PointF(9.59f, 37.63f), new PointF(9.32f, 37.54f));
            bezier2Path.AddLineTo(new PointF(9.16f, 37.37f));
            bezier2Path.AddLineTo(new PointF(9.14f, 37.36f));
            bezier2Path.AddLineTo(new PointF(6.59f, 34.82f));
            bezier2Path.AddCurveToPoint(new PointF(6.59f, 33.43f), new PointF(6.21f, 34.45f), new PointF(6.21f, 33.82f));
            bezier2Path.AddLineTo(new PointF(7.63f, 32.4f));
            bezier2Path.AddCurveToPoint(new PointF(9.09f, 29.14f), new PointF(8.57f, 31.53f), new PointF(9.09f, 30.38f));
            bezier2Path.AddCurveToPoint(new PointF(7.79f, 26.01f), new PointF(9.09f, 27.95f), new PointF(8.63f, 26.87f));
            bezier2Path.AddCurveToPoint(new PointF(4.64f, 24.7f), new PointF(6.94f, 25.14f), new PointF(5.82f, 24.7f));
            bezier2Path.AddLineTo(new PointF(2.89f, 24.7f));
            bezier2Path.AddCurveToPoint(new PointF(1.83f, 23.69f), new PointF(2.31f, 24.7f), new PointF(1.83f, 24.21f));
            bezier2Path.AddLineTo(new PointF(1.83f, 21.94f));
            bezier2Path.AddLineTo(new PointF(1.83f, 20.21f));
            bezier2Path.AddCurveToPoint(new PointF(2.89f, 19.2f), new PointF(1.83f, 19.69f), new PointF(2.31f, 19.2f));
            bezier2Path.AddLineTo(new PointF(4.63f, 19.2f));
            bezier2Path.AddCurveToPoint(new PointF(7.78f, 17.89f), new PointF(5.81f, 19.2f), new PointF(6.93f, 18.75f));
            bezier2Path.AddCurveToPoint(new PointF(9.08f, 14.74f), new PointF(8.62f, 17.03f), new PointF(9.08f, 15.92f));
            bezier2Path.AddCurveToPoint(new PointF(7.62f, 11.5f), new PointF(9.08f, 13.51f), new PointF(8.56f, 12.35f));
            bezier2Path.AddLineTo(new PointF(6.57f, 10.46f));
            bezier2Path.AddCurveToPoint(new PointF(6.28f, 9.76f), new PointF(6.31f, 10.21f), new PointF(6.28f, 9.92f));
            bezier2Path.AddCurveToPoint(new PointF(6.57f, 9.06f), new PointF(6.28f, 9.61f), new PointF(6.31f, 9.31f));
            bezier2Path.AddLineTo(new PointF(9.11f, 6.54f));
            bezier2Path.AddCurveToPoint(new PointF(9.83f, 6.26f), new PointF(9.29f, 6.37f), new PointF(9.56f, 6.26f));
            bezier2Path.AddCurveToPoint(new PointF(10.53f, 6.51f), new PointF(10.11f, 6.26f), new PointF(10.38f, 6.35f));
            bezier2Path.AddLineTo(new PointF(10.54f, 6.53f));
            bezier2Path.AddLineTo(new PointF(10.55f, 6.54f));
            bezier2Path.AddLineTo(new PointF(11.63f, 7.61f));
            bezier2Path.AddCurveToPoint(new PointF(14.85f, 9.03f), new PointF(12.48f, 8.53f), new PointF(13.62f, 9.03f));
            bezier2Path.AddCurveToPoint(new PointF(18.01f, 7.75f), new PointF(16.04f, 9.03f), new PointF(17.15f, 8.57f));
            bezier2Path.AddCurveToPoint(new PointF(19.36f, 4.61f), new PointF(18.88f, 6.9f), new PointF(19.36f, 5.79f));
            bezier2Path.AddLineTo(new PointF(19.36f, 2.87f));
            bezier2Path.AddCurveToPoint(new PointF(20.34f, 1.83f), new PointF(19.36f, 2.31f), new PointF(19.82f, 1.83f));
            bezier2Path.AddLineTo(new PointF(23.83f, 1.83f));
            bezier2Path.AddCurveToPoint(new PointF(24.75f, 2.87f), new PointF(24.35f, 1.83f), new PointF(24.75f, 2.31f));
            bezier2Path.AddLineTo(new PointF(24.75f, 4.61f));
            bezier2Path.AddCurveToPoint(new PointF(26.12f, 7.75f), new PointF(24.75f, 5.78f), new PointF(25.25f, 6.9f));
            bezier2Path.AddCurveToPoint(new PointF(29.31f, 9.03f), new PointF(26.98f, 8.57f), new PointF(28.12f, 9.03f));
            bezier2Path.AddCurveToPoint(new PointF(32.59f, 7.59f), new PointF(30.55f, 9.03f), new PointF(31.72f, 8.51f));
            bezier2Path.AddLineTo(new PointF(33.63f, 6.55f));
            bezier2Path.AddCurveToPoint(new PointF(34.35f, 6.27f), new PointF(33.81f, 6.38f), new PointF(34.08f, 6.27f));
            bezier2Path.AddCurveToPoint(new PointF(35.07f, 6.54f), new PointF(34.63f, 6.27f), new PointF(34.9f, 6.38f));
            bezier2Path.AddLineTo(new PointF(37.63f, 9.06f));
            bezier2Path.AddCurveToPoint(new PointF(37.93f, 9.76f), new PointF(37.81f, 9.25f), new PointF(37.93f, 9.5f));
            bezier2Path.AddCurveToPoint(new PointF(37.64f, 10.46f), new PointF(37.93f, 10.02f), new PointF(37.82f, 10.27f));
            bezier2Path.AddLineTo(new PointF(36.55f, 11.53f));
            bezier2Path.AddCurveToPoint(new PointF(35.12f, 14.75f), new PointF(35.64f, 12.38f), new PointF(35.12f, 13.52f));
            bezier2Path.AddCurveToPoint(new PointF(36.41f, 17.89f), new PointF(35.12f, 15.94f), new PointF(35.58f, 17.03f));
            bezier2Path.AddCurveToPoint(new PointF(39.57f, 19.2f), new PointF(37.26f, 18.75f), new PointF(38.39f, 19.2f));
            bezier2Path.AddLineTo(new PointF(41.31f, 19.2f));
            bezier2Path.AddCurveToPoint(new PointF(42.17f, 20.23f), new PointF(41.93f, 19.2f), new PointF(42.16f, 19.77f));
            bezier2Path.AddLineTo(new PointF(42.17f, 21.94f));
            bezier2Path.ClosePath();
            bezier2Path.MiterLimit = 4;

            UIColor.LightGray.ColorWithAlpha(.5f).SetFill();
            bezier2Path.Fill();
        }
        public static UIBezierPath BezierPathForBackButton(RectangleF rect, float radius)
        {
            var path = new UIBezierPath();
            var mPoint = new PointF(rect.Right - radius, rect.Y);
            var ctrlPoint = mPoint;
            path.MoveTo(mPoint);

            ctrlPoint.Y += radius;
            mPoint.X += radius;
            mPoint.Y += radius;
            if (radius > 0)
                path.AddArc(ctrlPoint, radius, (float)(Math.PI + Math.PI / 2), 0, true);

            mPoint.Y = rect.Bottom - radius;
            path.AddLineTo(mPoint);

            ctrlPoint = mPoint;
            mPoint.Y += radius;
            mPoint.X -= radius;
            ctrlPoint.X -= radius;
            if (radius > 0)
                path.AddArc(ctrlPoint, radius, 0, (float)(Math.PI / 2), true);

            mPoint.X = rect.X + 10f;
            path.AddLineTo(mPoint);

            path.AddLineTo(new PointF(rect.X, rect.Height / 2));

            mPoint.Y = rect.Y;
            path.AddLineTo(mPoint);

            path.ClosePath();
            return path;
        }
Beispiel #42
0
        static void paintCodeRetina()
        {
            //// Color Declarations
            UIColor color = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);
            UIColor color2 = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 0.000f);

            //// Bezier Drawing
            UIBezierPath bezierPath = new UIBezierPath();
            bezierPath.MoveTo(new PointF(33.51f, 2.63f));
            bezierPath.AddLineTo(new PointF(13.55f, 26.55f));
            bezierPath.AddCurveToPoint(new PointF(24.53f, 7.67f), new PointF(13.55f, 26.55f), new PointF(19.54f, 13.65f));
            bezierPath.AddCurveToPoint(new PointF(33.51f, 2.63f), new PointF(29.52f, 1.69f), new PointF(33.51f, 2.63f));
            color.SetFill();
            bezierPath.Fill();
            UIColor.Black.SetStroke();
            bezierPath.LineWidth = 1;
            bezierPath.Stroke();

            //// Bezier 2 Drawing
            UIBezierPath bezier2Path = new UIBezierPath();
            bezier2Path.MoveTo(new PointF(14.55f, 27.81f));
            bezier2Path.AddCurveToPoint(new PointF(40.5f, 11.44f), new PointF(14.55f, 27.81f), new PointF(40.56f, 11.03f));
            bezier2Path.AddCurveToPoint(new PointF(37.51f, 16.48f), new PointF(40.45f, 11.85f), new PointF(42.73f, 11.33f));
            bezier2Path.AddCurveToPoint(new PointF(14.55f, 27.81f), new PointF(32.28f, 21.62f), new PointF(14.55f, 27.81f));
            bezier2Path.ClosePath();
            color.SetFill();
            bezier2Path.Fill();
            UIColor.Black.SetStroke();
            bezier2Path.LineWidth = 1;
            bezier2Path.Stroke();

            //// Oval 2 Drawing
            var oval2Path = UIBezierPath.FromOval(new RectangleF(9.5f, 27.5f, 9, 12));
            color2.SetFill();
            oval2Path.Fill();
            UIColor.Black.SetStroke();
            oval2Path.LineWidth = 2;
            oval2Path.Stroke();

            //// Oval Drawing
            var ovalPath = UIBezierPath.FromOval(new RectangleF(3.5f, 19.5f, 10, 12));
            color2.SetFill();
            ovalPath.Fill();
            UIColor.Black.SetStroke();
            ovalPath.LineWidth = 2;
            ovalPath.Stroke();
        }
Beispiel #43
0
        static void paintCodeRetina()
        {
            //// Color Declarations
            UIColor color = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);

            //// Bezier 2 Drawing
            UIBezierPath bezier2Path = new UIBezierPath();
            bezier2Path.MoveTo(new PointF(19.88f, 4.59f));
            bezier2Path.AddCurveToPoint(new PointF(28.6f, 6.25f), new PointF(22.84f, 4.27f), new PointF(25.87f, 4.82f));
            bezier2Path.AddLineTo(new PointF(30.02f, 5.82f));
            bezier2Path.AddLineTo(new PointF(31.53f, 3.5f));
            bezier2Path.AddLineTo(new PointF(33.04f, 5.82f));
            bezier2Path.AddLineTo(new PointF(35.61f, 6.61f));
            bezier2Path.AddLineTo(new PointF(33.97f, 8.83f));
            bezier2Path.AddLineTo(new PointF(34.03f, 10.88f));
            bezier2Path.AddCurveToPoint(new PointF(35.44f, 13.03f), new PointF(34.55f, 11.56f), new PointF(35.02f, 12.28f));
            bezier2Path.AddLineTo(new PointF(36.77f, 11.5f));
            bezier2Path.AddLineTo(new PointF(38.79f, 13.82f));
            bezier2Path.AddLineTo(new PointF(42.21f, 14.61f));
            bezier2Path.AddLineTo(new PointF(40.03f, 16.83f));
            bezier2Path.AddLineTo(new PointF(40.13f, 19.64f));
            bezier2Path.AddLineTo(new PointF(37.47f, 18.9f));
            bezier2Path.AddCurveToPoint(new PointF(36.87f, 27.6f), new PointF(37.95f, 21.79f), new PointF(37.75f, 24.79f));
            bezier2Path.AddLineTo(new PointF(39.42f, 28.65f));
            bezier2Path.AddLineTo(new PointF(37.79f, 31.61f));
            bezier2Path.AddLineTo(new PointF(37.86f, 35.35f));
            bezier2Path.AddLineTo(new PointF(35.34f, 34.1f));
            bezier2Path.AddLineTo(new PointF(32.82f, 35.35f));
            bezier2Path.AddLineTo(new PointF(32.84f, 34.53f));
            bezier2Path.AddCurveToPoint(new PointF(30.74f, 36.39f), new PointF(32.18f, 35.22f), new PointF(31.48f, 35.84f));
            bezier2Path.AddLineTo(new PointF(30.8f, 36.56f));
            bezier2Path.AddLineTo(new PointF(32.79f, 37.26f));
            bezier2Path.AddLineTo(new PointF(31.53f, 39.24f));
            bezier2Path.AddLineTo(new PointF(31.58f, 41.74f));
            bezier2Path.AddLineTo(new PointF(29.62f, 40.9f));
            bezier2Path.AddLineTo(new PointF(27.66f, 41.74f));
            bezier2Path.AddLineTo(new PointF(27.72f, 39.24f));
            bezier2Path.AddLineTo(new PointF(27.18f, 38.4f));
            bezier2Path.AddCurveToPoint(new PointF(21.39f, 39.5f), new PointF(25.32f, 39.15f), new PointF(23.36f, 39.52f));
            bezier2Path.AddLineTo(new PointF(21.46f, 42.45f));
            bezier2Path.AddLineTo(new PointF(18.66f, 41.3f));
            bezier2Path.AddLineTo(new PointF(15.86f, 42.45f));
            bezier2Path.AddLineTo(new PointF(15.95f, 39.02f));
            bezier2Path.AddLineTo(new PointF(15.41f, 38.21f));
            bezier2Path.AddCurveToPoint(new PointF(10.07f, 34.37f), new PointF(13.46f, 37.35f), new PointF(11.64f, 36.08f));
            bezier2Path.AddLineTo(new PointF(10.01f, 34.31f));
            bezier2Path.AddLineTo(new PointF(10.03f, 35.35f));
            bezier2Path.AddLineTo(new PointF(7.23f, 34.1f));
            bezier2Path.AddLineTo(new PointF(4.43f, 35.35f));
            bezier2Path.AddLineTo(new PointF(4.51f, 31.61f));
            bezier2Path.AddLineTo(new PointF(2.7f, 28.65f));
            bezier2Path.AddLineTo(new PointF(5.55f, 27.59f));
            bezier2Path.AddLineTo(new PointF(5.95f, 26.84f));
            bezier2Path.AddCurveToPoint(new PointF(5.33f, 22.44f), new PointF(5.57f, 25.41f), new PointF(5.36f, 23.92f));
            bezier2Path.AddLineTo(new PointF(3.67f, 22.83f));
            bezier2Path.AddLineTo(new PointF(3.76f, 20.65f));
            bezier2Path.AddLineTo(new PointF(1.77f, 18.92f));
            bezier2Path.AddLineTo(new PointF(4.91f, 18.3f));
            bezier2Path.AddLineTo(new PointF(5.9f, 17.33f));
            bezier2Path.AddLineTo(new PointF(5.58f, 17.45f));
            bezier2Path.AddLineTo(new PointF(5.67f, 14.02f));
            bezier2Path.AddLineTo(new PointF(3.67f, 11.3f));
            bezier2Path.AddLineTo(new PointF(6.81f, 10.33f));
            bezier2Path.AddLineTo(new PointF(8.66f, 7.5f));
            bezier2Path.AddLineTo(new PointF(10.06f, 9.64f));
            bezier2Path.AddCurveToPoint(new PointF(12.57f, 7.41f), new PointF(10.85f, 8.79f), new PointF(11.68f, 8.05f));
            bezier2Path.AddLineTo(new PointF(12.23f, 5.99f));
            bezier2Path.AddLineTo(new PointF(16.76f, 1.5f));
            bezier2Path.AddLineTo(new PointF(19.88f, 4.59f));
            bezier2Path.ClosePath();
            bezier2Path.MoveTo(new PointF(14.79f, 15.14f));
            bezier2Path.AddCurveToPoint(new PointF(14.79f, 27.86f), new PointF(11.06f, 18.65f), new PointF(11.06f, 24.35f));
            bezier2Path.AddCurveToPoint(new PointF(28.26f, 27.86f), new PointF(18.51f, 31.38f), new PointF(24.54f, 31.38f));
            bezier2Path.AddCurveToPoint(new PointF(28.26f, 15.14f), new PointF(31.98f, 24.35f), new PointF(31.98f, 18.65f));
            bezier2Path.AddCurveToPoint(new PointF(14.79f, 15.14f), new PointF(24.54f, 11.62f), new PointF(18.51f, 11.62f));
            bezier2Path.ClosePath();
            color.SetFill();
            bezier2Path.Fill();
            UIColor.Black.SetStroke();
            bezier2Path.LineWidth = 1;
            bezier2Path.Stroke();
        }
Beispiel #44
0
			public override void Draw (RectangleF rect)
			{
				UIView head = ((WalkingDead)Superview).head;
				UIBezierPath path = new UIBezierPath ();
				path.LineCapStyle = CGLineCap.Round;
				RectangleF headFrame = head.Frame;
			
