Beispiel #1
0
 static int UnLoadAllAtlas(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UGUIAtlasManager obj = (UGUIAtlasManager)ToLua.CheckObject(L, 1, typeof(UGUIAtlasManager));
         obj.UnLoadAllAtlas();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #2
0
 static int LoadResources(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         string    arg0 = ToLua.CheckString(L, 1);
         UGUIAtlas o    = UGUIAtlasManager.LoadResources(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #3
0
 static int GetSprite(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UGUIAtlasManager   obj  = (UGUIAtlasManager)ToLua.CheckObject(L, 1, typeof(UGUIAtlasManager));
         string             arg0 = ToLua.CheckString(L, 2);
         string             arg1 = ToLua.CheckString(L, 3);
         UnityEngine.Sprite o    = obj.GetSprite(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #4
0
    static int set_spritePackers(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UGUIAtlasManager obj = (UGUIAtlasManager)o;
            System.Collections.Generic.Dictionary <string, UGUIAtlas> arg0 = (System.Collections.Generic.Dictionary <string, UGUIAtlas>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, UGUIAtlas>));
            obj.spritePackers = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spritePackers on a nil value" : e.Message));
        }
    }
Beispiel #5
0
    static int get_spritePackers(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UGUIAtlasManager obj = (UGUIAtlasManager)o;
            System.Collections.Generic.Dictionary <string, UGUIAtlas> ret = obj.spritePackers;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spritePackers on a nil value" : e.Message));
        }
    }
Beispiel #6
0
    static int _CreateUGUIAtlasManager(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                UGUIAtlasManager obj = new UGUIAtlasManager();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UGUIAtlasManager.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }