public void OnResLoaded()
        {
            string layerName = mLayerName;

            if (string.IsNullOrEmpty(layerName) == true)
            {
                layerName = "InterObject";
            }
            int       parentLayer = LayerMask.NameToLayer("InterObject");
            int       layer       = LayerMask.NameToLayer(layerName);
            Transform trans       = this.transform;

            for (int i = 0; i < trans.childCount; ++i)
            {
                Transform child = trans.GetChild(i);
                child.gameObject.layer = parentLayer;
                UGUITools.SetChildLayer(child, layer);
            }

            Collider collider = gameObject.GetComponentInChildren <Collider>();

            if (collider != null)
            {
                collider.isTrigger = true;
            }
        }