				if (!MovingRight) {
					rect.X -= 20;
					path.MoveTo (new PointF (rect.GetMidX () + 20, headFrame.GetMaxY () + 10));
					path.AddLineTo (new PointF (rect.GetMidX () + 20 + rect.Size.Width / 6, headFrame.GetMaxY () + 10));
					path.AddLineTo (new PointF (rect.GetMidX () + 20 + rect.Size.Width / 6 + 10, headFrame.GetMaxY () + 10 + 20));
				} else {
					path.MoveTo (new PointF (rect.GetMidX () - 20, headFrame.GetMaxY () + 10));
					path.AddLineTo (new PointF (rect.GetMidX () - 20 - rect.Size.Width / 6, headFrame.GetMaxY () + 10));
					path.AddLineTo (new PointF (rect.GetMidX () - 20 - rect.Size.Width / 6 - 10, headFrame.GetMaxY () + 10 + 20));
				
				}
				UIColor.Black.SetStroke ();
				path.LineWidth = 12;
				path.Stroke ();
			
				UIColor.White.SetStroke ();
				path.LineWidth = 8;
				path.Stroke ();
			}
Beispiel #45
0
        UIBezierPath CreateCirclePath(PointF center, float radius, int sampleCount)
        {
            var smoothedPath = new UIBezierPath();
            PointF startPoint = PointOnCircle (center, radius, -90);

            smoothedPath.MoveTo (startPoint);

            float delta = 360 / sampleCount;
            float angleInDegrees = -90;
            for(int i = 1; i < sampleCount; i++)
            {
                angleInDegrees += delta;
                var point = PointOnCircle(center, radius, angleInDegrees);
                smoothedPath.AddLineTo(point);
            }
            smoothedPath.AddLineTo (startPoint);
            return smoothedPath;
        }
Beispiel #46
0
        public static void paintCodeDrawQRNONRetina()
        {
            //// Color Declarations
            UIColor color2 = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);

            //// Rectangle Drawing
            var rectanglePath = UIBezierPath.FromRect(new RectangleF(3.5f, 2.5f, 10, 8));
            UIColor.White.SetFill();
            rectanglePath.Fill();
            UIColor.Black.SetStroke();
            rectanglePath.LineWidth = 1;
            rectanglePath.Stroke();

            //// Rectangle 2 Drawing
            var rectangle2Path = UIBezierPath.FromRect(new RectangleF(6.5f, 4.5f, 4, 4));
            color2.SetFill();
            rectangle2Path.Fill();
            UIColor.Black.SetStroke();
            rectangle2Path.LineWidth = 1;
            rectangle2Path.Stroke();

            //// Rectangle 3 Drawing
            var rectangle3Path = UIBezierPath.FromRect(new RectangleF(3.5f, 18.5f, 10, 8));
            UIColor.White.SetFill();
            rectangle3Path.Fill();
            UIColor.Black.SetStroke();
            rectangle3Path.LineWidth = 1;
            rectangle3Path.Stroke();

            //// Rectangle 4 Drawing
            var rectangle4Path = UIBezierPath.FromRect(new RectangleF(6.5f, 20.5f, 4, 4));
            color2.SetFill();
            rectangle4Path.Fill();
            UIColor.Black.SetStroke();
            rectangle4Path.LineWidth = 1;
            rectangle4Path.Stroke();

            //// Rectangle 5 Drawing
            var rectangle5Path = UIBezierPath.FromRect(new RectangleF(30.5f, 2.5f, 10, 8));
            UIColor.White.SetFill();
            rectangle5Path.Fill();
            UIColor.Black.SetStroke();
            rectangle5Path.LineWidth = 1;
            rectangle5Path.Stroke();

            //// Rectangle 6 Drawing
            var rectangle6Path = UIBezierPath.FromRect(new RectangleF(33.5f, 4.5f, 4, 4));
            color2.SetFill();
            rectangle6Path.Fill();
            UIColor.Black.SetStroke();
            rectangle6Path.LineWidth = 1;
            rectangle6Path.Stroke();

            //// Star Drawing
            UIBezierPath starPath = new UIBezierPath();
            starPath.MoveTo(new PointF(26.5f, 8.5f));
            starPath.AddLineTo(new PointF(29.67f, 13.39f));
            starPath.AddLineTo(new PointF(35.06f, 15.06f));
            starPath.AddLineTo(new PointF(31.64f, 19.76f));
            starPath.AddLineTo(new PointF(31.79f, 25.69f));
            starPath.AddLineTo(new PointF(26.5f, 23.7f));
            starPath.AddLineTo(new PointF(21.21f, 25.69f));
            starPath.AddLineTo(new PointF(21.36f, 19.76f));
            starPath.AddLineTo(new PointF(17.94f, 15.06f));
            starPath.AddLineTo(new PointF(23.33f, 13.39f));
            starPath.ClosePath();
            UIColor.White.SetFill();
            starPath.Fill();
            UIColor.Black.SetStroke();
            starPath.LineWidth = 2.5f;
            starPath.Stroke();

            //// Star 2 Drawing
            UIBezierPath star2Path = new UIBezierPath();
            star2Path.MoveTo(new PointF(20.5f, 2.5f));
            star2Path.AddLineTo(new PointF(21.56f, 4.56f));
            star2Path.AddLineTo(new PointF(23.35f, 5.26f));
            star2Path.AddLineTo(new PointF(22.21f, 7.24f));
            star2Path.AddLineTo(new PointF(22.26f, 9.74f));
            star2Path.AddLineTo(new PointF(20.5f, 8.9f));
            star2Path.AddLineTo(new PointF(18.74f, 9.74f));
            star2Path.AddLineTo(new PointF(18.79f, 7.24f));
            star2Path.AddLineTo(new PointF(17.65f, 5.26f));
            star2Path.AddLineTo(new PointF(19.44f, 4.56f));
            star2Path.ClosePath();
            UIColor.White.SetFill();
            star2Path.Fill();
            UIColor.Black.SetStroke();
            star2Path.LineWidth = 2;
            star2Path.Stroke();

            //// Star 3 Drawing
            UIBezierPath star3Path = new UIBezierPath();
            star3Path.MoveTo(new PointF(41.5f, 21.5f));
            star3Path.AddLineTo(new PointF(42.91f, 23.56f));
            star3Path.AddLineTo(new PointF(45.3f, 24.26f));
            star3Path.AddLineTo(new PointF(43.78f, 26.24f));
            star3Path.AddLineTo(new PointF(43.85f, 28.74f));
            star3Path.AddLineTo(new PointF(41.5f, 27.9f));
            star3Path.AddLineTo(new PointF(39.15f, 28.74f));
            star3Path.AddLineTo(new PointF(39.22f, 26.24f));
            star3Path.AddLineTo(new PointF(37.7f, 24.26f));
            star3Path.AddLineTo(new PointF(40.09f, 23.56f));
            star3Path.ClosePath();
            UIColor.White.SetFill();
            star3Path.Fill();
            UIColor.Black.SetStroke();
            star3Path.LineWidth = 1.5f;
            star3Path.Stroke();
        }
Beispiel #47
0
        static void paintCodeRetina()
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            UIColor shadowColor2 = UIColor.FromRGBA(1.000f, 1.000f, 1.000f, 0.413f);
            UIColor color5 = UIColor.FromRGBA(0.200f, 0.067f, 0.000f, 1.000f);

            //// Shadow Declarations
            var shadow = shadowColor2.CGColor;
            var shadowOffset = new SizeF(0.1f, 1.1f);
            var shadowBlurRadius = 10;

            //// Rectangle 5 Drawing
            UIBezierPath rectangle5Path = new UIBezierPath();
            rectangle5Path.MoveTo(new PointF(6.09f, 11.75f));
            rectangle5Path.AddLineTo(new PointF(6.09f, 11.85f));
            rectangle5Path.AddLineTo(new PointF(6.09f, 11.75f));
            rectangle5Path.ClosePath();
            rectangle5Path.MoveTo(new PointF(6.94f, 20.6f));
            rectangle5Path.AddLineTo(new PointF(6.94f, 2));
            rectangle5Path.AddLineTo(new PointF(9.27f, 5.28f));
            rectangle5Path.AddLineTo(new PointF(9.47f, 26.07f));
            rectangle5Path.AddLineTo(new PointF(6.94f, 20.6f));
            rectangle5Path.ClosePath();
            color5.SetFill();
            rectangle5Path.Fill();

            ////// Rectangle 5 Inner Shadow
            var rectangle5BorderRect = rectangle5Path.Bounds;
            rectangle5BorderRect.Inflate(shadowBlurRadius, shadowBlurRadius);
            rectangle5BorderRect.Offset(-shadowOffset.Width, -shadowOffset.Height);
            rectangle5BorderRect = RectangleF.Union(rectangle5BorderRect, rectangle5Path.Bounds);
            rectangle5BorderRect.Inflate(1, 1);

            var rectangle5NegativePath = UIBezierPath.FromRect(rectangle5BorderRect);
            rectangle5NegativePath.AppendPath(rectangle5Path);
            rectangle5NegativePath.UsesEvenOddFillRule = true;

            context.SaveState();
            {
                var xOffset = shadowOffset.Width + (float)Math.Round(rectangle5BorderRect.Width);
                var yOffset = shadowOffset.Height;
                context.SetShadowWithColor(
                    new SizeF(xOffset + (xOffset >= 0 ? 0.1f : -0.1f), yOffset + (yOffset >= 0 ? 0.1f : -0.1f)),
                    shadowBlurRadius,
                    shadow);

                rectangle5Path.AddClip();
                var transform = CGAffineTransform.MakeTranslation(-(float)Math.Round(rectangle5BorderRect.Width), 0);
                rectangle5NegativePath.ApplyTransform(transform);
                UIColor.Gray.SetFill();
                rectangle5NegativePath.Fill();
            }
            context.RestoreState();

            color5.SetStroke();
            rectangle5Path.LineWidth = 1;
            rectangle5Path.Stroke();

            //// Rectangle 4 Drawing
            UIBezierPath rectangle4Path = new UIBezierPath();
            rectangle4Path.MoveTo(new PointF(77.17f, 46.2f));
            rectangle4Path.AddLineTo(new PointF(77.17f, 46.2f));
            rectangle4Path.AddLineTo(new PointF(77.17f, 46.2f));
            rectangle4Path.ClosePath();
            rectangle4Path.MoveTo(new PointF(77.54f, 58.04f));
            rectangle4Path.AddLineTo(new PointF(77.54f, 34.62f));
            rectangle4Path.AddLineTo(new PointF(83.98f, 37.55f));
            rectangle4Path.AddLineTo(new PointF(83.98f, 63.9f));
            rectangle4Path.AddLineTo(new PointF(77.54f, 58.04f));
            rectangle4Path.ClosePath();
            color5.SetFill();
            rectangle4Path.Fill();

            ////// Rectangle 4 Inner Shadow
            var rectangle4BorderRect = rectangle4Path.Bounds;
            rectangle4BorderRect.Inflate(shadowBlurRadius, shadowBlurRadius);
            rectangle4BorderRect.Offset(-shadowOffset.Width, -shadowOffset.Height);
            rectangle4BorderRect = RectangleF.Union(rectangle4BorderRect, rectangle4Path.Bounds);
            rectangle4BorderRect.Inflate(1, 1);

            var rectangle4NegativePath = UIBezierPath.FromRect(rectangle4BorderRect);
            rectangle4NegativePath.AppendPath(rectangle4Path);
            rectangle4NegativePath.UsesEvenOddFillRule = true;

            context.SaveState();
            {
                var xOffset = shadowOffset.Width + (float)Math.Round(rectangle4BorderRect.Width);
                var yOffset = shadowOffset.Height;
                context.SetShadowWithColor(
                    new SizeF(xOffset + (xOffset >= 0 ? 0.1f : -0.1f), yOffset + (yOffset >= 0 ? 0.1f : -0.1f)),
                    shadowBlurRadius,
                    shadow);

                rectangle4Path.AddClip();
                var transform = CGAffineTransform.MakeTranslation(-(float)Math.Round(rectangle4BorderRect.Width), 0);
                rectangle4NegativePath.ApplyTransform(transform);
                UIColor.Gray.SetFill();
                rectangle4NegativePath.Fill();
            }
            context.RestoreState();

            color5.SetStroke();
            rectangle4Path.LineWidth = 1;
            rectangle4Path.Stroke();

