public void SSActionEvent(SSAction source, SSActionEventType events = SSActionEventType.Completed, int intParam = 0, string strParam = null, Object objParam = null)
 {
     factory.Recycleufo(source.gameObject);
     seq.Remove(source as PhysicsEmitAction);
     source.destory = true;
     if (FirstSceneController.times >= 30)
     {
         sceneController.flag = 1;
     }
 }