Beispiel #1
0
 public void Replace(string shaderName)
 {
     //IL_00c1: Unknown result type (might be due to invalid IL or missing references)
     //IL_00c6: Expected O, but got Unknown
     //IL_010e: Unknown result type (might be due to invalid IL or missing references)
     if (!Object.op_Implicit(sprite))
     {
         Awake();
         if (!Object.op_Implicit(sprite))
         {
             return;
         }
     }
     if (entry != null)
     {
         entry.refCount--;
         entry = null;
     }
     if (atlases.TryGetValue(sprite.atlas, out entry) && !Object.op_Implicit(entry.atlas))
     {
         atlases.Remove(sprite.atlas);
         entry = null;
     }
     if (entry == null)
     {
         UIAtlas uIAtlas = ResourceUtility.Instantiate <UIAtlas>(sprite.atlas);
         uIAtlas.spriteMaterial = new Material(uIAtlas.spriteMaterial);
         uIAtlas.spriteMaterial.set_shader(ResourceUtility.FindShader(shaderName));
         entry = new AtlasEntry(uIAtlas);
         atlases.Add(sprite.atlas, entry);
         if (MonoBehaviourSingleton <AppMain> .IsValid())
         {
             uIAtlas.get_transform().set_parent(MonoBehaviourSingleton <AppMain> .I._transform);
         }
     }
     entry.refCount++;
     sprite.atlas = entry.atlas;
 }