            //// Rectangle 6 Drawing
            UIBezierPath rectangle6Path = new UIBezierPath();
            rectangle6Path.MoveTo(new PointF(26.89f, 48.27f));
            rectangle6Path.AddLineTo(new PointF(26.89f, 48.27f));
            rectangle6Path.AddLineTo(new PointF(26.89f, 48.27f));
            rectangle6Path.ClosePath();
            rectangle6Path.MoveTo(new PointF(27.14f, 58.73f));
            rectangle6Path.AddLineTo(new PointF(27.14f, 31));
            rectangle6Path.AddLineTo(new PointF(31.51f, 40.63f));
            rectangle6Path.AddLineTo(new PointF(31.51f, 63.9f));
            rectangle6Path.AddLineTo(new PointF(27.14f, 58.73f));
            rectangle6Path.ClosePath();
            color5.SetFill();
            rectangle6Path.Fill();

            ////// Rectangle 6 Inner Shadow
            var rectangle6BorderRect = rectangle6Path.Bounds;
            rectangle6BorderRect.Inflate(shadowBlurRadius, shadowBlurRadius);
            rectangle6BorderRect.Offset(-shadowOffset.Width, -shadowOffset.Height);
            rectangle6BorderRect = RectangleF.Union(rectangle6BorderRect, rectangle6Path.Bounds);
            rectangle6BorderRect.Inflate(1, 1);

            var rectangle6NegativePath = UIBezierPath.FromRect(rectangle6BorderRect);
            rectangle6NegativePath.AppendPath(rectangle6Path);
            rectangle6NegativePath.UsesEvenOddFillRule = true;

            context.SaveState();
            {
                var xOffset = shadowOffset.Width + (float)Math.Round(rectangle6BorderRect.Width);
                var yOffset = shadowOffset.Height;
                context.SetShadowWithColor(
                    new SizeF(xOffset + (xOffset >= 0 ? 0.1f : -0.1f), yOffset + (yOffset >= 0 ? 0.1f : -0.1f)),
                    shadowBlurRadius,
                    shadow);

                rectangle6Path.AddClip();
                var transform = CGAffineTransform.MakeTranslation(-(float)Math.Round(rectangle6BorderRect.Width), 0);
                rectangle6NegativePath.ApplyTransform(transform);
                UIColor.Gray.SetFill();
                rectangle6NegativePath.Fill();
            }
            context.RestoreState();

            color5.SetStroke();
            rectangle6Path.LineWidth = 1;
            rectangle6Path.Stroke();

            //// Rectangle Drawing
            var rectanglePath = UIBezierPath.FromRect(new RectangleF(31.5f, 39.5f, 11, 24));
            color5.SetFill();
            rectanglePath.Fill();

            ////// Rectangle Inner Shadow
            var rectangleBorderRect = rectanglePath.Bounds;
            rectangleBorderRect.Inflate(shadowBlurRadius, shadowBlurRadius);
            rectangleBorderRect.Offset(-shadowOffset.Width, -shadowOffset.Height);
            rectangleBorderRect = RectangleF.Union(rectangleBorderRect, rectanglePath.Bounds);
            rectangleBorderRect.Inflate(1, 1);

            var rectangleNegativePath = UIBezierPath.FromRect(rectangleBorderRect);
            rectangleNegativePath.AppendPath(rectanglePath);
            rectangleNegativePath.UsesEvenOddFillRule = true;

            context.SaveState();
            {
                var xOffset = shadowOffset.Width + (float)Math.Round(rectangleBorderRect.Width);
                var yOffset = shadowOffset.Height;
                context.SetShadowWithColor(
                    new SizeF(xOffset + (xOffset >= 0 ? 0.1f : -0.1f), yOffset + (yOffset >= 0 ? 0.1f : -0.1f)),
                    shadowBlurRadius,
                    shadow);

                rectanglePath.AddClip();
                var transform = CGAffineTransform.MakeTranslation(-(float)Math.Round(rectangleBorderRect.Width), 0);
                rectangleNegativePath.ApplyTransform(transform);
                UIColor.Gray.SetFill();
                rectangleNegativePath.Fill();
            }
            context.RestoreState();

            color5.SetStroke();
            rectanglePath.LineWidth = 1;
            rectanglePath.Stroke();

            //// Rectangle 2 Drawing
            var rectangle2Path = UIBezierPath.FromRect(new RectangleF(9.5f, 7.5f, 7, 19));
            color5.SetFill();
            rectangle2Path.Fill();

            ////// Rectangle 2 Inner Shadow
            var rectangle2BorderRect = rectangle2Path.Bounds;
            rectangle2BorderRect.Inflate(shadowBlurRadius, shadowBlurRadius);
            rectangle2BorderRect.Offset(-shadowOffset.Width, -shadowOffset.Height);
            rectangle2BorderRect = RectangleF.Union(rectangle2BorderRect, rectangle2Path.Bounds);
            rectangle2BorderRect.Inflate(1, 1);

            var rectangle2NegativePath = UIBezierPath.FromRect(rectangle2BorderRect);
            rectangle2NegativePath.AppendPath(rectangle2Path);
            rectangle2NegativePath.UsesEvenOddFillRule = true;

            context.SaveState();
            {
                var xOffset = shadowOffset.Width + (float)Math.Round(rectangle2BorderRect.Width);
                var yOffset = shadowOffset.Height;
                context.SetShadowWithColor(
                    new SizeF(xOffset + (xOffset >= 0 ? 0.1f : -0.1f), yOffset + (yOffset >= 0 ? 0.1f : -0.1f)),
                    shadowBlurRadius,
                    shadow);

                rectangle2Path.AddClip();
                var transform = CGAffineTransform.MakeTranslation(-(float)Math.Round(rectangle2BorderRect.Width), 0);
                rectangle2NegativePath.ApplyTransform(transform);
                UIColor.Gray.SetFill();
                rectangle2NegativePath.Fill();
            }
            context.RestoreState();

            color5.SetStroke();
            rectangle2Path.LineWidth = 1;
            rectangle2Path.Stroke();

            //// Bezier Drawing
            UIBezierPath bezierPath = new UIBezierPath();
            bezierPath.MoveTo(new PointF(7.47f, 2.1f));
            bezierPath.AddLineTo(new PointF(30.42f, 38.52f));
            bezierPath.AddLineTo(new PointF(93.81f, 38.52f));
            bezierPath.AddLineTo(new PointF(53.37f, 2.1f));
            bezierPath.AddLineTo(new PointF(10.74f, 2.1f));
            bezierPath.AddLineTo(new PointF(7.47f, 2.1f));
            bezierPath.ClosePath();
            color5.SetFill();
            bezierPath.Fill();

            ////// Bezier Inner Shadow
            var bezierBorderRect = bezierPath.Bounds;
            bezierBorderRect.Inflate(shadowBlurRadius, shadowBlurRadius);
            bezierBorderRect.Offset(-shadowOffset.Width, -shadowOffset.Height);
            bezierBorderRect = RectangleF.Union(bezierBorderRect, bezierPath.Bounds);
            bezierBorderRect.Inflate(1, 1);

            var bezierNegativePath = UIBezierPath.FromRect(bezierBorderRect);
            bezierNegativePath.AppendPath(bezierPath);
            bezierNegativePath.UsesEvenOddFillRule = true;

            context.SaveState();
            {
                var xOffset = shadowOffset.Width + (float)Math.Round(bezierBorderRect.Width);
                var yOffset = shadowOffset.Height;
                context.SetShadowWithColor(
                    new SizeF(xOffset + (xOffset >= 0 ? 0.1f : -0.1f), yOffset + (yOffset >= 0 ? 0.1f : -0.1f)),
                    shadowBlurRadius,
                    shadow);

                bezierPath.AddClip();
                var transform = CGAffineTransform.MakeTranslation(-(float)Math.Round(bezierBorderRect.Width), 0);
                bezierNegativePath.ApplyTransform(transform);
                UIColor.Gray.SetFill();
                bezierNegativePath.Fill();
            }
            context.RestoreState();

            color5.SetStroke();
            bezierPath.LineWidth = 2;
            bezierPath.Stroke();

            //// Rectangle 3 Drawing
            var rectangle3Path = UIBezierPath.FromRect(new RectangleF(83.5f, 39.5f, 11, 24));
            color5.SetFill();
            rectangle3Path.Fill();

            ////// Rectangle 3 Inner Shadow
            var rectangle3BorderRect = rectangle3Path.Bounds;
            rectangle3BorderRect.Inflate(shadowBlurRadius, shadowBlurRadius);
            rectangle3BorderRect.Offset(-shadowOffset.Width, -shadowOffset.Height);
            rectangle3BorderRect = RectangleF.Union(rectangle3BorderRect, rectangle3Path.Bounds);
            rectangle3BorderRect.Inflate(1, 1);

            var rectangle3NegativePath = UIBezierPath.FromRect(rectangle3BorderRect);
            rectangle3NegativePath.AppendPath(rectangle3Path);
            rectangle3NegativePath.UsesEvenOddFillRule = true;

            context.SaveState();
            {
                var xOffset = shadowOffset.Width + (float)Math.Round(rectangle3BorderRect.Width);
                var yOffset = shadowOffset.Height;
                context.SetShadowWithColor(
                    new SizeF(xOffset + (xOffset >= 0 ? 0.1f : -0.1f), yOffset + (yOffset >= 0 ? 0.1f : -0.1f)),
                    shadowBlurRadius,
                    shadow);

                rectangle3Path.AddClip();
                var transform = CGAffineTransform.MakeTranslation(-(float)Math.Round(rectangle3BorderRect.Width), 0);
                rectangle3NegativePath.ApplyTransform(transform);
                UIColor.Gray.SetFill();
                rectangle3NegativePath.Fill();
            }
            context.RestoreState();

            color5.SetStroke();
            rectangle3Path.LineWidth = 1;
            rectangle3Path.Stroke();
        }
Beispiel #48
0
		public override void DrawRect (RectangleF area, UIViewPrintFormatter formatter)
		{
			base.DrawRect (area, formatter);

			//General Declarations
			CGContext context = UIGraphics.GetCurrentContext ();

			// Color Declarations
			UIColor mmFill = new UIColor (0F, 0F, 0F, 0.196F);
			UIColor shape1DropShadowColor = new UIColor (1F, 1F, 1F, 0.4F);
			UIColor shape1InnerShadowColor = new UIColor (0F, 0F, 0F, 0.392F);

			// Shadow Declarations
			UIColor mmDropShadow = shape1DropShadowColor;
			SizeF mmDropShadowOffset = new SizeF (0.1F, 1.1F);
			Single mmDropShadowBlurRadius = 0;
			UIColor mmInnerShadow = shape1InnerShadowColor;
			SizeF mmInnerShadowOffset = new SizeF (0.1F, 1.1F);
			Single mmInnerShadowBlurRadius = 0;

			// Frames
			RectangleF frame = this.Bounds;

			// mmGroup
			{
				// mmShape Drawing
				UIBezierPath mmShapePath = new UIBezierPath ();
				mmShapePath.MoveTo (new PointF (frame.GetMinX () + 0.51759F * frame.Width, frame.GetMinY () + 0.96761F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.37558F * frame.Width, frame.GetMinY() + 0.91398F * frame.Height),
					new PointF (frame.GetMinX() + 0.46395F * frame.Width, frame.GetMinY() + 0.96761F * frame.Height),
					new PointF (frame.GetMinX() + 0.41351F * frame.Width, frame.GetMinY() + 0.94854F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.31759F * frame.Width, frame.GetMinY() + 0.76824F * frame.Height),
					new PointF (frame.GetMinX() + 0.33346F * frame.Width, frame.GetMinY() + 0.87556F * frame.Height),
					new PointF (frame.GetMinX() + 0.31234F * frame.Width, frame.GetMinY() + 0.82249F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.31904F * frame.Width, frame.GetMinY() + 0.75325F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.30262F * frame.Width, frame.GetMinY() + 0.75459F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.28470F * frame.Width, frame.GetMinY() + 0.75535F * frame.Height),
					new PointF (frame.GetMinX() + 0.29666F * frame.Width, frame.GetMinY() + 0.75510F * frame.Height),
					new PointF (frame.GetMinX() + 0.29065F * frame.Width, frame.GetMinY() + 0.75535F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.14274F * frame.Width, frame.GetMinY() + 0.70173F * frame.Height),
					new PointF (frame.GetMinX() + 0.23106F * frame.Width, frame.GetMinY() + 0.75535F * frame.Height),
					new PointF (frame.GetMinX() + 0.18067F * frame.Width, frame.GetMinY() + 0.73625F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.14274F * frame.Width, frame.GetMinY() + 0.44291F * frame.Height),
					new PointF (frame.GetMinX() + 0.06451F * frame.Width, frame.GetMinY() + 0.63038F * frame.Height),
					new PointF (frame.GetMinX() + 0.06451F * frame.Width, frame.GetMinY() + 0.51425F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.45528F * frame.Width, frame.GetMinY() + 0.15799F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.48085F * frame.Width, frame.GetMinY() + 0.14832F * frame.Height),
					new PointF (frame.GetMinX() + 0.46207F * frame.Width, frame.GetMinY() + 0.15176F * frame.Height),
					new PointF (frame.GetMinX() + 0.47120F * frame.Width, frame.GetMinY() + 0.14832F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.50639F * frame.Width, frame.GetMinY() + 0.15799F * frame.Height),
					new PointF (frame.GetMinX() + 0.49051F * frame.Width, frame.GetMinY() + 0.14832F * frame.Height),
					new PointF (frame.GetMinX() + 0.49957F * frame.Width, frame.GetMinY() + 0.15176F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.50639F * frame.Width, frame.GetMinY() + 0.20462F * frame.Height),
					new PointF (frame.GetMinX() + 0.52050F * frame.Width, frame.GetMinY() + 0.17087F * frame.Height),
					new PointF (frame.GetMinX() + 0.52050F * frame.Width, frame.GetMinY() + 0.19177F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.19390F * frame.Width, frame.GetMinY() + 0.48951F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.19386F * frame.Width, frame.GetMinY() + 0.65510F * frame.Height),
					new PointF (frame.GetMinX() + 0.14397F * frame.Width, frame.GetMinY() + 0.53518F * frame.Height),
					new PointF (frame.GetMinX() + 0.14397F * frame.Width, frame.GetMinY() + 0.60942F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.28476F * frame.Width, frame.GetMinY() + 0.68936F * frame.Height),
					new PointF (frame.GetMinX() + 0.21821F * frame.Width, frame.GetMinY() + 0.67720F * frame.Height),
					new PointF (frame.GetMinX() + 0.25047F * frame.Width, frame.GetMinY() + 0.68936F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.37557F * frame.Width, frame.GetMinY() + 0.65514F * frame.Height),
					new PointF (frame.GetMinX() + 0.31904F * frame.Width, frame.GetMinY() + 0.68936F * frame.Height),
					new PointF (frame.GetMinX() + 0.35128F * frame.Width, frame.GetMinY() + 0.67720F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.68812F * frame.Width, frame.GetMinY() + 0.37025F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.71365F * frame.Width, frame.GetMinY() + 0.36056F * frame.Height),
					new PointF (frame.GetMinX() + 0.69491F * frame.Width, frame.GetMinY() + 0.36401F * frame.Height),
					new PointF (frame.GetMinX() + 0.70403F * frame.Width, frame.GetMinY() + 0.36056F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.73923F * frame.Width, frame.GetMinY() + 0.37025F * frame.Height),
					new PointF (frame.GetMinX() + 0.72332F * frame.Width, frame.GetMinY() + 0.36056F * frame.Height),
					new PointF (frame.GetMinX() + 0.73241F * frame.Width, frame.GetMinY() + 0.36401F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.73923F * frame.Width, frame.GetMinY() + 0.41681F * frame.Height),
					new PointF (frame.GetMinX() + 0.75333F * frame.Width, frame.GetMinY() + 0.38310F * frame.Height),
					new PointF (frame.GetMinX() + 0.75333F * frame.Width, frame.GetMinY() + 0.40399F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.42673F * frame.Width, frame.GetMinY() + 0.70173F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.42670F * frame.Width, frame.GetMinY() + 0.86737F * frame.Height),
					new PointF (frame.GetMinX() + 0.37681F * frame.Width, frame.GetMinY() + 0.74744F * frame.Height),
					new PointF (frame.GetMinX() + 0.37681F * frame.Width, frame.GetMinY() + 0.82172F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.51759F * frame.Width, frame.GetMinY() + 0.90159F * frame.Height),
					new PointF (frame.GetMinX() + 0.45104F * frame.Width, frame.GetMinY() + 0.88944F * frame.Height),
					new PointF (frame.GetMinX() + 0.48328F * frame.Width, frame.GetMinY() + 0.90159F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.60840F * frame.Width, frame.GetMinY() + 0.86743F * frame.Height),
					new PointF (frame.GetMinX() + 0.55183F * frame.Width, frame.GetMinY() + 0.90159F * frame.Height),
					new PointF (frame.GetMinX() + 0.58413F * frame.Width, frame.GetMinY() + 0.88944F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.92092F * frame.Width, frame.GetMinY() + 0.58246F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.94646F * frame.Width, frame.GetMinY() + 0.57284F * frame.Height),
					new PointF (frame.GetMinX() + 0.92773F * frame.Width, frame.GetMinY() + 0.57623F * frame.Height),
					new PointF (frame.GetMinX() + 0.93682F * frame.Width, frame.GetMinY() + 0.57284F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.97208F * frame.Width, frame.GetMinY() + 0.58246F * frame.Height),
					new PointF (frame.GetMinX() + 0.95617F * frame.Width, frame.GetMinY() + 0.57284F * frame.Height),
					new PointF (frame.GetMinX() + 0.96523F * frame.Width, frame.GetMinY() + 0.57623F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.97208F * frame.Width, frame.GetMinY() + 0.62912F * frame.Height),
					new PointF (frame.GetMinX() + 0.98615F * frame.Width, frame.GetMinY() + 0.59535F * frame.Height),
					new PointF (frame.GetMinX() + 0.98615F * frame.Width, frame.GetMinY() + 0.61626F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.65956F * frame.Width, frame.GetMinY() + 0.91398F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.51759F * frame.Width, frame.GetMinY() + 0.96761F * frame.Height),
					new PointF (frame.GetMinX() + 0.62160F * frame.Width, frame.GetMinY() + 0.94854F * frame.Height),
					new PointF (frame.GetMinX() + 0.57117F * frame.Width, frame.GetMinY() + 0.96761F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.51759F * frame.Width, frame.GetMinY() + 0.96761F * frame.Height));
				mmShapePath.ClosePath ();
				mmShapePath.MoveTo (new PointF (frame.GetMinX() + 0.51965F * frame.Width, frame.GetMinY() + 0.81940F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.49408F * frame.Width, frame.GetMinY() + 0.80982F * frame.Height),
					new PointF (frame.GetMinX() + 0.50999F * frame.Width, frame.GetMinY() + 0.81940F * frame.Height),
					new PointF (frame.GetMinX() + 0.50091F * frame.Width, frame.GetMinY() + 0.81600F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.49408F * frame.Width, frame.GetMinY() + 0.76313F * frame.Height),
					new PointF (frame.GetMinX() + 0.48000F * frame.Width, frame.GetMinY() + 0.79686F * frame.Height),
					new PointF (frame.GetMinX() + 0.48000F * frame.Width, frame.GetMinY() + 0.77600F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.80659F * frame.Width, frame.GetMinY() + 0.47824F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.80662F * frame.Width, frame.GetMinY() + 0.31264F * frame.Height),
					new PointF (frame.GetMinX() + 0.85650F * frame.Width, frame.GetMinY() + 0.43259F * frame.Height),
					new PointF (frame.GetMinX() + 0.85650F * frame.Width, frame.GetMinY() + 0.35831F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.71574F * frame.Width, frame.GetMinY() + 0.27840F * frame.Height),
					new PointF (frame.GetMinX() + 0.78226F * frame.Width, frame.GetMinY() + 0.29053F * frame.Height),
					new PointF (frame.GetMinX() + 0.75001F * frame.Width, frame.GetMinY() + 0.27840F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.62493F * frame.Width, frame.GetMinY() + 0.31260F * frame.Height),
					new PointF (frame.GetMinX() + 0.68146F * frame.Width, frame.GetMinY() + 0.27840F * frame.Height),
					new PointF (frame.GetMinX() + 0.64921F * frame.Width, frame.GetMinY() + 0.29053F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.31239F * frame.Width, frame.GetMinY() + 0.59752F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.28684F * frame.Width, frame.GetMinY() + 0.60718F * frame.Height),
					new PointF (frame.GetMinX() + 0.30556F * frame.Width, frame.GetMinY() + 0.60378F * frame.Height),
					new PointF (frame.GetMinX() + 0.29644F * frame.Width, frame.GetMinY() + 0.60718F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.26125F * frame.Width, frame.GetMinY() + 0.59752F * frame.Height),
					new PointF (frame.GetMinX() + 0.27718F * frame.Width, frame.GetMinY() + 0.60718F * frame.Height),
					new PointF (frame.GetMinX() + 0.26808F * frame.Width, frame.GetMinY() + 0.60378F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.26125F * frame.Width, frame.GetMinY() + 0.55093F * frame.Height),
					new PointF (frame.GetMinX() + 0.24715F * frame.Width, frame.GetMinY() + 0.58467F * frame.Height),
					new PointF (frame.GetMinX() + 0.24715F * frame.Width, frame.GetMinY() + 0.56377F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.57377F * frame.Width, frame.GetMinY() + 0.26601F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.57380F * frame.Width, frame.GetMinY() + 0.10041F * frame.Height),
					new PointF (frame.GetMinX() + 0.62368F * frame.Width, frame.GetMinY() + 0.22029F * frame.Height),
					new PointF (frame.GetMinX() + 0.62368F * frame.Width, frame.GetMinY() + 0.14606F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.48291F * frame.Width, frame.GetMinY() + 0.06617F * frame.Height),
					new PointF (frame.GetMinX() + 0.54946F * frame.Width, frame.GetMinY() + 0.07832F * frame.Height),
					new PointF (frame.GetMinX() + 0.51721F * frame.Width, frame.GetMinY() + 0.06617F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.39208F * frame.Width, frame.GetMinY() + 0.10040F * frame.Height),
					new PointF (frame.GetMinX() + 0.44863F * frame.Width, frame.GetMinY() + 0.06617F * frame.Height),
					new PointF (frame.GetMinX() + 0.41637F * frame.Width, frame.GetMinY() + 0.07832F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.07956F * frame.Width, frame.GetMinY() + 0.38530F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.05400F * frame.Width, frame.GetMinY() + 0.39496F * frame.Height),
					new PointF (frame.GetMinX() + 0.07274F * frame.Width, frame.GetMinY() + 0.39149F * frame.Height),
					new PointF (frame.GetMinX() + 0.06365F * frame.Width, frame.GetMinY() + 0.39496F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.02841F * frame.Width, frame.GetMinY() + 0.38530F * frame.Height),
					new PointF (frame.GetMinX() + 0.04434F * frame.Width, frame.GetMinY() + 0.39496F * frame.Height),
					new PointF (frame.GetMinX() + 0.03525F * frame.Width, frame.GetMinY() + 0.39149F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.02841F * frame.Width, frame.GetMinY() + 0.33867F * frame.Height),
					new PointF (frame.GetMinX() + 0.01434F * frame.Width, frame.GetMinY() + 0.37241F * frame.Height),
					new PointF (frame.GetMinX() + 0.01434F * frame.Width, frame.GetMinY() + 0.35151F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.34095F * frame.Width, frame.GetMinY() + 0.05378F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.48291F * frame.Width, frame.GetMinY() + 0.00013F * frame.Height),
					new PointF (frame.GetMinX() + 0.37888F * frame.Width, frame.GetMinY() + 0.01919F * frame.Height),
					new PointF (frame.GetMinX() + 0.42931F * frame.Width, frame.GetMinY() + 0.00013F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.62491F * frame.Width, frame.GetMinY() + 0.05378F * frame.Height),
					new PointF (frame.GetMinX() + 0.53657F * frame.Width, frame.GetMinY() + 0.00013F * frame.Height),
					new PointF (frame.GetMinX() + 0.58700F * frame.Width, frame.GetMinY() + 0.01919F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.68292F * frame.Width, frame.GetMinY() + 0.19950F * frame.Height),
					new PointF (frame.GetMinX() + 0.66705F * frame.Width, frame.GetMinY() + 0.09219F * frame.Height),
					new PointF (frame.GetMinX() + 0.68815F * frame.Width, frame.GetMinY() + 0.14529F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.68143F * frame.Width, frame.GetMinY() + 0.21454F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.69786F * frame.Width, frame.GetMinY() + 0.21318F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.71580F * frame.Width, frame.GetMinY() + 0.21244F * frame.Height),
					new PointF (frame.GetMinX() + 0.70379F * frame.Width, frame.GetMinY() + 0.21269F * frame.Height),
					new PointF (frame.GetMinX() + 0.70984F * frame.Width, frame.GetMinY() + 0.21244F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.85774F * frame.Width, frame.GetMinY() + 0.26604F * frame.Height),
					new PointF (frame.GetMinX() + 0.76941F * frame.Width, frame.GetMinY() + 0.21244F * frame.Height),
					new PointF (frame.GetMinX() + 0.81981F * frame.Width, frame.GetMinY() + 0.23147F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.85774F * frame.Width, frame.GetMinY() + 0.52485F * frame.Height),
					new PointF (frame.GetMinX() + 0.93599F * frame.Width, frame.GetMinY() + 0.33738F * frame.Height),
					new PointF (frame.GetMinX() + 0.93599F * frame.Width, frame.GetMinY() + 0.45349F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.54521F * frame.Width, frame.GetMinY() + 0.80977F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.51965F * frame.Width, frame.GetMinY() + 0.81940F * frame.Height),
					new PointF (frame.GetMinX() + 0.53840F * frame.Width, frame.GetMinY() + 0.81600F * frame.Height),
					new PointF (frame.GetMinX() + 0.52930F * frame.Width, frame.GetMinY() + 0.81940F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.51965F * frame.Width, frame.GetMinY() + 0.81940F * frame.Height));
				mmShapePath.ClosePath ();
				context.SaveState ();
				context.SetShadowWithColor (mmDropShadowOffset, mmDropShadowBlurRadius, mmDropShadow.CGColor);
				context.SetBlendMode (CGBlendMode.Overlay);
				mmFill.SetFill ();
				mmShapePath.Fill ();

				RectangleF mmShapeBorderRect = RectangleF.Inflate (mmShapePath.Bounds, mmInnerShadowBlurRadius, mmInnerShadowBlurRadius);
				mmShapeBorderRect.Offset (mmInnerShadowOffset.Width, mmInnerShadowOffset.Height);
				mmShapeBorderRect.UnionWith (mmShapePath.Bounds);

				UIBezierPath mmShapeNegativePath = UIBezierPath.FromRect (mmShapeBorderRect);
				mmShapeNegativePath.AppendPath (mmShapePath);
				mmShapeNegativePath.UsesEvenOddFillRule = true;

				context.SaveState ();
				{
					Single xOffset = mmInnerShadowOffset.Width + (float) Math.Round (mmShapeBorderRect.Size.Width);
					Single yOffset = mmInnerShadowOffset.Height;
					context.SetShadowWithColor (new SizeF (xOffset + CopySign (0.1F, xOffset), yOffset + CopySign (0.1F, yOffset)), mmInnerShadowBlurRadius, mmInnerShadow.CGColor);
					mmShapePath.AddClip ();
					CGAffineTransform transform = CGAffineTransform.MakeTranslation ((float)-Math.Round (mmShapeBorderRect.Size.Width), 0F);
					mmShapeNegativePath.ApplyTransform (transform);
					UIColor.Gray.SetFill ();
					mmShapeNegativePath.Fill ();
				}
				context.RestoreState ();
				context.RestoreState ();
			}
		}
        private void SetArrowFrame()
        {
            SelectionIndicatorArrowLayer.Frame = FrameForSelectionIndicator();
            SelectionIndicatorArrowLayer.Mask = null;

