void CurrencyManagerOnSendLevelEvent(string obj) { TitleText.text = "LEVEL UPDATED !"; dataText.text = obj; _uiAnimation.OpenPanel(); StartCoroutine(LifeCycle()); }
public void SetData(List <ShopItem> shopItems = null) { foreach (var itemSlot in shopItemSlots) { if (itemSlot != null) { Destroy(itemSlot.gameObject); } } shopItemSlots.Clear(); if (shopItems != null && shopItems.Count > 0) { Debug.Log("ShopUi --> " + shopItems.Count); foreach (var item in shopItems) { var x = Instantiate(shopItemSlot, BuyTab.transform); x.SetData(item); x.PurchasingEvent += OnPurchasingEvent; shopItemSlots.Add(x); } uiAnimation.OpenPanel(); uiAnimation.ActivateButtons(true); } else { uiAnimation.ActivateButtons(false); uiAnimation.ClosePanel(); Sell = false; Buy = false; ShopManager.Instance.SellWindowActive = Sell; } TabButtonEvent(ButtonType.Buy); }