            PointF p1, p2, p3;
            if (SelectionIndicatorLocation == HMSegmentedControlIndicatorLocation.Down)
            {
                p1 = new PointF(SelectionIndicatorArrowLayer.Bounds.Size.Width / 2, 0);
                p2 = new PointF(0, SelectionIndicatorArrowLayer.Bounds.Size.Height);
                p3 = new PointF(SelectionIndicatorArrowLayer.Bounds.Size.Width, SelectionIndicatorArrowLayer.Bounds.Size.Height);
            }
            else if (SelectionIndicatorLocation == HMSegmentedControlIndicatorLocation.Up)
            {
                p1 = new PointF(SelectionIndicatorArrowLayer.Bounds.Size.Width / 2, SelectionIndicatorArrowLayer.Bounds.Size.Height);
                p2 = new PointF(SelectionIndicatorArrowLayer.Bounds.Size.Width, 0);
                p3 = new PointF(0, 0);
            }
            else
            {
                p1 = p2 = p3 = PointF.Empty;
            }

            var arrowPath = new UIBezierPath();
            arrowPath.MoveTo(p1);
            arrowPath.AddLineTo(p2);
            arrowPath.AddLineTo(p3);
            arrowPath.ClosePath();

            SelectionIndicatorArrowLayer.Mask = new CAShapeLayer
            {
                Frame = SelectionIndicatorArrowLayer.Bounds,
                Path = arrowPath.CGPath
            };
        }
Beispiel #50
0
        static void paintCodeRetina()
        {
            //// Color Declarations
            UIColor color = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 0.000f);

            //// Oval 2 Drawing
            var oval2Path = UIBezierPath.FromOval(new RectangleF(1.5f, 0.5f, 41, 8));
            color.SetFill();
            oval2Path.Fill();
            UIColor.Black.SetStroke();
            oval2Path.LineWidth = 2;
            oval2Path.Stroke();

            //// Bezier 7 Drawing
            UIBezierPath bezier7Path = new UIBezierPath();
            bezier7Path.MoveTo(new PointF(30.64f, 7.16f));
            bezier7Path.AddCurveToPoint(new PointF(21.21f, 4.74f), new PointF(30.64f, 7.16f), new PointF(25.54f, 4.74f));
            bezier7Path.AddCurveToPoint(new PointF(11.79f, 7.16f), new PointF(16.89f, 4.74f), new PointF(11.79f, 7.16f));
            bezier7Path.AddLineTo(new PointF(11.79f, 4.74f));
            bezier7Path.AddCurveToPoint(new PointF(21.21f, 1.1f), new PointF(11.79f, 4.74f), new PointF(16.5f, 1.48f));
            bezier7Path.AddCurveToPoint(new PointF(30.64f, 4.74f), new PointF(25.93f, 0.72f), new PointF(30.64f, 4.74f));
            bezier7Path.AddLineTo(new PointF(30.64f, 7.16f));
            bezier7Path.ClosePath();
            color.SetFill();
            bezier7Path.Fill();
            UIColor.Black.SetStroke();
            bezier7Path.LineWidth = 1;
            bezier7Path.Stroke();

            //// Bezier 4 Drawing
            UIBezierPath bezier4Path = new UIBezierPath();
            bezier4Path.MoveTo(new PointF(21.42f, 9.18f));
            bezier4Path.AddLineTo(new PointF(21.42f, 43.46f));
            UIColor.Black.SetStroke();
            bezier4Path.LineWidth = 1;
            bezier4Path.Stroke();

            //// Bezier 5 Drawing
            UIBezierPath bezier5Path = new UIBezierPath();
            bezier5Path.MoveTo(new PointF(8.68f, 8.11f));
            bezier5Path.AddLineTo(new PointF(8.68f, 42.39f));
            UIColor.Black.SetStroke();
            bezier5Path.LineWidth = 1;
            bezier5Path.Stroke();

            //// Bezier 6 Drawing
            UIBezierPath bezier6Path = new UIBezierPath();
            bezier6Path.MoveTo(new PointF(34.16f, 8.11f));
            bezier6Path.AddLineTo(new PointF(34.16f, 42.39f));
            UIColor.Black.SetStroke();
            bezier6Path.LineWidth = 1;
            bezier6Path.Stroke();

            //// Oval Drawing
            var ovalPath = UIBezierPath.FromOval(new RectangleF(38.5f, 0.5f, 0, 0));
            UIColor.White.SetFill();
            ovalPath.Fill();
            UIColor.Black.SetStroke();
            ovalPath.LineWidth = 1;
            ovalPath.Stroke();

            //// Bezier Drawing
            UIBezierPath bezierPath = new UIBezierPath();
            bezierPath.MoveTo(new PointF(0.58f, 3.82f));
            bezierPath.AddLineTo(new PointF(1.22f, 40.93f));
            UIColor.White.SetFill();
            bezierPath.Fill();
            UIColor.Black.SetStroke();
            bezierPath.LineWidth = 2;
            bezierPath.Stroke();

            //// Bezier 2 Drawing
            UIBezierPath bezier2Path = new UIBezierPath();
            bezier2Path.MoveTo(new PointF(43.42f, 3.82f));
            bezier2Path.AddLineTo(new PointF(43.42f, 39.18f));
            UIColor.Black.SetStroke();
            bezier2Path.LineWidth = 2;
            bezier2Path.Stroke();

            //// Bezier 3 Drawing
            UIBezierPath bezier3Path = new UIBezierPath();
            bezier3Path.MoveTo(new PointF(1.5f, 40.5f));
            bezier3Path.AddCurveToPoint(new PointF(21.5f, 43.5f), new PointF(1.5f, 40.5f), new PointF(10.69f, 43.12f));
            bezier3Path.AddCurveToPoint(new PointF(43.5f, 38.5f), new PointF(32.31f, 43.88f), new PointF(43.5f, 38.5f));
            UIColor.Black.SetStroke();
            bezier3Path.LineWidth = 2;
            bezier3Path.Stroke();
        }
Beispiel #51
0
        static void paintCodeNonRetina()
        {
            //// Color Declarations
            UIColor color = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 0.000f);

            //// Group
            {
                //// Oval 2 Drawing
                var oval2Path = UIBezierPath.FromOval(new RectangleF(0.5f, 0.5f, 21, 4));
                color.SetFill();
                oval2Path.Fill();
                UIColor.Black.SetStroke();
                oval2Path.LineWidth = 2;
                oval2Path.Stroke();

                //// Bezier 7 Drawing
                UIBezierPath bezier7Path = new UIBezierPath();
                bezier7Path.MoveTo(new PointF(15.32f, 3.58f));
                bezier7Path.AddCurveToPoint(new PointF(10.61f, 2.37f), new PointF(15.32f, 3.58f), new PointF(12.77f, 2.37f));
                bezier7Path.AddCurveToPoint(new PointF(5.89f, 3.58f), new PointF(8.45f, 2.37f), new PointF(5.89f, 3.58f));
                bezier7Path.AddLineTo(new PointF(5.89f, 2.37f));
                bezier7Path.AddCurveToPoint(new PointF(10.61f, 0.55f), new PointF(5.89f, 2.37f), new PointF(8.25f, 0.74f));
                bezier7Path.AddCurveToPoint(new PointF(15.32f, 2.37f), new PointF(12.96f, 0.36f), new PointF(15.32f, 2.37f));
                bezier7Path.AddLineTo(new PointF(15.32f, 3.58f));
                bezier7Path.ClosePath();
                color.SetFill();
                bezier7Path.Fill();
                UIColor.Black.SetStroke();
                bezier7Path.LineWidth = 1;
                bezier7Path.Stroke();

                //// Bezier 4 Drawing
                UIBezierPath bezier4Path = new UIBezierPath();
                bezier4Path.MoveTo(new PointF(10.71f, 4.59f));
                bezier4Path.AddLineTo(new PointF(10.71f, 21.73f));
                UIColor.Black.SetStroke();
                bezier4Path.LineWidth = 1;
                bezier4Path.Stroke();

                //// Bezier 5 Drawing
                UIBezierPath bezier5Path = new UIBezierPath();
                bezier5Path.MoveTo(new PointF(4.34f, 4.05f));
                bezier5Path.AddLineTo(new PointF(4.34f, 21.2f));
                UIColor.Black.SetStroke();
                bezier5Path.LineWidth = 1;
                bezier5Path.Stroke();

                //// Bezier 6 Drawing
                UIBezierPath bezier6Path = new UIBezierPath();
                bezier6Path.MoveTo(new PointF(17.08f, 4.05f));
                bezier6Path.AddLineTo(new PointF(17.08f, 21.2f));
                UIColor.Black.SetStroke();
                bezier6Path.LineWidth = 1;
                bezier6Path.Stroke();

                //// Oval Drawing
                var ovalPath = UIBezierPath.FromOval(new RectangleF(19.5f, 0.5f, 0, 0));
                UIColor.White.SetFill();
                ovalPath.Fill();
                UIColor.Black.SetStroke();
                ovalPath.LineWidth = 1;
                ovalPath.Stroke();

                //// Bezier Drawing
                UIBezierPath bezierPath = new UIBezierPath();
                bezierPath.MoveTo(new PointF(0.29f, 1.91f));
                bezierPath.AddLineTo(new PointF(0.61f, 20.47f));
                UIColor.White.SetFill();
                bezierPath.Fill();
                UIColor.Black.SetStroke();
                bezierPath.LineWidth = 2;
                bezierPath.Stroke();

                //// Bezier 2 Drawing
                UIBezierPath bezier2Path = new UIBezierPath();
                bezier2Path.MoveTo(new PointF(21.71f, 1.91f));
                bezier2Path.AddLineTo(new PointF(21.71f, 19.59f));
                UIColor.Black.SetStroke();
                bezier2Path.LineWidth = 2;
                bezier2Path.Stroke();

                //// Bezier 3 Drawing
                UIBezierPath bezier3Path = new UIBezierPath();
                bezier3Path.MoveTo(new PointF(0.75f, 20.25f));
                bezier3Path.AddCurveToPoint(new PointF(10.75f, 21.75f), new PointF(0.75f, 20.25f), new PointF(5.34f, 21.56f));
                bezier3Path.AddCurveToPoint(new PointF(21.75f, 19.25f), new PointF(16.16f, 21.94f), new PointF(21.75f, 19.25f));
                UIColor.Black.SetStroke();
                bezier3Path.LineWidth = 2;
                bezier3Path.Stroke();
            }
        }
Beispiel #52
0
        //Allow the user to import an array of points to be used to draw a signature in the view, with new
        //lines indicated by a PointF.Empty in the array.
        public void LoadPoints(PointF[] loadedPoints)
        {
            if (loadedPoints == null || loadedPoints.Count () == 0)
                return;

            var startIndex = 0;
            var emptyIndex = loadedPoints.ToList ().IndexOf (PointF.Empty);

            if (emptyIndex == -1)
                emptyIndex = loadedPoints.Count ();

            //Clear any existing paths or points.
            paths = new List<UIBezierPath> ();
            points = new List<PointF[]> ();

            do {
                //Create a new path and set the line options
                currentPath = UIBezierPath.Create ();
                currentPath.LineWidth = StrokeWidth;
                currentPath.LineJoinStyle = CGLineJoin.Round;

                currentPoints = new List<PointF> ();

                //Move to the first point and add that point to the current_points array.
                currentPath.MoveTo (loadedPoints [startIndex]);
                currentPoints.Add (loadedPoints [startIndex]);

                //Iterate through the array until an empty point (or the end of the array) is reached,
                //adding each point to the current_path and to the current_points array.
                for (var i = startIndex + 1; i < emptyIndex; i++) {
                    currentPath.AddLineTo (loadedPoints [i]);
                    currentPoints.Add (loadedPoints [i]);
                }

                //Add the current_path and current_points list to their respective Lists before
                //starting on the next line to be drawn.
                paths.Add (currentPath);
                points.Add (currentPoints.ToArray ());

                //Obtain the indices for the next line to be drawn.
                startIndex = emptyIndex + 1;
                if (startIndex < loadedPoints.Count () - 1) {
                    emptyIndex = loadedPoints.ToList ().IndexOf (PointF.Empty, startIndex);

                    if (emptyIndex == -1)
                        emptyIndex = loadedPoints.Count ();
                } else
                    emptyIndex = startIndex;
            } while (startIndex < emptyIndex);

            //Obtain the image for the imported signature and display it in the image view.
            imageView.Image = GetImage (false);
            //Display the clear button.
            btnClear.Hidden = false;
            SetNeedsDisplay ();
        }
Beispiel #53
0
        public static void paintCodeDrawQRRETINA()
        {
            //// Color Declarations
            UIColor color2 = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);

            //// Rectangle Drawing
            var rectanglePath = UIBezierPath.FromRect(new RectangleF(11.5f, 7.5f, 13, 14));
            UIColor.White.SetFill();
            rectanglePath.Fill();
            UIColor.Black.SetStroke();
            rectanglePath.LineWidth = 1;
            rectanglePath.Stroke();

            //// Rectangle 2 Drawing
            var rectangle2Path = UIBezierPath.FromRect(new RectangleF(14.5f, 10.5f, 7, 8));
            color2.SetFill();
            rectangle2Path.Fill();
            UIColor.Black.SetStroke();
            rectangle2Path.LineWidth = 1;
            rectangle2Path.Stroke();

            //// Rectangle 3 Drawing
            var rectangle3Path = UIBezierPath.FromRect(new RectangleF(57.5f, 7.5f, 13, 14));
            UIColor.White.SetFill();
            rectangle3Path.Fill();
            UIColor.Black.SetStroke();
            rectangle3Path.LineWidth = 1;
            rectangle3Path.Stroke();

            //// Rectangle 4 Drawing
            var rectangle4Path = UIBezierPath.FromRect(new RectangleF(60.5f, 10.5f, 7, 8));
            color2.SetFill();
            rectangle4Path.Fill();
            UIColor.Black.SetStroke();
            rectangle4Path.LineWidth = 1;
            rectangle4Path.Stroke();

            //// Rectangle 5 Drawing
            var rectangle5Path = UIBezierPath.FromRect(new RectangleF(11.5f, 36.5f, 13, 14));
            UIColor.White.SetFill();
            rectangle5Path.Fill();
            UIColor.Black.SetStroke();
            rectangle5Path.LineWidth = 1;
            rectangle5Path.Stroke();

            //// Rectangle 6 Drawing
            var rectangle6Path = UIBezierPath.FromRect(new RectangleF(14.5f, 39.5f, 7, 8));
            color2.SetFill();
            rectangle6Path.Fill();
            UIColor.Black.SetStroke();
            rectangle6Path.LineWidth = 1;
            rectangle6Path.Stroke();

            //// Star Drawing
            UIBezierPath starPath = new UIBezierPath();
            starPath.MoveTo(new PointF(41.5f, 21.5f));
            starPath.AddLineTo(new PointF(45.73f, 27.42f));
            starPath.AddLineTo(new PointF(52.91f, 29.45f));
            starPath.AddLineTo(new PointF(48.35f, 35.13f));
            starPath.AddLineTo(new PointF(48.55f, 42.3f));
            starPath.AddLineTo(new PointF(41.5f, 39.9f));
            starPath.AddLineTo(new PointF(34.45f, 42.3f));
            starPath.AddLineTo(new PointF(34.65f, 35.13f));
            starPath.AddLineTo(new PointF(30.09f, 29.45f));
            starPath.AddLineTo(new PointF(37.27f, 27.42f));
            starPath.ClosePath();
            UIColor.White.SetFill();
            starPath.Fill();
            color2.SetStroke();
            starPath.LineWidth = 3.5f;
            starPath.Stroke();

            //// Star 2 Drawing
            UIBezierPath star2Path = new UIBezierPath();
            star2Path.MoveTo(new PointF(36.5f, 28.5f));
            star2Path.AddLineTo(new PointF(36.5f, 28.5f));
            star2Path.AddLineTo(new PointF(36.5f, 28.5f));
            star2Path.AddLineTo(new PointF(36.5f, 28.5f));
            star2Path.AddLineTo(new PointF(36.5f, 28.5f));
            star2Path.AddLineTo(new PointF(36.5f, 28.5f));
            star2Path.AddLineTo(new PointF(36.5f, 28.5f));
            star2Path.AddLineTo(new PointF(36.5f, 28.5f));
            star2Path.AddLineTo(new PointF(36.5f, 28.5f));
            star2Path.AddLineTo(new PointF(36.5f, 28.5f));
            star2Path.ClosePath();
            UIColor.White.SetFill();
            star2Path.Fill();
            UIColor.Black.SetStroke();
            star2Path.LineWidth = 1;
            star2Path.Stroke();

            //// Star 3 Drawing
            UIBezierPath star3Path = new UIBezierPath();
            star3Path.MoveTo(new PointF(32.5f, 11));
            star3Path.AddLineTo(new PointF(34.62f, 13.83f));
            star3Path.AddLineTo(new PointF(38.21f, 14.8f));
            star3Path.AddLineTo(new PointF(35.92f, 17.52f));
            star3Path.AddLineTo(new PointF(36.03f, 20.95f));
            star3Path.AddLineTo(new PointF(32.5f, 19.8f));
            star3Path.AddLineTo(new PointF(28.97f, 20.95f));
            star3Path.AddLineTo(new PointF(29.08f, 17.52f));
            star3Path.AddLineTo(new PointF(26.79f, 14.8f));
            star3Path.AddLineTo(new PointF(30.38f, 13.83f));
            star3Path.ClosePath();
            UIColor.White.SetFill();
            star3Path.Fill();
            UIColor.Black.SetStroke();
            star3Path.LineWidth = 2.5f;
            star3Path.Stroke();

            //// Star 4 Drawing
            UIBezierPath star4Path = new UIBezierPath();
            star4Path.MoveTo(new PointF(50, 11.5f));
            star4Path.AddLineTo(new PointF(51.94f, 14.07f));
            star4Path.AddLineTo(new PointF(55.23f, 14.95f));
            star4Path.AddLineTo(new PointF(53.14f, 17.43f));
            star4Path.AddLineTo(new PointF(53.23f, 20.55f));
            star4Path.AddLineTo(new PointF(50, 19.5f));
            star4Path.AddLineTo(new PointF(46.77f, 20.55f));
            star4Path.AddLineTo(new PointF(46.86f, 17.43f));
            star4Path.AddLineTo(new PointF(44.77f, 14.95f));
            star4Path.AddLineTo(new PointF(48.06f, 14.07f));
            star4Path.ClosePath();
            UIColor.White.SetFill();
            star4Path.Fill();
            UIColor.Black.SetStroke();
            star4Path.LineWidth = 2.5f;
            star4Path.Stroke();

            //// Star 5 Drawing
            UIBezierPath star5Path = new UIBezierPath();
            star5Path.MoveTo(new PointF(62.5f, 36.5f));
            star5Path.AddLineTo(new PointF(64.97f, 40.1f));
            star5Path.AddLineTo(new PointF(69.16f, 41.34f));
            star5Path.AddLineTo(new PointF(66.49f, 44.8f));
            star5Path.AddLineTo(new PointF(66.61f, 49.16f));
            star5Path.AddLineTo(new PointF(62.5f, 47.7f));
            star5Path.AddLineTo(new PointF(58.39f, 49.16f));
            star5Path.AddLineTo(new PointF(58.51f, 44.8f));
            star5Path.AddLineTo(new PointF(55.84f, 41.34f));
            star5Path.AddLineTo(new PointF(60.03f, 40.1f));
            star5Path.ClosePath();
            UIColor.White.SetFill();
            star5Path.Fill();
            UIColor.Black.SetStroke();
            star5Path.LineWidth = 2.5f;
            star5Path.Stroke();
        }
        void Draw(RectangleF rect)
        {
            //// Color Declarations

            //// Frames
            var bgFrame = new RectangleF(0, 0, rect.Width, rect.Height);

            //// Subframes
            var circleGroup = new RectangleF(bgFrame.GetMinX() + (float)Math.Floor(bgFrame.Width * 0.13437f + 0.5f), bgFrame.GetMinY() + (float)Math.Floor(bgFrame.Height * 0.12500f + 0.5f), (float)Math.Floor(bgFrame.Width * 0.85938f + 0.5f) - (float)Math.Floor(bgFrame.Width * 0.13437f + 0.5f), (float)Math.Floor(bgFrame.Height * 0.84688f + 0.5f) - (float)Math.Floor(bgFrame.Height * 0.12500f + 0.5f));

            //// Abstracted Attributes
            var progressOvalEndAngle = Progress;

            //// circleGroup
            {
                //// outerOval Drawing
                var outerOvalPath = UIBezierPath.FromOval(new RectangleF(circleGroup.GetMinX() + (float)Math.Floor(circleGroup.Width * 0.00216f) + 0.5f, circleGroup.GetMinY() + (float)Math.Floor(circleGroup.Height * 0.00000f + 0.5f), (float)Math.Floor(circleGroup.Width * 0.99784f) - (float)Math.Floor(circleGroup.Width * 0.00216f), (float)Math.Floor(circleGroup.Height * 1.00000f + 0.5f) - (float)Math.Floor(circleGroup.Height * 0.00000f + 0.5f)));
                OuterColor.SetFill();
                outerOvalPath.Fill();

                //// progressOval Drawing
                var progressOvalRect = new RectangleF(circleGroup.GetMinX() + (float)Math.Floor(circleGroup.Width * 0.00216f) + 0.5f, circleGroup.GetMinY() + (float)Math.Floor(circleGroup.Height * 0.00000f + 0.5f), (float)Math.Floor(circleGroup.Width * 0.99784f) - (float)Math.Floor(circleGroup.Width * 0.00216f), (float)Math.Floor(circleGroup.Height * 1.00000f + 0.5f) - (float)Math.Floor(circleGroup.Height * 0.00000f + 0.5f));
                var progressOvalPath = new UIBezierPath();
                progressOvalPath.AddArc(new PointF(progressOvalRect.GetMidX(), progressOvalRect.GetMidY()), progressOvalRect.Width / 2, (float)(270 * Math.PI / 180), (float)(progressOvalEndAngle * Math.PI / 180), true);
                progressOvalPath.AddLineTo(new PointF(progressOvalRect.GetMidX(), progressOvalRect.GetMidY()));
                progressOvalPath.ClosePath();

                InnerColor.SetFill();
                progressOvalPath.Fill();

                //// innerOval Drawing
                var innerOvalPath = UIBezierPath.FromOval(new RectangleF(circleGroup.GetMinX() + (float)Math.Floor(circleGroup.Width * 0.09052f + 0.5f), circleGroup.GetMinY() + (float)Math.Floor(circleGroup.Height * 0.09091f + 0.5f), (float)Math.Floor(circleGroup.Width * 0.90948f + 0.5f) - (float)Math.Floor(circleGroup.Width * 0.09052f + 0.5f), (float)Math.Floor(circleGroup.Height * 0.91342f + 0.5f) - (float)Math.Floor(circleGroup.Height * 0.09091f + 0.5f)));
                InsideColor.SetFill();
                innerOvalPath.Fill();
            }
        }
        public static void DrawBlueShirt(RectangleF frame, float shirtAngle, float shirtScaleFactor)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            var blueShirtBase = UIColor.FromRGBA(0.173f, 0.435f, 0.702f, 1.000f);
            var blueShirtBaseRGBA = new float[4];
            blueShirtBase.GetRGBA(out blueShirtBaseRGBA[0], out blueShirtBaseRGBA[1], out blueShirtBaseRGBA[2], out blueShirtBaseRGBA[3]);

            var blueShirtStroke = UIColor.FromRGBA((blueShirtBaseRGBA[0] * 0.7f + 0.3f), (blueShirtBaseRGBA[1] * 0.7f + 0.3f), (blueShirtBaseRGBA[2] * 0.7f + 0.3f), (blueShirtBaseRGBA[3] * 0.7f + 0.3f));

            //// Shadow Declarations
            var blueShirtShadow = blueShirtBase.CGColor;
            var blueShirtShadowOffset = new SizeF(2.1f, 2.1f);
            var blueShirtShadowBlurRadius = 3.0f;

            //// shirtBezier Drawing
            context.SaveState();
            context.TranslateCTM(frame.GetMinX() + 61.94f, frame.GetMinY() + 59.36f);
            context.RotateCTM(-shirtAngle * (float)Math.PI / 180.0f);
            context.ScaleCTM(shirtScaleFactor, shirtScaleFactor);

            UIBezierPath shirtBezierPath = new UIBezierPath();
            shirtBezierPath.MoveTo(new PointF(-27.46f, -43.29f));
            shirtBezierPath.AddCurveToPoint(new PointF(-11.8f, -30.19f), new PointF(-27.46f, -43.29f), new PointF(-15.62f, -33.38f));
            shirtBezierPath.AddLineTo(new PointF(-10.9f, -30.19f));
            shirtBezierPath.AddCurveToPoint(new PointF(-10.59f, -29.78f), new PointF(-10.8f, -30.05f), new PointF(-10.7f, -29.92f));
            shirtBezierPath.AddCurveToPoint(new PointF(10.42f, -29.78f), new PointF(-4.79f, -22.48f), new PointF(4.62f, -22.48f));
            shirtBezierPath.AddCurveToPoint(new PointF(10.74f, -30.19f), new PointF(10.53f, -29.92f), new PointF(10.63f, -30.05f));
            shirtBezierPath.AddCurveToPoint(new PointF(11.8f, -30.19f), new PointF(10.74f, -30.19f), new PointF(11.13f, -30.19f));
            shirtBezierPath.AddCurveToPoint(new PointF(27.46f, -43.29f), new PointF(15.62f, -33.38f), new PointF(27.46f, -43.29f));
            shirtBezierPath.AddLineTo(new PointF(48.92f, -10.09f));
            shirtBezierPath.AddLineTo(new PointF(32.09f, 3.99f));
            shirtBezierPath.AddCurveToPoint(new PointF(27.12f, -3.69f), new PointF(32.09f, 3.99f), new PointF(30.0f, 0.76f));
            shirtBezierPath.AddCurveToPoint(new PointF(27.12f, 43.29f), new PointF(27.12f, 17.36f), new PointF(27.12f, 43.29f));
            shirtBezierPath.AddLineTo(new PointF(-27.46f, 43.29f));
            shirtBezierPath.AddCurveToPoint(new PointF(-27.46f, -3.18f), new PointF(-27.46f, 43.29f), new PointF(-27.46f, 17.78f));
            shirtBezierPath.AddCurveToPoint(new PointF(-32.09f, 3.99f), new PointF(-30.16f, 1.0f), new PointF(-32.09f, 3.99f));
            shirtBezierPath.AddLineTo(new PointF(-48.92f, -10.09f));
            shirtBezierPath.AddLineTo(new PointF(-27.46f, -43.29f));
            shirtBezierPath.ClosePath();
            context.SaveState();
            context.SetShadowWithColor(blueShirtShadowOffset, blueShirtShadowBlurRadius, blueShirtShadow);
            blueShirtBase.SetFill();
            shirtBezierPath.Fill();
            context.RestoreState();

            blueShirtStroke.SetStroke();
            shirtBezierPath.LineWidth = 8.0f;
            shirtBezierPath.Stroke();

            context.RestoreState();

            //// Text Drawing
            context.SaveState();
            context.TranslateCTM(frame.GetMinX() + 62.0f, frame.GetMinY() + 61.95f);
            context.RotateCTM(-shirtAngle * (float)Math.PI / 180.0f);
            context.ScaleCTM(shirtScaleFactor, shirtScaleFactor);

            RectangleF textRect = new RectangleF(-24.7f, -25.61f, 50.0f, 50.0f);
            var textPath = UIBezierPath.FromRect(textRect);
            UIColor.Red.SetStroke();
            textPath.LineWidth = 1.0f;
            textPath.Stroke();
            {
                var textContent = "?";
                UIColor.White.SetFill();
                var textFont = UIFont.FromName("HelveticaNeue-Bold", 36.0f);
                textRect.Offset(0.0f, (textRect.Height - new NSString(textContent).StringSize(textFont, textRect.Size).Height) / 2.0f);
                new NSString(textContent).DrawString(textRect, textFont, UILineBreakMode.WordWrap, UITextAlignment.Center);
            }

            context.RestoreState();
        }
        public override void Draw(RectangleF rect)
        {
            // Draw two appropriate corners, with cornerBackgroundColor behind them.
            if (this.CornerRadius < 0)
            {
                return;
            }

            float fMaxX = this.Bounds.GetMaxX();
            float fMaxY =this.Bounds.GetMaxY();
            UIBezierPath oPath = new UIBezierPath();
            PointF oPt = PointF.Empty;
            switch (this.CornersPosition)
            {
                case CORNERS_POSITION.LeadingVertical: // top of screen for a left/right split
                    oPath.MoveTo(oPt);
                    oPt.Y += this.CornerRadius;
                    oPath.AppendPath(UIBezierPath.FromArc(oPt, this.CornerRadius, this.Deg2Rad(90), 0f, true));
                    oPt.X += this.CornerRadius;
                    oPt.Y -= this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPath.AddLineTo(PointF.Empty);
                    oPath.ClosePath();;

                    oPt.X = fMaxX - this.CornerRadius;
                    oPt.Y = 0;
                    oPath.MoveTo(oPt);
                    oPt.Y = fMaxY;
                    oPath.AddLineTo(oPt);
                    oPt.X += this.CornerRadius;
                    oPath.AppendPath(UIBezierPath.FromArc(oPt, this.CornerRadius, this.Deg2Rad(180f), this.Deg2Rad(90), true));
                    oPt.Y -= this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPt.X -= this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPath.ClosePath();
                    break;

                case CORNERS_POSITION.TrailingVertical: // bottom of screen for a left/right split
                    oPt.Y = fMaxY;
                    oPath.MoveTo(oPt);
                    oPt.Y -= this.CornerRadius;
                    oPath.AppendPath(UIBezierPath.FromArc(oPt, this.CornerRadius, this.Deg2Rad(270f), this.Deg2Rad(360), false));
                    oPt.X +=this.CornerRadius;
                    oPt.Y +=this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPt.X -=this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPath.ClosePath();

                    oPt.X = fMaxX -this.CornerRadius;
                    oPt.Y = fMaxY;
                    oPath.MoveTo(oPt);
                    oPt.Y -=this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPt.X +=this.CornerRadius;
                    oPath.AppendPath(UIBezierPath.FromArc(oPt, this.CornerRadius, this.Deg2Rad(180f), this.Deg2Rad(270f), false));
                    oPt.Y +=this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPt.X -=this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPath.ClosePath();
                break;

                case CORNERS_POSITION.LeadingHorizontal: // left of screen for a top/bottom split
                    oPt.X = 0;
                    oPt.Y =this.CornerRadius;
                    oPath.MoveTo(oPt);
                    oPt.Y -=this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPt.X +=this.CornerRadius;
                    oPath.AppendPath(UIBezierPath.FromArc(oPt, this.CornerRadius, this.Deg2Rad(180), this.Deg2Rad(270), false));
                    oPt.Y +=this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPt.X -=this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPath.ClosePath();

                    oPt.X = 0;
                    oPt.Y = fMaxY -this.CornerRadius;
                    oPath.MoveTo(oPt);
                    oPt.Y = fMaxY;
                    oPath.AddLineTo(oPt);
                    oPt.X +=this.CornerRadius;
                    oPath.AppendPath(UIBezierPath.FromArc(oPt, this.CornerRadius, this.Deg2Rad(180f), this.Deg2Rad(90f), true));
                    oPt.Y -=this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPt.X -=this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPath.ClosePath();
                    break;

                case CORNERS_POSITION.TrailingHorizontal: // right of screen for a top/bottom split
                    oPt.Y =this.CornerRadius;
                    oPath.MoveTo(oPt);
                    oPt.Y -=this.CornerRadius;
                    oPath.AppendPath(UIBezierPath.FromArc(oPt, this.CornerRadius, this.Deg2Rad(270f), this.Deg2Rad(360f), false));
                    oPt.X +=this.CornerRadius;
                    oPt.Y +=this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPt.X -=this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPath.ClosePath();

                    oPt.Y = fMaxY -this.CornerRadius;
                    oPath.MoveTo(oPt);
                    oPt.Y +=this.CornerRadius;
                    oPath.AppendPath(UIBezierPath.FromArc(oPt, this.CornerRadius, this.Deg2Rad(90), 0f, true));
                    oPt.X +=this.CornerRadius;
                    oPt.Y -=this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPt.X -=this.CornerRadius;
                    oPath.AddLineTo(oPt);
                    oPath.ClosePath();
                break;

            default:
                break;
            }

            this.CornerBackgroundColor.SetFill();
            this.CornerBackgroundColor.SetStroke();
            oPath.Fill();
        }
		public override void Draw (RectangleF rect)
		{
			base.Draw (rect);

			// ------------- START PAINTCODE ----------------
			
			
			//// General Declarations
			var colorSpace = CGColorSpace.CreateDeviceRGB ();
			var context = UIGraphics.GetCurrentContext ();

//// Color Declarations
			UIColor gold = UIColor.FromRGBA (1.00f, 0.95f, 0.57f, 1.00f);
			UIColor brown = UIColor.FromRGBA (0.79f, 0.75f, 0.18f, 1.00f);
			UIColor lightBrown = UIColor.FromRGBA (0.69f, 0.57f, 0.23f, 1.00f);
			UIColor darkishBlue = UIColor.FromRGBA (0.20f, 0.39f, 0.98f, 1.00f);
			UIColor bottomColorDown = UIColor.FromRGBA (0.21f, 0.21f, 0.21f, 1.00f);

//// Gradient Declarations
			var newGradientColors = new CGColor [] {UIColor.Black.CGColor, UIColor.White.CGColor};
			var newGradientLocations = new float [] {0, 1};
			var newGradient = new CGGradient (colorSpace, newGradientColors, newGradientLocations);
			var calendarGradientColors = new CGColor [] {
				UIColor.DarkGray.CGColor,
				UIColor.FromRGBA (0.72f, 0.72f, 0.72f, 1.00f).CGColor,
				UIColor.White.CGColor
			};
			var calendarGradientLocations = new float [] {0, 0.26f, 0.26f};
			var calendarGradient = new CGGradient (colorSpace, calendarGradientColors, calendarGradientLocations);

//// Shadow Declarations
			var shadow = UIColor.DarkGray.CGColor;
			var shadowOffset = new SizeF (2, 2);
			var shadowBlurRadius = 2;

//// Abstracted Graphic Attributes
			var monthContent = "MAR";
			var dayContent = "24";
			var dayFont = UIFont.FromName ("Helvetica-Bold", 24);
			var textContent = "News Headline";


//// Oval 11 Drawing
			var oval11Path = UIBezierPath.FromOval (new RectangleF (256.5f, 46.5f, 13, 14));
			lightBrown.SetFill ();
			oval11Path.Fill ();

			UIColor.Black.SetStroke ();
			oval11Path.LineWidth = 1;
			oval11Path.Stroke ();


//// Oval 12 Drawing
			var oval12Path = UIBezierPath.FromOval (new RectangleF (280.5f, 46.5f, 13, 14));
			lightBrown.SetFill ();
			oval12Path.Fill ();

			UIColor.Black.SetStroke ();
			oval12Path.LineWidth = 1;
			oval12Path.Stroke ();


//// Rounded Rectangle Drawing
			var roundedRectanglePath = UIBezierPath.FromRoundedRect (new RectangleF (8.5f, 60.5f, 37, 36), 4);
			context.SaveState ();
			context.SetShadowWithColor (shadowOffset, shadowBlurRadius, shadow);
			context.BeginTransparencyLayer (null);
			roundedRectanglePath.AddClip ();
			context.DrawLinearGradient (calendarGradient, new PointF (27, 96.5f), new PointF (27, 60.5f), 0);
			context.EndTransparencyLayer ();
			context.RestoreState ();

			UIColor.DarkGray.SetStroke ();
			roundedRectanglePath.LineWidth = 1;
			roundedRectanglePath.Stroke ();


//// Rounded Rectangle 3 Drawing
			UIBezierPath roundedRectangle3Path = new UIBezierPath ();
			roundedRectangle3Path.MoveTo (new PointF (9, 91.2f));
			roundedRectangle3Path.AddCurveToPoint (new PointF (12.56f, 95), new PointF (9, 93.3f), new PointF (10.32f, 95));
			roundedRectangle3Path.AddLineTo (new PointF (40.94f, 95));
			roundedRectangle3Path.AddCurveToPoint (new PointF (45, 91.2f), new PointF (43.18f, 95), new PointF (45, 93.3f));
			roundedRectangle3Path.AddLineTo (new PointF (45, 87));
			roundedRectangle3Path.AddCurveToPoint (new PointF (43.42f, 85.5f), new PointF (45, 84.9f), new PointF (45.66f, 85.5f));
			roundedRectangle3Path.AddLineTo (new PointF (10.94f, 85.5f));
			roundedRectangle3Path.AddCurveToPoint (new PointF (9, 87), new PointF (8.7f, 85.5f), new PointF (9, 84.9f));
			roundedRectangle3Path.AddLineTo (new PointF (9, 91.2f));
			roundedRectangle3Path.ClosePath ();
			UIColor.Red.SetFill ();
			roundedRectangle3Path.Fill ();



//// Month Drawing
			var monthRect = new RectangleF (10, 84, 34, 15);
			UIColor.White.SetFill ();
			new NSString (monthContent).DrawString (
				monthRect,
				UIFont.FromName("Helvetica-Bold", 9),
				UILineBreakMode.WordWrap,
				UITextAlignment.Center
			);


//// Day Drawing
			var dayRect = new RectangleF (0, 58, 54, 31);
			UIColor.Black.SetFill ();
			new NSString (dayContent).DrawString (dayRect, dayFont, UILineBreakMode.WordWrap, UITextAlignment.Center);


//// Text Drawing
			var textRect = new RectangleF (54, 60, 75, 38);
			UIColor.Black.SetFill ();
			new NSString (textContent).DrawString (
				textRect,
				UIFont.FromName("Helvetica", 16),
				UILineBreakMode.WordWrap,
				UITextAlignment.Left
			);


//// Star Drawing
			UIBezierPath starPath = new UIBezierPath ();
			starPath.MoveTo (new PointF (31, 14.5f));
			starPath.AddLineTo (new PointF (26.24f, 21.45f));
			starPath.AddLineTo (new PointF (18.16f, 23.83f));
			starPath.AddLineTo (new PointF (23.3f, 30.5f));
			starPath.AddLineTo (new PointF (23.06f, 38.92f));
			starPath.AddLineTo (new PointF (31, 36.1f));
			starPath.AddLineTo (new PointF (38.94f, 38.92f));
			starPath.AddLineTo (new PointF (38.7f, 30.5f));
			starPath.AddLineTo (new PointF (43.84f, 23.83f));
			starPath.AddLineTo (new PointF (35.76f, 21.45f));
			starPath.ClosePath ();
			gold.SetFill ();
			starPath.Fill ();

			brown.SetStroke ();
			starPath.LineWidth = 1;
			starPath.Stroke ();


//// Blue blob Drawing
			UIBezierPath blueBlobPath = new UIBezierPath ();
			blueBlobPath.MoveTo (new PointF (256.5f, 16.5f));
			blueBlobPath.AddCurveToPoint (new PointF (240.5f, 41.5f), new PointF (235.5f, 37.5f), new PointF (217.53f, 41.55f));
			blueBlobPath.AddCurveToPoint (new PointF (265.5f, 30.5f), new PointF (263.47f, 41.45f), new PointF (265.5f, 30.5f));
			blueBlobPath.AddCurveToPoint (new PointF (256.5f, 16.5f), new PointF (265.5f, 30.5f), new PointF (277.5f, -4.5f));
			blueBlobPath.ClosePath ();
			blueBlobPath.MiterLimit = 2;
			blueBlobPath.LineJoinStyle = CGLineJoin.Round;
			darkishBlue.SetFill ();
			blueBlobPath.Fill ();

			bottomColorDown.SetStroke ();
			blueBlobPath.LineWidth = 1;
			blueBlobPath.Stroke ();


//// Button Drawing
			var buttonPath = UIBezierPath.FromRoundedRect (new RectangleF (54.5f, 10.5f, 163, 31), 4);
			context.SaveState ();
			buttonPath.AddClip ();
			context.DrawRadialGradient (newGradient,
    new PointF (100.39f, 55.13f), 7.84f,
    new PointF (136, 26), 86.67f,
    CGGradientDrawingOptions.DrawsBeforeStartLocation | CGGradientDrawingOptions.DrawsAfterEndLocation);
			context.RestoreState ();

			UIColor.Black.SetStroke ();
			buttonPath.LineWidth = 1;
			buttonPath.Stroke ();


//// Smiley face Drawing
			var smileyFacePath = UIBezierPath.FromOval (new RectangleF (159.5f, 49.5f, 47, 47));
			gold.SetFill ();
			smileyFacePath.Fill ();

			UIColor.Black.SetStroke ();
			smileyFacePath.LineWidth = 1;
			smileyFacePath.Stroke ();


//// Oval 2 Drawing
			var oval2Path = UIBezierPath.FromOval (new RectangleF (169.5f, 64.5f, 8, 8));
			UIColor.Black.SetFill ();
			oval2Path.Fill ();

			UIColor.Black.SetStroke ();
			oval2Path.LineWidth = 1;
			oval2Path.Stroke ();


//// Oval 3 Drawing
			var oval3Path = UIBezierPath.FromOval (new RectangleF (188.5f, 64.5f, 8, 8));
			UIColor.Black.SetFill ();
			oval3Path.Fill ();

			UIColor.Black.SetStroke ();
			oval3Path.LineWidth = 1;
			oval3Path.Stroke ();


//// Bezier 2 Drawing
			UIBezierPath bezier2Path = new UIBezierPath ();
			bezier2Path.MoveTo (new PointF (172.5f, 80.5f));
			bezier2Path.AddCurveToPoint (new PointF (185.5f, 85.5f), new PointF (177.75f, 85), new PointF (182.04f, 86.03f));
			bezier2Path.AddCurveToPoint (new PointF (194.5f, 79.5f), new PointF (191.27f, 84.62f), new PointF (194.5f, 79.5f));
			UIColor.Black.SetStroke ();
			bezier2Path.LineWidth = 2;
			bezier2Path.Stroke ();


//// Oval 5 Drawing
			var oval5Path = UIBezierPath.FromOval (new RectangleF (256.5f, 52.5f, 36, 33));
			lightBrown.SetFill ();
			oval5Path.Fill ();

			UIColor.Black.SetStroke ();
			oval5Path.LineWidth = 1;
			oval5Path.Stroke ();


//// Oval 6 Drawing
			var oval6Path = UIBezierPath.FromOval (new RectangleF (262.5f, 59.5f, 10, 19));
			UIColor.White.SetFill ();
			oval6Path.Fill ();

			UIColor.Black.SetStroke ();
			oval6Path.LineWidth = 1;
			oval6Path.Stroke ();


//// Oval 7 Drawing
			var oval7Path = UIBezierPath.FromOval (new RectangleF (275.5f, 59.5f, 10, 19));
			UIColor.White.SetFill ();
			oval7Path.Fill ();

			UIColor.Black.SetStroke ();
			oval7Path.LineWidth = 1;
			oval7Path.Stroke ();


//// Oval 9 Drawing
			var oval9Path = UIBezierPath.FromOval (new RectangleF (264.5f, 68.5f, 6, 5));
			UIColor.Black.SetFill ();
			oval9Path.Fill ();

			UIColor.Black.SetStroke ();
			oval9Path.LineWidth = 1;
			oval9Path.Stroke ();


//// Oval 10 Drawing
			var oval10Path = UIBezierPath.FromOval (new RectangleF (277.5f, 68.5f, 6, 5));
			UIColor.Black.SetFill ();
			oval10Path.Fill ();

			UIColor.Black.SetStroke ();
			oval10Path.LineWidth = 1;
			oval10Path.Stroke ();


//// Oval 4 Drawing
			var oval4Path = UIBezierPath.FromOval (new RectangleF (250.5f, 70.5f, 47, 24));
			lightBrown.SetFill ();
			oval4Path.Fill ();

			UIColor.Black.SetStroke ();
			oval4Path.LineWidth = 1;
			oval4Path.Stroke ();


//// Oval 8 Drawing
			var oval8Path = UIBezierPath.FromOval (new RectangleF (267.5f, 77.5f, 9, 4));
			UIColor.Black.SetFill ();
			oval8Path.Fill ();

			UIColor.Black.SetStroke ();
			oval8Path.LineWidth = 1;
			oval8Path.Stroke ();


//// Bezier 5 Drawing
			UIBezierPath bezier5Path = new UIBezierPath ();
			bezier5Path.MoveTo (new PointF (270.5f, 81.5f));
			bezier5Path.AddCurveToPoint (new PointF (267.5f, 88.5f), new PointF (269.5f, 85.5f), new PointF (267.5f, 88.5f));
			UIColor.Black.SetStroke ();
			bezier5Path.LineWidth = 1;
			bezier5Path.Stroke ();


//// Bezier 6 Drawing
			UIBezierPath bezier6Path = new UIBezierPath ();
			bezier6Path.MoveTo (new PointF (272.5f, 81.5f));
			bezier6Path.AddLineTo (new PointF (274.5f, 87.5f));
			UIColor.Black.SetStroke ();
			bezier6Path.LineWidth = 1;
			bezier6Path.Stroke ();








			
			
			
			// ------------- END PAINTCODE ----------------
		}
		// To intermix custom drawing with the drawing performed by an associated print formatter,
		// this method is called for each print formatter associated with a given page.
		//
		// We do this to intermix/overlay our custom drawing onto the recipe presentation.
		// We draw the upper portion of the recipe presentation by hand (image, title, desc), 
		// and the bottom portion is drawn via the UIMarkupTextPrintFormatter.
		public override void DrawPrintFormatterForPage (UIPrintFormatter printFormatter, int page)
		{
			base.DrawPrintFormatterForPage (printFormatter, page);
			
			// To keep our custom drawing in sync with the printFormatter, base our drawing
			// on the formatters rect.
			RectangleF rect = printFormatter.RectangleForPage (page);
			
			// Use a bezier path to draw the borders.
			// We may potentially choose not to draw either the top or bottom line
			// of the border depending on whether our recipe extended from the previous
			// page, or carries onto the subsequent page.
			UIBezierPath border = new UIBezierPath ();
			
			if (page == printFormatter.StartPage) {
				// For border drawing, get the rect that includes the formatter area plus the header area.
				// Move the formatter's rect up the size of the custom drawn recipe presentation
				// and essentially grow the rect's height by this amount.
				rect.Height += RecipeInfoHeight;
				rect.Y -= RecipeInfoHeight;
				
				border.MoveTo (rect.Location);
				border.AddLineTo (new PointF (rect.Right, rect.Top));
				
				Recipe recipe = recipeFormatterMap[printFormatter];
				
				// Run custom code to draw upper portion of the recipe presentation (image, title, desc)
				DrawRecipe (recipe, rect);
			}
			
			// Draw the left border
			border.MoveTo (rect.Location);
			border.AddLineTo (new PointF (rect.Left, rect.Bottom));
			
			// Draw the right border
			border.MoveTo (new PointF (rect.Right, rect.Top));
			border.AddLineTo (new PointF (rect.Right, rect.Bottom));
			
			if (page == printFormatter.StartPage + printFormatter.PageCount - 1)
				border.AddLineTo (new PointF (rect.Left, rect.Bottom));
			
			// Set the UIColor to be used by the current graphics context, and then stroke 
			// stroke the current path that is defined by the border bezier path.
			UIColor.Black.SetColor ();
			border.Stroke ();
		}
Beispiel #59
0
        public static UIImage MakeLetter()
        {
            bool retina = (UIScreen.MainScreen.Scale > 1.0);
            if (retina) {
                UIGraphics.BeginImageContext (new System.Drawing.SizeF (44, 44));

                //START PAINTCODE RETINA
                //// Color Declarations
                UIColor color = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 0.000f);
                UIColor color3 = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);

                //// Group
                {
                    //// Rectangle Drawing
                    var rectanglePath = UIBezierPath.FromRect(new RectangleF(3.5f, 6.5f, 36, 29));
                    color.SetFill();
                    rectanglePath.Fill();
                    color3.SetStroke();
                    rectanglePath.LineWidth = 2;
                    rectanglePath.Stroke();

                    //// Bezier Drawing
                    UIBezierPath bezierPath = new UIBezierPath();
                    bezierPath.MoveTo(new PointF(4, 7));
                    bezierPath.AddLineTo(new PointF(22.52f, 22.37f));
                    bezierPath.AddLineTo(new PointF(40, 7));
                    color.SetFill();
                    bezierPath.Fill();
                    color3.SetStroke();
                    bezierPath.LineWidth = 2;
                    bezierPath.Stroke();
                }

                //END PAINTCODE RETINA

            } else {
                UIGraphics.BeginImageContext (new System.Drawing.SizeF (22, 22));

                //start paintcode NON RETINA
                //// Color Declarations
                UIColor color = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 0.000f);
                UIColor color3 = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);

                //// Group
                {
                    //// Rectangle Drawing
                    var rectanglePath = UIBezierPath.FromRect(new RectangleF(2.5f, 2.5f, 17, 17));
                    color.SetFill();
                    rectanglePath.Fill();
                    color3.SetStroke();
                    rectanglePath.LineWidth = 2;
                    rectanglePath.Stroke();

                    //// Bezier Drawing
                    UIBezierPath bezierPath = new UIBezierPath();
                    bezierPath.MoveTo(new PointF(2.49f, 2.6f));
                    bezierPath.AddLineTo(new PointF(11.5f, 11.82f));
                    bezierPath.AddLineTo(new PointF(20, 2.6f));
                    color.SetFill();
                    bezierPath.Fill();
                    color3.SetStroke();
                    bezierPath.LineWidth = 2;
                    bezierPath.Stroke();
                }

                //END PAINTCODE NON RETINA
            }
            var converted = UIGraphics.GetImageFromCurrentImageContext ();
            UIGraphics.EndImageContext ();
            return converted;
        }
Beispiel #60
0
        static void paintCodeNonRetina()
        {
            //// Color Declarations
            UIColor color = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);

            //// Bezier 2 Drawing
            UIBezierPath bezier2Path = new UIBezierPath();
            bezier2Path.MoveTo(new PointF(10.03f, 2.93f));
            bezier2Path.AddCurveToPoint(new PointF(14, 3.7f), new PointF(11.38f, 2.78f), new PointF(12.76f, 3.04f));
            bezier2Path.AddLineTo(new PointF(14.65f, 3.5f));
            bezier2Path.AddLineTo(new PointF(15.34f, 2.43f));
            bezier2Path.AddLineTo(new PointF(16.03f, 3.5f));
            bezier2Path.AddLineTo(new PointF(17.2f, 3.86f));
            bezier2Path.AddLineTo(new PointF(16.45f, 4.89f));
            bezier2Path.AddLineTo(new PointF(16.48f, 5.84f));
            bezier2Path.AddCurveToPoint(new PointF(17.12f, 6.84f), new PointF(16.72f, 6.16f), new PointF(16.93f, 6.49f));
            bezier2Path.AddLineTo(new PointF(17.73f, 6.13f));
            bezier2Path.AddLineTo(new PointF(18.65f, 7.2f));
            bezier2Path.AddLineTo(new PointF(20.21f, 7.57f));
            bezier2Path.AddLineTo(new PointF(19.21f, 8.6f));
            bezier2Path.AddLineTo(new PointF(19.26f, 9.89f));
            bezier2Path.AddLineTo(new PointF(18.04f, 9.55f));
            bezier2Path.AddCurveToPoint(new PointF(17.78f, 13.58f), new PointF(18.26f, 10.89f), new PointF(18.17f, 12.28f));
            bezier2Path.AddLineTo(new PointF(18.93f, 14.06f));
            bezier2Path.AddLineTo(new PointF(18.19f, 15.43f));
            bezier2Path.AddLineTo(new PointF(18.22f, 17.17f));
            bezier2Path.AddLineTo(new PointF(17.08f, 16.59f));
            bezier2Path.AddLineTo(new PointF(15.93f, 17.17f));
            bezier2Path.AddLineTo(new PointF(15.93f, 16.78f));
            bezier2Path.AddCurveToPoint(new PointF(14.98f, 17.65f), new PointF(15.63f, 17.1f), new PointF(15.31f, 17.39f));
            bezier2Path.AddLineTo(new PointF(15.01f, 17.72f));
            bezier2Path.AddLineTo(new PointF(15.91f, 18.05f));
            bezier2Path.AddLineTo(new PointF(15.34f, 18.97f));
            bezier2Path.AddLineTo(new PointF(15.36f, 20.12f));
            bezier2Path.AddLineTo(new PointF(14.47f, 19.73f));
            bezier2Path.AddLineTo(new PointF(13.57f, 20.12f));
            bezier2Path.AddLineTo(new PointF(13.6f, 18.97f));
            bezier2Path.AddLineTo(new PointF(13.36f, 18.58f));
            bezier2Path.AddCurveToPoint(new PointF(10.72f, 19.08f), new PointF(12.51f, 18.92f), new PointF(11.61f, 19.09f));
            bezier2Path.AddLineTo(new PointF(10.75f, 20.45f));
            bezier2Path.AddLineTo(new PointF(9.47f, 19.92f));
            bezier2Path.AddLineTo(new PointF(8.2f, 20.45f));
            bezier2Path.AddLineTo(new PointF(8.23f, 18.86f));
            bezier2Path.AddLineTo(new PointF(7.99f, 18.49f));
            bezier2Path.AddCurveToPoint(new PointF(5.55f, 16.71f), new PointF(7.1f, 18.09f), new PointF(6.27f, 17.5f));
            bezier2Path.AddLineTo(new PointF(5.53f, 16.68f));
            bezier2Path.AddLineTo(new PointF(5.54f, 17.17f));
            bezier2Path.AddLineTo(new PointF(4.26f, 16.59f));
            bezier2Path.AddLineTo(new PointF(2.98f, 17.17f));
            bezier2Path.AddLineTo(new PointF(3.02f, 15.43f));
            bezier2Path.AddLineTo(new PointF(2.19f, 14.06f));
            bezier2Path.AddLineTo(new PointF(3.49f, 13.57f));
            bezier2Path.AddLineTo(new PointF(3.68f, 13.23f));
            bezier2Path.AddCurveToPoint(new PointF(3.39f, 11.19f), new PointF(3.5f, 12.56f), new PointF(3.41f, 11.88f));
            bezier2Path.AddLineTo(new PointF(2.64f, 11.37f));
            bezier2Path.AddLineTo(new PointF(2.68f, 10.36f));
            bezier2Path.AddLineTo(new PointF(1.77f, 9.56f));
            bezier2Path.AddLineTo(new PointF(3.2f, 9.27f));
            bezier2Path.AddLineTo(new PointF(3.65f, 8.82f));
            bezier2Path.AddLineTo(new PointF(3.51f, 8.88f));
            bezier2Path.AddLineTo(new PointF(3.55f, 7.29f));
            bezier2Path.AddLineTo(new PointF(2.64f, 6.04f));
            bezier2Path.AddLineTo(new PointF(4.07f, 5.59f));
            bezier2Path.AddLineTo(new PointF(4.91f, 4.28f));
            bezier2Path.AddLineTo(new PointF(5.55f, 5.27f));
            bezier2Path.AddCurveToPoint(new PointF(6.69f, 4.24f), new PointF(5.91f, 4.87f), new PointF(6.29f, 4.53f));
            bezier2Path.AddLineTo(new PointF(6.54f, 3.58f));
            bezier2Path.AddLineTo(new PointF(8.6f, 1.5f));
            bezier2Path.AddLineTo(new PointF(10.03f, 2.93f));
            bezier2Path.ClosePath();
            bezier2Path.MoveTo(new PointF(7.7f, 7.81f));
            bezier2Path.AddCurveToPoint(new PointF(7.7f, 13.7f), new PointF(6.01f, 9.44f), new PointF(6.01f, 12.07f));
            bezier2Path.AddCurveToPoint(new PointF(13.85f, 13.7f), new PointF(9.4f, 15.33f), new PointF(12.15f, 15.33f));
            bezier2Path.AddCurveToPoint(new PointF(13.85f, 7.81f), new PointF(15.54f, 12.07f), new PointF(15.54f, 9.44f));
            bezier2Path.AddCurveToPoint(new PointF(7.7f, 7.81f), new PointF(12.15f, 6.18f), new PointF(9.4f, 6.18f));
            bezier2Path.ClosePath();
            color.SetFill();
            bezier2Path.Fill();
            UIColor.Black.SetStroke();
            bezier2Path.LineWidth = 1;
            bezier2Path.Stroke();
        }